View Issue Details

IDProjectCategoryLast Update
0010118Valley 2Bug - AVWW MultiplayerJan 8, 2013 1:04 pm
ReporterGemzo Assigned Tokeith.lamothe  
Status feedbackResolutionopen 
Product Version0.706 
Summary0010118: Others players invisible in multiplayer when near death (and potential cause)
DescriptionWhen other players are low on health they become invisible to you. Health pickups might make them reappear. You can still see their shots, although sometimes in incorrect locations.

I believe the cause is your client not checking others' HP perks when it checks if they're dead. Or something related to HP perks, anyway. Dunno, just a thought.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

keith.lamothe

Jan 8, 2013 1:04 pm

administrator   ~0029688

Thanks for letting us know, but I can't reproduce this in 0.710 so perhaps it was fixed as part of something else.

I specifically tested:
1) Two characters in a chunk (with latency simulation on, so much like if someone in the US were playing on a server in Japan), one watching from a safe spot as the other had repeated encounters with a carp.
2) The carp-bait character had 2 hearts plus 1 from a perk.
3) No matter how low-health he got, he kept showing on both clients.
4) Withdrew him to the world map and put him back in to see if perhaps the other client wasn't recognizing the "healed on world map" thing, but no change in results.
5) Removed the +1 heart perk and tried again, but no change in results even when the bait character was at 0.1 hearts.
6) But upon actual death he disappeared from both clients as intended.

Can you get this to happen anymore, and if so can you provide the world file and steps to reproduce?

Thanks :)

Issue History

Date Modified Username Field Change
Dec 22, 2012 7:55 pm Gemzo New Issue
Dec 26, 2012 9:08 pm tigersfan Internal Weight => Major Problem
Dec 26, 2012 9:08 pm tigersfan Assigned To => keith.lamothe
Dec 26, 2012 9:08 pm tigersfan Status new => assigned
Jan 8, 2013 1:04 pm keith.lamothe Note Added: 0029688
Jan 8, 2013 1:04 pm keith.lamothe Status assigned => feedback