View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010254 | Shattered Haven | Suggestion - Enemy Ideas | Jan 4, 2013 7:27 pm | Jan 6, 2013 2:07 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010254: The new Shadow Man doesn't look nearly as cool. :( | ||||
Description | I really, really like the original graphics for Shadow Man. He was transparent and literally looked like a living shadow. Now he's solid black, looks like he jumped off a men's bathroom sign, and his arms are so long that he's almost a four-legged spider. I know we're going for the hulking mass on the title screen; can't we just beef up the original look? | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Okay, today I ran into the REAL ShadowMan, and just seeing him in the editor scared me! How awesome!! I don't know how, but ShadowChild was standing guard at the end of Phoenix Forest; this is what I was referring to in the original issue description. So, I'm of the strong opinion that ShadowChild should take on the appearance of the original ShadowMan, and that the new ShadowMan rocks! |
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Yep, the old shadow man is now Shadow Child, and the new Shadow Man looks awesome and behaves differently. The old shadow man (as implemented in the game) was never intended to be the literal shadow man we'd been discussing. |
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Oh, and in terms of the shadow child thing, sure. |
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Does the new Shadow Man have any movement? If he just sits there, he's no more than "a wall that's supposed to be alive." The existing checkpoints are more compelling: In Phoenix Forest and Stantonsburg, the smaller one moves against N/E tags to actively guard the path, and in the Deadlands and beyond, he runs up and kills you if you dare to approach him. Even if we can't have a 2nd frame of animation, I feel that the large one should behave the same way as the small one. |
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* The shadow child now has the old graphics of the shadow man. * The shadow man now uses the same logic as the shadow child. I hadn't realized you were using that intentionally already in the game; very cool. |
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=) =) =) |
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:D |
Date Modified | Username | Field | Change |
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Jan 4, 2013 7:27 pm | GameMaker24 | New Issue | |
Jan 4, 2013 7:27 pm | GameMaker24 | Status | new => assigned |
Jan 4, 2013 7:27 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 5, 2013 5:50 pm | GameMaker24 | Note Added: 0029592 | |
Jan 5, 2013 7:17 pm | Chris_McElligottPark | Note Added: 0029598 | |
Jan 5, 2013 7:17 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 5, 2013 7:17 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 5, 2013 7:17 pm | Chris_McElligottPark | Note Added: 0029599 | |
Jan 5, 2013 7:17 pm | Chris_McElligottPark | Status | resolved => assigned |
Jan 5, 2013 10:15 pm | GameMaker24 | Note Added: 0029601 | |
Jan 6, 2013 12:12 pm | Chris_McElligottPark | Note Added: 0029610 | |
Jan 6, 2013 12:12 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 6, 2013 1:25 pm | GameMaker24 | Note Added: 0029611 | |
Jan 6, 2013 2:07 pm | Chris_McElligottPark | Note Added: 0029612 |