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IDProjectCategoryLast Update
0008970AI War 1 / ClassicGraphical BugJul 18, 2012 11:31 am
ReporterFleet Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.042 
Fixed in Version5.044 
Summary0008970: Cannot Get Sprite for texture
Description"Cannot Get Sprite for texture 'Images/Ships/AICoreNeinzulSpawnerGuardPost/1' because No standard image size 256x228!"

When I zoom in on the Core Neinzul Spawner Guard Post, the game does not load the proper graphic.

Thanks for the AI love!
TagsNo tags attached.
Internal WeightNew

Activities

Fleet

Jul 18, 2012 12:18 am

reporter  

Sprite Bug.txt (1,279 bytes)   
7/17/2012 9:04:44 PM
Cannot Get Sprite for texture 'Images/Ships/AICoreNeinzulSpawnerGuardPost/1' because No standard image size 256x228!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at Game.GetSpriteForImage(IGameImage Img)
   at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, DrawLayer Layer)
   at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, DrawFrom DrawFrom, DrawLayer Layer)
   at ForegroundObject.Render(.UnityRenderer R, Int32 RenderPhase, DrawLayer Layer)
   at Game.DrawGame()
   at Game.UpdateDisplay(Boolean IsFullVisualUpdate)
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()
Sprite Bug.txt (1,279 bytes)   

keith.lamothe

Jul 18, 2012 11:31 am

administrator   ~0026876

For 5.044:

* Fixed the close-zoom image for the AI Core Neinzul Spawner Guard Post having a height that wasn't a power of 2.
** This would only impacted you if you were all the way zoomed in on one of these, and would have led to it looking stretched or (on older graphics card) looking gibberish-like.
** But in the recent backporting we added some extra sanity checks that catch this when the player tries to look at it.

Thanks :)

Congratulations on catching a bug that's been in the game since August of 20*10* :)

Issue History

Date Modified Username Field Change
Jul 18, 2012 12:18 am Fleet New Issue
Jul 18, 2012 12:18 am Fleet File Added: Sprite Bug.txt
Jul 18, 2012 11:31 am keith.lamothe Internal Weight => New
Jul 18, 2012 11:31 am keith.lamothe Note Added: 0026876
Jul 18, 2012 11:31 am keith.lamothe Status new => resolved
Jul 18, 2012 11:31 am keith.lamothe Fixed in Version => 5.044
Jul 18, 2012 11:31 am keith.lamothe Resolution open => fixed
Jul 18, 2012 11:31 am keith.lamothe Assigned To => keith.lamothe
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug