View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009517 | Shattered Haven | Bug - Gameplay | Sep 7, 2012 12:04 pm | Oct 2, 2012 4:53 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009517: Slow scrolling of overworld screens. | ||||
Description | When you move between screens in actual levels, scrolling is quite speedy. However, scrolling drags along when changing between overworld screens. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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This is in the new version of the game? I can't duplicate this if so. It takes under a second for me to scroll on the overworld and in levels. Is there a specific location on the overworld where this moves slower? This may be due to your machine not really handling the graphical load all that optimally since the graphics processing is highly unoptimized at the moment. |
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Yes, it's the new version. It's very noticeable on my end. I discovered it with the beginning overworld screens. Maybe my machine doesn't like it because there's a fog effect on these screens? |
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In that case it must be a matter of the graphics not being optimized enough for your hardware yet. It's doing close to 1900 draw calls when it only needs to do a third of that at most, but I haven't had time to write the optimizations for that yet. It's just more porting cruft. Out of curiosity, can you post your system specs from the output.log in ShatteredHaven_Data in the game folder? |
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Okay, this should no longer be happening in 297 if it was performance related -- let me know if you still see it! |
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Okay, I've attached my output_log.txt to this issue. I would have pasted its contents into a note, but the file is quite long, possibly from too many errors over time. As I described in email, screen scrolling happens super-quick now, to the point that it hurts your eyes to try and watch the transition. It would be nice to actually slow it a little so that you can see the new area come in. We're talking fractions of a second here, but right now it's so fast that there's no point in even having a transitional phase. (Oh, and great demonstration of graphical efficiencies today, lol!) |
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Okay, fixed the super-quickness of it now, although I did leave it pretty speedy. :) |
Date Modified | Username | Field | Change |
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Sep 7, 2012 12:04 pm | GameMaker24 | New Issue | |
Sep 7, 2012 12:04 pm | GameMaker24 | Status | new => assigned |
Sep 7, 2012 12:04 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Sep 12, 2012 11:26 am | Chris_McElligottPark | Note Added: 0028336 | |
Sep 12, 2012 11:26 am | Chris_McElligottPark | Status | assigned => feedback |
Sep 12, 2012 1:57 pm | GameMaker24 | Note Added: 0028341 | |
Sep 12, 2012 1:57 pm | GameMaker24 | Status | feedback => assigned |
Sep 12, 2012 4:06 pm | Chris_McElligottPark | Note Added: 0028348 | |
Sep 13, 2012 4:40 pm | Chris_McElligottPark | Note Added: 0028370 | |
Sep 13, 2012 4:40 pm | Chris_McElligottPark | Status | assigned => feedback |
Sep 13, 2012 11:06 pm | GameMaker24 | File Added: output_log.txt | |
Sep 13, 2012 11:11 pm | GameMaker24 | Note Added: 0028377 | |
Sep 13, 2012 11:11 pm | GameMaker24 | Status | feedback => assigned |
Oct 2, 2012 4:53 pm | Chris_McElligottPark | Note Added: 0028565 | |
Oct 2, 2012 4:53 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 2, 2012 4:53 pm | Chris_McElligottPark | Resolution | open => fixed |