| 0009238 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Copy group assignments from deceased champions when respawning | feedback | jerith | Jan 9, 2013 |
| 0005049 | 1 | | neinzul enclave ships being able to build while cloaked makes fleet building too safe in hostile territory | | SerthVarnee | Jan 9, 2013 |
| 0005043 | 1 | | modules on a cloaked low powered ship are invulnerable and 100% operational | | SerthVarnee | Jan 9, 2013 |
| 0001378 | 3 | | priority control for engineer work | considering | Winter Born | Jan 9, 2013 |
| 0010253 | | | Mouse invisible, but still works | considering | Smiling Spectre | Jan 9, 2013 |
| 0010251 | 1 | | Strange room template | feedback | Smiling Spectre | Jan 9, 2013 |
| 0010318 | 2 | | random crashes | new | motai | Jan 9, 2013 |
| 0010319 | | | dual screen windowed mode causes incorrect centering | new | motai | Jan 9, 2013 |
| 0010118 | 1 | | Others players invisible in multiplayer when near death (and potential cause) | | Gemzo | Jan 8, 2013 |
| 0010172 | 1 | | ceilings are higher than everything | | GameMaker24 | Jan 8, 2013 |
| 0009923 | 1 | | While editing, ceilings are higher than roofs | | GameMaker24 | Jan 8, 2013 |
| 0009997 | 1 | | Quick-Load of new Save not possible until game reloaded. | | GameMaker24 | Jan 8, 2013 |
| 0009499 | 2 | | Post-porting: ability to have more than one savegame. | | Chris_McElligottPark | Jan 8, 2013 |
| 0010309 | | | "x% chance of y" on destruction too prone to scumming. | new | Prezombie | Jan 8, 2013 |
| 0010132 | 1 | [Valley 2] Suggestion - Balancing Issues | Rocket spells are too powerful | | madcow | Jan 7, 2013 |
| 0010237 | 2 | | Unable to Launch server; lock file always there | | Tyr | Jan 7, 2013 |
| 0010179 | 6 | | 0.707 User entering area, getting stuck immediately | | isil | Jan 7, 2013 |
| 0009701 | 1 | | Map has no secrets. | | GameMaker24 | Jan 7, 2013 |
| 0010277 | 1 | | Shouldn't Shadow Man chase you? | | GameMaker24 | Jan 7, 2013 |
| 0009896 | 1 | | Shadow limits for buildings that extend offscreen, southward. | | GameMaker24 | Jan 7, 2013 |
| 0009738 | 12 | | Script freezes the game when assigning text to NPC. | | GameMaker24 | Jan 7, 2013 |
| 0009788 | 1 | | Shallow water floats across the edges of ravines. | | GameMaker24 | Jan 7, 2013 |
| 0010305 | 1 | | Collectible water bottle graphics | | GameMaker24 | Jan 7, 2013 |
| 0009682 | 2 | | Floating Cracks | | GameMaker24 | Jan 7, 2013 |
| 0009787 | 1 | | Adding water to filled-in holes | | GameMaker24 | Jan 7, 2013 |
| 0009854 | 1 | | Thin water vs. ravines and lava | | GameMaker24 | Jan 7, 2013 |
| 0009857 | 1 | | Jumping to a different level clears your inventory. | | GameMaker24 | Jan 7, 2013 |
| 0009853 | 1 | | Save file doesn't remember inventory | | GameMaker24 | Jan 7, 2013 |
| 0010300 | | | Rainbow Feather | | GameMaker24 | Jan 6, 2013 |
| 0010299 | | | Living Mask | | GameMaker24 | Jan 6, 2013 |
| 0010137 | 4 | | RocksTransparent are not transparent. | | GameMaker24 | Jan 6, 2013 |
| 0010254 | 7 | | The new Shadow Man doesn't look nearly as cool. :( | | GameMaker24 | Jan 6, 2013 |
| 0010200 | 5 | | Impassable lava area in overlord's keep | | lavacamorada | Jan 6, 2013 |
| 0010286 | | | Evergreen forest slice requires jumping too high | new | jruderman | Jan 6, 2013 |
| 0010285 | | | Evergreen forest slice requires jumping too high | new | jruderman | Jan 6, 2013 |
| 0009793 | 4 | | New script command: BGREMOVE | | GameMaker24 | Jan 5, 2013 |
| 0009995 | 3 | | Fatal Error if Player1 or Player2 is offset to outside the playable area. | | GameMaker24 | Jan 5, 2013 |
| 0010249 | 1 | | Tutorial text about generators pop-ups every turn | closed | Smiling Spectre | Jan 5, 2013 |
| 0010248 | 3 | | My first hit always twice as strong | closed | Smiling Spectre | Jan 5, 2013 |
| 0010247 | 1 | | Minor bug in room template | resolved | Smiling Spectre | Jan 5, 2013 |
| 0010240 | | | Hanging blocks are too hollow | closed | Smiling Spectre | Jan 5, 2013 |
| 0010197 | 5 | | 0.707 Chunk Generation Error: Abandoned Town Homes | | isil | Jan 5, 2013 |
| 0010219 | 6 | | Skelebot Research Facility room causing error | | isil | Jan 5, 2013 |
| 0010258 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Engineers do not stop trying to auto-assist construction something that is out of supply | new | TechSY730 | Jan 4, 2013 |
| 0010117 | | | What's New Button Leads to Wrong Link | | Oralordos | Jan 4, 2013 |
| 0010224 | 8 | | Ocean Shallows region at edge of windstorm has no windstorm generator | | jruderman | Jan 4, 2013 |
| 0010191 | 6 | | Storm dash with analog stick | | Itchykobu | Jan 4, 2013 |
| 0010120 | 4 | | Not enough skelebot research | | Oralordos | Jan 4, 2013 |
| 0010244 | 2 | | What to do with the "Demon Eye" enemy? | | Chris_McElligottPark | Jan 4, 2013 |
| 0009686 | 2 | | Invisible bombs when placed by script. | | GameMaker24 | Jan 4, 2013 |