Viewing Issues 20101 - 20150 / 29498

  IDCategorySummaryStatusReporterUpdated 
 00100613
[Valley 2]  Bug - Other
Freefall room glitchIpkinsDec 21, 2012
 00100563
[Valley 2]  Bug - Gameplay
Mercenaries will duplicate when going through screen transitionskhadgarDec 21, 2012
 00100902
[Valley 2]  Suggestion - Gameplay
8-way mouse control
closed
ChemuelDec 21, 2012
 0010088 
[Valley 2]  Artwork
Face to face dialogue
considering
ZCaliberDec 21, 2012
 00100831
[Valley 2]  Bug - Room Issues
You must jump before entering the door
considering
madcowDec 21, 2012
 0010082 
[Valley 2]  Suggestion - Balancing Issues
Make raptor form useful
considering
GemzoDec 21, 2012
 00100811
[Valley 2]  Suggestion - Boss Ideas
Henchman fights
considering
NanashiDec 21, 2012
 0010080 
[Valley 2]  Suggestion - UI Ideas
Adjust floating damage display duration.
considering
NanashiDec 21, 2012
 0010079 
[Valley 2]  Suggestion - General Idea
Make ammo pickup explosions less insignificant
considering
GemzoDec 21, 2012
 0010077 
[Valley 2]  Gameplay - General Complaint
Ice bats are satanspawn
considering
GemzoDec 21, 2012
 0010076 
[Valley 2]  Gameplay - General Complaint
Powerslide is really annoying to useGemzoDec 21, 2012
 00100654
[Valley 2]  Suggestion - Spell Ideas
Encouraging ammo use: pt 2
considering
madcowDec 21, 2012
 00100463
[Valley 2]  Bug - UI
Dispatch survivor mission window does not display correct distances when using warp pointskhadgarDec 21, 2012
 00100601
[Valley 2]  Bug - UI
Only 11 survivors are able to display on the survivor selection windowkhadgarDec 21, 2012
 00100363
[Valley 2]  Bug - Monster Behavior
Crawlers dig through the floorGemzoDec 20, 2012
 00100682
[Valley 2]  Gameplay - General Complaint
Melee damage dealt by enemies/henchmen feels a tad high
considering
nas1mDec 20, 2012
 00100391
[Valley 2]  Bug - Gameplay
Skelebot Research Facilities Re-Hackable
considering
GemzoDec 20, 2012
 00100721
[Valley 2]  Bug - Room Issues
Bad slices
resolved
khadgarDec 20, 2012
 0010071 
[Valley 2]  Bug - UI
Scrolling up from the close button on the perks window sets the selection box in a wrong location
closed
khadgarDec 20, 2012
 00100633
[Valley 2]  Suggestion - General Idea
Encourage use of ammo spells, discourage hoarding of ammo
closed
PenumbraDec 20, 2012
 00100492
[Valley 2]  Bug - Gameplay
Player is able to transform into a bat or raptor then switch classeskhadgarDec 20, 2012
 00100543
[Valley 2]  Bug - Monster Behavior
spawning in monstersmadcowDec 20, 2012
 00100375
[Valley 2]  Bug - Room Issues
Unable to progressLayZboyDec 20, 2012
 00100421
[Valley 2]  Bug - Gameplay
Equipment with "Self-Immolation" verbage will break itselfkhadgarDec 20, 2012
 0010062 
[Valley 2]  Bug - Gameplay
Stone Shot description/behaviorZCaliberDec 20, 2012
 0010043 
[Valley 2]  Bug - UI
Damage values below 0.1 do not display floating text calloutskhadgarDec 20, 2012
 0010035 
[Valley 2]  Suggestion - General Idea
Make bouncing fireball enemy more distinguishable from its own projectiles
considering
GemzoDec 20, 2012
 00100275
[Valley 2]  Bug - Gameplay
Walking though corners on stragegic view
closed
nekobaronDec 20, 2012
 0010038 
[Valley 2]  Gameplay - Balance Issue
Enemy damage scales up too quickly compared to their health
considering
GemzoDec 20, 2012
 0010030 
[Valley 2]  Bug - Room Issues
Could not find Directory error
resolved
NanashiDec 20, 2012
 00100262
[Valley 2]  Artwork
Platform visibility in overlord's keepNanashiDec 19, 2012
 00100087
[AI War 1 / Classic]  Suggestion - New Features
Monobattle
new
OralordosDec 19, 2012
 0010023 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Improve the intellegence of the allied to AI roaming enclaves (like fleeting)
new
TechSY730Dec 19, 2012
 0010022 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
"Backport" stat buffs of allied enclaves to enemy to all and allied to AI enclaves
new
TechSY730Dec 19, 2012
 00100074
[AI War 1 / Classic]  Crash/Exception
A random crash
assigned (keith.lamothe)
Tie-ViperDec 18, 2012
 0010020 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
CTRL Access outside of Game
new
RanakastraszDec 17, 2012
 00096232
[Shattered Haven]  Suggestion - Puzzle Mechanics
Doors that aren't lockedGameMaker24Dec 16, 2012
 00100063
[AI War 1 / Classic]  Suggestion - New Features
New AI type & Storyline – Nebula Wormhole Technologist
new
fishyDec 16, 2012
 00100091
[AI War 1 / Classic]  Bug - Other
New Allied Enclave Logic interferes with Ravenous Shadow mission
new
TechSY730Dec 15, 2012
 0009901 Zenith Power Generator still references cost
new
OralordosDec 13, 2012
 0010005 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Give the duped Narrow Search options (ones that are from Zenith trader) special label
new
onyhowDec 13, 2012
 00100032
[AI War 1 / Classic]  Bug - Gameplay
Spire Starships don't get slowed down by the player's home force field.
new
Tie-ViperDec 12, 2012
 00100014
[AI War 1 / Classic]  Bug - Gameplay
Not all ships from waves/exogalactic strikeforces/CPA's attack and they end up pooling on one planet
considering (keith.lamothe)
lordrahlDec 11, 2012
 00100021
[AI War 1 / Classic]  Gameplay Issue
Tuethida Drones emit sound on self-attrition death
new
TechSY730Dec 11, 2012
 00100002
[Shattered Haven]  Suggestion - Puzzle Mechanics
Portals that warp player between sublevel tilesGameMaker24Dec 9, 2012
 00099281
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Allow Engineers to help maws 'eat'.
new
GUDareDec 9, 2012
 0009996 
[AI War 1 / Classic]  Bug - Gameplay
Turrets misplaced when Shift and Z are pressed
new
NPEDec 8, 2012
 00099551
[Shattered Haven]  Gameplay Idea
Scripted FG action, Is2PlayersGameMaker24Dec 8, 2012
 0009993 
[Shattered Haven]  Graphical Bug
No blue squares around sub-level exit from Main to A.GameMaker24Dec 8, 2012
 0009989 
[AI War 1 / Classic]  Bug - Other
When a ship gets engine damage, it sometimes takes several seconds to actually slow down (may be AI ships only)
new
TechSY730Dec 8, 2012