View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005049 | AI War 1 / Classic | Balance Issue | Oct 27, 2011 11:21 am | Jan 9, 2013 7:57 pm | |
Reporter | SerthVarnee | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.019 | ||||
Fixed in Version | 5.037 | ||||
Summary | 0005049: neinzul enclave ships being able to build while cloaked makes fleet building too safe in hostile territory | ||||
Description | As long as you can keep your neinzul enclave ship cloaked in a remote backwater behind the enemy lines, you have an untouchable shipyard wherever you want. Granted the engineers helping with construction are decloaked while assisting so it is possible for the AI to slow you down, but unless you get unlucky and catch a stray area of effect shot, your fleet construction behind enemy defence lines is unstoppable. stack a few cloaker starships on the enclave ship and you can easily create fleets of 600 without having to worry about defending your construction area. this strikes me as a bit unbalanced as the ability to construct without supply makes the ship worthwhile as it is | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
duplicate of | 0002940 | resolved | keith.lamothe | <.<... >.>... >.<... Enclave Starships should probobly be immune cloaking. |
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For 5.037: * Now when a unit is actively making progress on a build queue it loses the ability to be cloaked until 2 seconds after the last build queue activity. ** Notably, this prevents neinzul enclave starships from spamming a planet with drones (and whatever else) with impunity. Can still FRD built non-drones through a wormhole to a target planet, though, and that's fine. ** Also this will break the cloak on modular ships that are building new modules, but since modules mostly can't die in combat anymore (except shield modules) and their internal build queue is disabled while they're in low-power mode, and if they're not in low-power mode and they're on an enemy planet they've probably lost cloak due to shooting at something... all told, shouldn't be a big change for them. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 27, 2011 11:21 am | SerthVarnee | New Issue | |
Oct 27, 2011 11:36 am | tigersfan | Internal Weight | => Major Problem |
Oct 27, 2011 11:36 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 27, 2011 11:36 am | tigersfan | Status | new => assigned |
Oct 27, 2011 11:40 am | tigersfan | Assigned To | Chris_McElligottPark => keith.lamothe |
Jun 15, 2012 2:11 pm | TechSY730 | Relationship added | duplicate of 0002998 |
Jun 15, 2012 2:11 pm | TechSY730 | Relationship deleted | 0002998 |
Jun 15, 2012 2:11 pm | TechSY730 | Relationship added | duplicate of 0002940 |
Jul 4, 2012 12:23 pm | keith.lamothe | Note Added: 0026315 | |
Jul 4, 2012 12:23 pm | keith.lamothe | Status | assigned => resolved |
Jul 4, 2012 12:23 pm | keith.lamothe | Fixed in Version | => 5.037 |
Jul 4, 2012 12:23 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |