Viewing Issues 20301 - 20350 / 29497

  IDCategorySummaryStatusReporterUpdated 
 00097651
[AI War 1 / Classic]  Bug - Gameplay
Ravenous Shadow speed setting
resolved (keith.lamothe)
CinthOct 22, 2012
 00097991
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Indicator for champion's shield % on top toolbar too dark
resolved (keith.lamothe)
Spikey00Oct 22, 2012
 00097955
[AI War 1 / Classic]  Bug - Gameplay
Extra Wormhole Guard Post not at a wormhole
resolved (keith.lamothe)
VolatarOct 22, 2012
 00097913
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Ravenous Shadow on Blitz Speed
resolved (keith.lamothe)
CoppermantisOct 22, 2012
 00097961
[AI War 1 / Classic]  Bug - Gameplay
AI and Neinzul Scapegoats
resolved (keith.lamothe)
SwitchOct 22, 2012
 00097982
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Wormhole management
closed (keith.lamothe)
menzel72Oct 22, 2012
 00097782Champion module interface can be fried.
resolved (keith.lamothe)
Faulty LogicOct 22, 2012
 00035293Bug under Stats-Military tab
resolved (keith.lamothe)
VolatarOct 22, 2012
 00097723
[AI War 1 / Classic]  Bug - Other
Unhandled Eror
resolved (keith.lamothe)
CinthOct 22, 2012
 00097742
[AI War 1 / Classic]  Bug - Gameplay
Specialist Achievement Bug
resolved (keith.lamothe)
JeffersnOct 22, 2012
 00097921
[AI War 1 / Classic]  Gameplay Issue
Deactivating the white flash from emp and ai tachyon
resolved (keith.lamothe)
JeffersnOct 22, 2012
 00097861
[AI War 1 / Classic]  Bug - Gameplay
Nebula Large Starbase Repair Issue
resolved (keith.lamothe)
KronicOct 22, 2012
 00097972
[AI War 1 / Classic]  Bug - Gameplay
Wormhole allied guard posts not healing champion
resolved (keith.lamothe)
menzel72Oct 22, 2012
 00098011
[AI War 1 / Classic]  Bug - Gameplay
Core Shield Generators not spawning in 6.0
closed (keith.lamothe)
AchromaticSkyOct 22, 2012
 00097755
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
IRE Turrets
new
VolatarOct 21, 2012
 0009794 
[Shattered Haven]  Bug - Other
Stacked FG via script floats to the right.GameMaker24Oct 20, 2012
 0009790 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Optional mechanic: Expenses increase AIP
new
KDR_11kOct 20, 2012
 0009789 
[AI War 1 / Classic]  Graphical Bug
Teleporting leeches too long for summary
new
TollOct 20, 2012
 00097852
[AI War 1 / Classic]  Bug - Gameplay
Jumping to a Transported Science Ship causes Unhandled Errors
assigned (keith.lamothe)
JeffersnOct 20, 2012
 0009784 The Core AIs tech level is II
new
KahunaOct 20, 2012
 0009781 
[AI War 1 / Classic]  Bug - Other
achievement " Win on 80-Planet Map" does not trigger on a maze map
new
PatOct 20, 2012
 0009779 
[AI War 1 / Classic]  Bug - Other
AI Z Elec Bomber in planetary roamer mode, but not actually roaming
new
TechSY730Oct 19, 2012
 0009777 
[AI War 1 / Classic]  Graphical Bug
Flagship Icons
new
CinthOct 19, 2012
 00095441
[AI War 1 / Classic]  Bug - Gameplay
Flagships don't group properly.
new
MadTwitOct 19, 2012
 00038486
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Decoy Drones could do with a bit of a buff
considering
TollOct 19, 2012
 00031991
[AI War 1 / Classic]  Balance Issue
Decoy drones' stats don't match their description
new
FunnyManOct 19, 2012
 00008542
[AI War 1 / Classic]  Balance Issue
Decoy Drone Health/Armor possible wrongSalamanderOct 19, 2012
 00056792
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Decoy drones
considering
Spikey00Oct 19, 2012
 0009767 
[AI War 1 / Classic]  Gameplay Issue
Typos
new
CinthOct 19, 2012
 0009771 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Spire Corvette
new
CinthOct 19, 2012
 0009770 
[AI War 1 / Classic]  Bug - Gameplay
Neinzul Mourner Encounter
new
CinthOct 19, 2012
 0009769 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Better management for single player control of multiple champs
new
CinthOct 19, 2012
 00097501
[AI War 1 / Classic]  Bug - Gameplay
Line place tool not following the line
new
Will BentleyOct 19, 2012
 0009764 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Nemesis Ships
new
CinthOct 19, 2012
 0009763 
[AI War 1 / Classic]  Bug - Other
Vengeance Generator and attrition
new
CinthOct 19, 2012
 0009762 
[AI War 1 / Classic]  Bug - Gameplay
DS Ships don't take attrition damage
new
CinthOct 19, 2012
 0009761 
[AI War 1 / Classic]  Bug - Gameplay
Raid starships (from hacking) ignore grav turrets.
new
Faulty LogicOct 18, 2012
 0009760 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add Mini-Fortress to In Game Controls
new
Valorian_NovaOct 18, 2012
 00097583
[AI War 1 / Classic]  Bug - Gameplay
Multiple force fields + wave = super tractor beam
assigned (keith.lamothe)
LordimmortalOct 18, 2012
 00091142
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
New toys for the AI
considering
KahunaOct 18, 2012
 00097572Cannot save design on upgrade to latest tech.
feedback (keith.lamothe)
AtomikkrabOct 17, 2012
 00027061Artilley golem is called fragile
resolved (keith.lamothe)
KDR_11kOct 17, 2012
 00092851Viral Shredder Tooltip is Wrong
resolved (keith.lamothe)
Draco18sOct 17, 2012
 00093096
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Compilation of ship description problems
resolved (keith.lamothe)
BognorOct 17, 2012
 0005755 
[AI War 1 / Classic]  Bug - Gameplay
Can construct more than the ship cap of Spirecraft with multi-construct mines
assigned (keith.lamothe)
Spikey00Oct 17, 2012
 00035093spire mining allowing too many builds for multiple unit docks
new
motaiOct 17, 2012
 0009133 
[AI War 1 / Classic]  Bug - Gameplay
Exploit to exceed Spirecraft caps
assigned (keith.lamothe)
Faulty LogicOct 17, 2012
 00097451Potentially confusing text problem on objectives screen
resolved (keith.lamothe)
BognorOct 16, 2012
 00088195
[AI War 1 / Classic]  Bug - Gameplay
Ships sometimes autotarget wormhole guard posts
resolved (keith.lamothe)
TechSY730Oct 16, 2012
 0009753 
[AI War 1 / Classic]  Bug - Gameplay
Older savegames not having roles set.
resolved (keith.lamothe)
Chris_McElligottParkOct 16, 2012