| 0010061 | 3 | | Freefall room glitch | | Ipkins | Dec 21, 2012 |
| 0010056 | 3 | | Mercenaries will duplicate when going through screen transitions | | khadgar | Dec 21, 2012 |
| 0010090 | 2 | | 8-way mouse control | closed | Chemuel | Dec 21, 2012 |
| 0010088 | | | Face to face dialogue | considering | ZCaliber | Dec 21, 2012 |
| 0010083 | 1 | | You must jump before entering the door | considering | madcow | Dec 21, 2012 |
| 0010082 | | [Valley 2] Suggestion - Balancing Issues | Make raptor form useful | considering | Gemzo | Dec 21, 2012 |
| 0010081 | 1 | | Henchman fights | considering | Nanashi | Dec 21, 2012 |
| 0010080 | | | Adjust floating damage display duration. | considering | Nanashi | Dec 21, 2012 |
| 0010079 | | | Make ammo pickup explosions less insignificant | considering | Gemzo | Dec 21, 2012 |
| 0010077 | | | Ice bats are satanspawn | considering | Gemzo | Dec 21, 2012 |
| 0010076 | | | Powerslide is really annoying to use | | Gemzo | Dec 21, 2012 |
| 0010065 | 4 | | Encouraging ammo use: pt 2 | considering | madcow | Dec 21, 2012 |
| 0010046 | 3 | | Dispatch survivor mission window does not display correct distances when using warp points | | khadgar | Dec 21, 2012 |
| 0010060 | 1 | | Only 11 survivors are able to display on the survivor selection window | | khadgar | Dec 21, 2012 |
| 0010036 | 3 | | Crawlers dig through the floor | | Gemzo | Dec 20, 2012 |
| 0010068 | 2 | | Melee damage dealt by enemies/henchmen feels a tad high | considering | nas1m | Dec 20, 2012 |
| 0010039 | 1 | | Skelebot Research Facilities Re-Hackable | considering | Gemzo | Dec 20, 2012 |
| 0010072 | 1 | | Bad slices | resolved | khadgar | Dec 20, 2012 |
| 0010071 | | | Scrolling up from the close button on the perks window sets the selection box in a wrong location | closed | khadgar | Dec 20, 2012 |
| 0010063 | 3 | | Encourage use of ammo spells, discourage hoarding of ammo | closed | Penumbra | Dec 20, 2012 |
| 0010049 | 2 | | Player is able to transform into a bat or raptor then switch classes | | khadgar | Dec 20, 2012 |
| 0010054 | 3 | | spawning in monsters | | madcow | Dec 20, 2012 |
| 0010037 | 5 | | Unable to progress | | LayZboy | Dec 20, 2012 |
| 0010042 | 1 | | Equipment with "Self-Immolation" verbage will break itself | | khadgar | Dec 20, 2012 |
| 0010062 | | | Stone Shot description/behavior | | ZCaliber | Dec 20, 2012 |
| 0010043 | | | Damage values below 0.1 do not display floating text callouts | | khadgar | Dec 20, 2012 |
| 0010035 | | | Make bouncing fireball enemy more distinguishable from its own projectiles | considering | Gemzo | Dec 20, 2012 |
| 0010027 | 5 | | Walking though corners on stragegic view | closed | nekobaron | Dec 20, 2012 |
| 0010038 | | | Enemy damage scales up too quickly compared to their health | considering | Gemzo | Dec 20, 2012 |
| 0010030 | | | Could not find Directory error | resolved | Nanashi | Dec 20, 2012 |
| 0010026 | 2 | | Platform visibility in overlord's keep | | Nanashi | Dec 19, 2012 |
| 0010008 | 7 | | Monobattle | new | Oralordos | Dec 19, 2012 |
| 0010023 | | | Improve the intellegence of the allied to AI roaming enclaves (like fleeting) | new | TechSY730 | Dec 19, 2012 |
| 0010022 | | | "Backport" stat buffs of allied enclaves to enemy to all and allied to AI enclaves | new | TechSY730 | Dec 19, 2012 |
| 0010007 | 4 | | A random crash | | Tie-Viper | Dec 18, 2012 |
| 0010020 | | | CTRL Access outside of Game | new | Ranakastrasz | Dec 17, 2012 |
| 0009623 | 2 | | Doors that aren't locked | | GameMaker24 | Dec 16, 2012 |
| 0010006 | 3 | | New AI type & Storyline – Nebula Wormhole Technologist | new | fishy | Dec 16, 2012 |
| 0010009 | 1 | | New Allied Enclave Logic interferes with Ravenous Shadow mission | new | TechSY730 | Dec 15, 2012 |
| 0009901 | | | Zenith Power Generator still references cost | new | Oralordos | Dec 13, 2012 |
| 0010005 | | | Give the duped Narrow Search options (ones that are from Zenith trader) special label | new | onyhow | Dec 13, 2012 |
| 0010003 | 2 | | Spire Starships don't get slowed down by the player's home force field. | new | Tie-Viper | Dec 12, 2012 |
| 0010001 | 4 | | Not all ships from waves/exogalactic strikeforces/CPA's attack and they end up pooling on one planet | | lordrahl | Dec 11, 2012 |
| 0010002 | 1 | | Tuethida Drones emit sound on self-attrition death | new | TechSY730 | Dec 11, 2012 |
| 0010000 | 2 | | Portals that warp player between sublevel tiles | | GameMaker24 | Dec 9, 2012 |
| 0009928 | 1 | | Allow Engineers to help maws 'eat'. | new | GUDare | Dec 9, 2012 |
| 0009996 | | | Turrets misplaced when Shift and Z are pressed | new | NPE | Dec 8, 2012 |
| 0009955 | 1 | | Scripted FG action, Is2Players | | GameMaker24 | Dec 8, 2012 |
| 0009993 | | | No blue squares around sub-level exit from Main to A. | | GameMaker24 | Dec 8, 2012 |
| 0009989 | | | When a ship gets engine damage, it sometimes takes several seconds to actually slow down (may be AI ships only) | new | TechSY730 | Dec 8, 2012 |