Viewing Issues 21301 - 21350 / 29486

  IDCategorySummaryStatusReporterUpdated 
 00088761
[Valley 1]  Crash/Exception
DeprecatedDoNotRemove_KillEnemy_SeaWorm_4 not deserializing set up.GauHelldragonJul 10, 2012
 00088071
[Valley 1]  Suggestion - Balancing Issues
Make common buildings craftable
considering
IpkinsJul 10, 2012
 00064818
[Valley 1]  Suggestion - UI Ideas
Enchant auto-sort
considering
BobTheJanitorJul 10, 2012
 00080381
[Valley 1]  GUI
Typo in "Reach Continent 2" unlockablelavacamoradaJul 10, 2012
 00088694
[AI War 1 / Classic]  Bug - Gameplay
Super Terminal hacking begins immediately on game start
resolved (keith.lamothe)
MickJul 9, 2012
 00020803
[AI War 1 / Classic]  Bug - Other
Insane threat early onMoonshine FoxJul 9, 2012
 000642013
[Valley 1]  Suggestion - Spell Ideas
Shield Spell Differentiation
strongly considering
khadgarJul 9, 2012
 00088651
[Valley 1]  Bug - Gameplay
Public Rooms can't be stash roomslavacamoradaJul 9, 2012
 00088663
[Valley 1]  Bug - Room Issues
Room with stash items, warp gate inaccessibleweelilladJul 9, 2012
 00088631
[Valley 1]  Balance Issue
Bringing down the overlord requires too many gift itemsjrudermanJul 9, 2012
 00088621
[Valley 1]  Gameplay Issue
Sending survivors to their deaths makes me feel like a villainjrudermanJul 9, 2012
 00088054
[Valley 1]  Graphical Bug
Rescue Mission Survivor Not Despawning on Success
assigned (keith.lamothe)
PurelyAppliedJul 9, 2012
 00088591
[Valley 1]  Suggestion - Balancing Issues
Clues as secret mission rewards are far too common
resolved
MiseryJul 9, 2012
 00087938
[Valley 1]  Suggestion - Mission Ideas
Secret Missions STILL Only Give Mystery Clues?
resolved (keith.lamothe)
MouldyKJul 9, 2012
 0008861 
[Valley 1]  Balance Issue
Secret missions should give mystery clues in addition to (not instead of) in-game rewards
resolved
jrudermanJul 9, 2012
 00088211
[Valley 1]  Gameplay Idea
Deep sea essence unlocking
considering
ZCaliberJul 9, 2012
 00088423
[Valley 1]  Suggestion - Balancing Issues
Covered farms in Secret MissionsSerinityFyreJul 9, 2012
 00088147
[Valley 1]  Suggestion - Mission Ideas
secret missions can sometimes reward two scrolls for the same 'personality structure'
resolved (keith.lamothe)
vadatajsJul 9, 2012
 00074794
[Valley 1]  Gameplay Idea
Mission reward seeding should prioritize non-windstorm missionsPenumbraJul 9, 2012
 00085314
[Valley 1]  Suggestion - Balancing Issues
Force all secret missions to seed as rescue missions until proper NPCs are found
considering
MiseryJul 9, 2012
 00085868
[Valley 1]  Suggestion - Balancing Issues
Brimstone Cyclone damage seems high
considering
SerinityFyreJul 9, 2012
 00087638
[Valley 1]  Balance Issue
Changing citybuilding difficulty changes nothing (instantly)PyrrhicJul 9, 2012
 00085392
[AI War 1 / Classic]  Bug - Gameplay
Beam starships included in mark-III counterattack waves
resolved (keith.lamothe)
zharmadJul 9, 2012
 00087914
[AI War 1 / Classic]  Crash/Exception
Crash on exiting game
closed (keith.lamothe)
HearteaterJul 8, 2012
 00086022
[AI War 1 / Classic]  Bug - Gameplay
Can't gift planetary command stations
resolved (keith.lamothe)
iobJul 8, 2012
 00087591
[AI War 1 / Classic]  Bug - Other
Colony ships still stating the command center must be built near them
resolved (keith.lamothe)
TechSY730Jul 8, 2012
 00050922
[AI War 1 / Classic]  Bug - Other
AI Fleet Ships stuck in Low Power Mode in Forcefield
resolved (keith.lamothe)
TechSY730Jul 8, 2012
 00066373
[AI War 1 / Classic]  Bug - Gameplay
Modules shoot non-threat AI ships
feedback (keith.lamothe)
HTL2001Jul 8, 2012
 00088341
[AI War 1 / Classic]  Bug - Other
Neinzul Drones can use wormholes under certain circumstances
resolved (keith.lamothe)
TechSY730Jul 8, 2012
 00088471
[AI War 1 / Classic]  Bug - Gameplay
Game complete before the Avenger is destroyed
closed (keith.lamothe)
chmjsJul 8, 2012
 00088503
[Valley 1]  Gameplay Issue
Storm Dash double tap doesn't work properlyDutskeJul 8, 2012
 000877614
[Valley 1]  Gameplay Idea
Farming for farmsZCaliberJul 8, 2012
 00088225
[Valley 1]  Bug - Other
Middle mouse spell activating when it shouldn't beZCaliberJul 8, 2012
 0008811 
[Valley 1]  Suggestion - UI Ideas
Completing mission with scroll reward, HTM. Update?
new
PyrrhicJul 8, 2012
 00087741
[Valley 1]  Bug - Room Issues
hot dog that's a nice doorway
closed
vadatajsJul 8, 2012
 0008503 
[Valley 1]  Bug - Room Issues
Door opens into lavajrudermanJul 8, 2012
 00087586
[Valley 1]  Bug - Monster Behavior
Unfair one-shot from Miasma SnakeAlexxKayJul 8, 2012
 00087842Leaving main menu in windowed mode semi-blanks the screen with new lost focus pause option
resolved (keith.lamothe)
GUDareJul 7, 2012
 00087704Incorrect tooltips for turrets that unlock drones
resolved (keith.lamothe)
MinotaarJul 7, 2012
 00065241
[AI War 1 / Classic]  Bug - Gameplay
Things that die due to the "spread damage to stuff under the forcefield" mechanic do not leave remains
resolved (keith.lamothe)
TechSY730Jul 7, 2012
 00087446
[Valley 1]  Suggestion - Enchant Ideas
New Foot Enchant: Air Brakes
considering
darkchairJul 7, 2012
 00038432
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Engineers should go into FRD
considering
TechSY730Jul 7, 2012
 00087992
[Valley 1]  Suggestion - Balancing Issues
Sea no essenceZCaliberJul 7, 2012
 00078973
[Valley 1]  GUI
Mysterious ">" button under loot goals
new
jrudermanJul 7, 2012
 00088121
[Valley 1]  GUI
2 different Guardian Power Scroll locationsPyrrhicJul 7, 2012
 00088011
[Valley 1]  Bug - Monster Behavior
Small Urban MechsPyrrhicJul 7, 2012
 00087961
[Valley 1]  Graphical Bug
Text blocking inventorySerinityFyreJul 7, 2012
 00088041
[Valley 1]  GUI
NPC Averages Inaccurate (Possibly Yeilding Unhappy NPCs)PurelyAppliedJul 7, 2012
 00087972
[Valley 1]  Suggestion - UI Ideas
Incinerator value messagesSerinityFyreJul 7, 2012
 00086075
[Valley 1]  Bug - Gameplay
Fix Anachronism missions in The Deep have no native monstersjrudermanJul 7, 2012