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IDProjectCategoryLast Update
0010309AI War 1 / ClassicBalance IssueJan 8, 2013 10:22 am
ReporterPrezombie Assigned To 
Status newResolutionopen 
Product Version6.009 
Summary0010309: "x% chance of y" on destruction too prone to scumming.
DescriptionDistribution nodes, or special forces alarms, and other things which have a dice roll with instant and obvious random results are too prone to encouraging reloading and trying again for the better result.

In the case of Distribution nodes, even if you're unwilling to reload, it makes sense to only pop them when your resources are low, making the bad roll not too damaging. The logical result would be to encourage that plan a bit further. The amount of resources at the time of popping could be used as a baseline, adding spec force ship reinforcements worth the amount you had before the pop, multiplied by a difficulty modifier.

In the case of spec force alarms, there is simply no reason to let one go off. Attack it, and reload if the alarm goes off. It would make much more sense if killing the alarm only alerted a limited amount, based on the AI progress. It encourages hitting them early, but still actually being prepared for the threat spike.
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Issue History

Date Modified Username Field Change
Jan 8, 2013 10:22 am Prezombie New Issue
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue