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IDProjectCategoryLast Update
0008967Valley 1Suggestion - Balancing IssuesJul 18, 2012 1:46 pm
ReporterMysterial Assigned To 
Status consideringResolutionno change required 
Product Version1.200 (Post-Launch Series 2) 
Summary0008967: Urban Sniper Balloons seem excessively weak
DescriptionThey do 1-2 damage on Hero difficulty and don't cause damage when the player runs into them, either. The other weaker enemies can at least beat out the health gain from killing them if you're careless.

If you don't want a projectile of that speed to do more noticeable damage, maybe a debuff of some kind, so it's a threat when other enemies are nearby? Just seems like a wasted enemy right now.

TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Gemzo

Jul 18, 2012 6:13 am

reporter   ~0026868

This enemy has significant knockback and projectile speed, making for some dangerous situations in hazardous environments or when you're trying to take on other more directly lethal enemies.

Mysterial

Jul 18, 2012 9:31 am

reporter   ~0026870

Oh, is the Ice Age passive anti-knockback negating the only dangerous element? Ah... sorry then. I wonder if there's some way to make that more apparent... or maybe the issue is that Ice Age characters seem to have an awful lot of upside relative to some of the others? In any case, different issues than this, it seems.

Matthew Carras

Jul 18, 2012 11:46 am

reporter   ~0026877

Yeah, characters without much Anti-Knockback can easily be knocked off the screen by these guys. One idea to help balance Ice Age and other characters with higher anti-knockback would be to make Urban Snipers also apply a debuff which greatly decreases, or even eliminates, anti-knockback, thus making the Snipers a greater threat to everyone even with their pitiful damage.

Gemzo

Jul 18, 2012 1:05 pm

reporter   ~0026881

But that also devalues the benefit of actually picking a character from such a time period. Why go with anti-knockback if the things you'd want to resist are immune to your resistance essentially?

Matthew Carras

Jul 18, 2012 1:46 pm

reporter   ~0026882

Well let's go with "greatly decreases" (like halves) resistances. This would make the Sniper enemies knockback specialists.

It would still be quite beneficial to have an anti-knockback character against all the other enemies, including the Snipers, they'd just be tougher for *everyone* to deal with.

Issue History

Date Modified Username Field Change
Jul 17, 2012 10:55 pm Mysterial New Issue
Jul 18, 2012 6:13 am Gemzo Note Added: 0026868
Jul 18, 2012 9:31 am Mysterial Note Added: 0026870
Jul 18, 2012 9:32 am Mysterial Resolution open => no change required
Jul 18, 2012 11:20 am tigersfan Internal Weight => Feature Suggestion
Jul 18, 2012 11:20 am tigersfan Status new => considering
Jul 18, 2012 11:46 am Matthew Carras Note Added: 0026877
Jul 18, 2012 1:05 pm Gemzo Note Added: 0026881
Jul 18, 2012 1:46 pm Matthew Carras Note Added: 0026882