View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008970 | AI War 1 / Classic | Graphical Bug | Jul 18, 2012 12:18 am | Jul 18, 2012 11:31 am | |
Reporter | Fleet | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.042 | ||||
Fixed in Version | 5.044 | ||||
Summary | 0008970: Cannot Get Sprite for texture | ||||
Description | "Cannot Get Sprite for texture 'Images/Ships/AICoreNeinzulSpawnerGuardPost/1' because No standard image size 256x228!" When I zoom in on the Core Neinzul Spawner Guard Post, the game does not load the proper graphic. Thanks for the AI love! | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Sprite Bug.txt (1,279 bytes)
7/17/2012 9:04:44 PM Cannot Get Sprite for texture 'Images/Ships/AICoreNeinzulSpawnerGuardPost/1' because No standard image size 256x228! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Game.GetSpriteForImage(IGameImage Img) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, Boolean FlipX, Boolean FlipY, Single UVX, Single UVY, Single DrawWidth, Single DrawHeight, Boolean SkipEffectivePositioning, UVUseType UVUseType, DrawFrom DrawFrom, DrawLayer Layer) at UnityRenderer.DrawImage(IGameImage Img, Int32 X, Int32 Y, Color DiffuseColor, ShaderType ShaderType, Single RotationDegrees, DrawFrom DrawFrom, DrawLayer Layer) at ForegroundObject.Render(.UnityRenderer R, Int32 RenderPhase, DrawLayer Layer) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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For 5.044: * Fixed the close-zoom image for the AI Core Neinzul Spawner Guard Post having a height that wasn't a power of 2. ** This would only impacted you if you were all the way zoomed in on one of these, and would have led to it looking stretched or (on older graphics card) looking gibberish-like. ** But in the recent backporting we added some extra sanity checks that catch this when the player tries to look at it. Thanks :) Congratulations on catching a bug that's been in the game since August of 20*10* :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 18, 2012 12:18 am | Fleet | New Issue | |
Jul 18, 2012 12:18 am | Fleet | File Added: Sprite Bug.txt | |
Jul 18, 2012 11:31 am | keith.lamothe | Internal Weight | => New |
Jul 18, 2012 11:31 am | keith.lamothe | Note Added: 0026876 | |
Jul 18, 2012 11:31 am | keith.lamothe | Status | new => resolved |
Jul 18, 2012 11:31 am | keith.lamothe | Fixed in Version | => 5.044 |
Jul 18, 2012 11:31 am | keith.lamothe | Resolution | open => fixed |
Jul 18, 2012 11:31 am | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |