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IDProjectCategoryLast Update
0008979AI War 1 / ClassicSuggestion - Game MechanicsJul 19, 2012 7:29 am
ReporterKahuna Assigned To 
Status consideringResolutionopen 
Product Version5.043 
Summary0008979: Deep strike warning and countdown
DescriptionMake it so the AI doesn't go crazy IMMEDIATELY when you're 4 or whatever hops away from your closest planet. The player could have a minute or 30 seconds to get back or the AI will go crazy. There would be a counter in the top left corner saying something like........ um... the AI is scanning stuff, has noticed human activity or whatever bla bla bla. Then if you don't GTFO u're in trouble. Also the threat caused by deep striking would stack up over time. Like Super Terminals. The amount of ships coming from the Super Terminal increases over time. The longer you deep strike the more threat is generated. Not like.. you accidentally deep strike for 1 second and BOOM 8k threat! .. like in my current game.
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Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Jul 19, 2012 2:49 am Kahuna New Issue
Jul 19, 2012 2:49 am Kahuna Summary Deep strike warnings and countdown => Deep strike warning and countdown
Jul 19, 2012 3:19 am Kahuna Description Updated
Jul 19, 2012 3:24 am Kahuna Description Updated
Jul 19, 2012 7:29 am tigersfan Internal Weight => Feature Suggestion
Jul 19, 2012 7:29 am tigersfan Status new => considering