View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008979 | AI War 1 / Classic | Suggestion - Game Mechanics | Jul 19, 2012 2:49 am | Jul 19, 2012 7:29 am | |
Reporter | Kahuna | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.043 | ||||
Summary | 0008979: Deep strike warning and countdown | ||||
Description | Make it so the AI doesn't go crazy IMMEDIATELY when you're 4 or whatever hops away from your closest planet. The player could have a minute or 30 seconds to get back or the AI will go crazy. There would be a counter in the top left corner saying something like........ um... the AI is scanning stuff, has noticed human activity or whatever bla bla bla. Then if you don't GTFO u're in trouble. Also the threat caused by deep striking would stack up over time. Like Super Terminals. The amount of ships coming from the Super Terminal increases over time. The longer you deep strike the more threat is generated. Not like.. you accidentally deep strike for 1 second and BOOM 8k threat! .. like in my current game. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 19, 2012 2:49 am | Kahuna | New Issue | |
Jul 19, 2012 2:49 am | Kahuna | Summary | Deep strike warnings and countdown => Deep strike warning and countdown |
Jul 19, 2012 3:19 am | Kahuna | Description Updated | |
Jul 19, 2012 3:24 am | Kahuna | Description Updated | |
Jul 19, 2012 7:29 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 19, 2012 7:29 am | tigersfan | Status | new => considering |