| 0010362 | 3 | | Non-organic flags can create visible borders | | GameMaker24 | Jan 16, 2013 |
| 0009500 | 1 | | Post-porting: ability to edit bonus objectives in level editor. | | Chris_McElligottPark | Jan 16, 2013 |
| 0010183 | 9 | | Relocate from Overlord Tower after Demonaica starts moving | considering | isil | Jan 16, 2013 |
| 0010279 | 1 | | Another strange boss fight | closed | Smiling Spectre | Jan 16, 2013 |
| 0010275 | 2 | | Can this cannons really be killed? | closed | Smiling Spectre | Jan 16, 2013 |
| 0010389 | 1 | | NPC danger% shows as 30% for ALL tiles in multiplayer | | Gemzo | Jan 16, 2013 |
| 0010278 | 1 | | Small, persistent encyclopedia message | | GameMaker24 | Jan 16, 2013 |
| 0009501 | 1 | | Post-porting: ability to edit and view maps in the game. | | Chris_McElligottPark | Jan 16, 2013 |
| 0010363 | 2 | | Pierce's hair | | GameMaker24 | Jan 16, 2013 |
| 0010250 | 1 | | Allow mouse control in all the menus (not in the gameplay) | considering | Andrew Savinykh | Jan 16, 2013 |
| 0010212 | 2 | | Allow mouse control on strategic map and menus | considering | ShaggyMoose | Jan 16, 2013 |
| 0010367 | | | Playing with the Neinzul enclaves can make the game very laggy after 15/20 hours of play | new | OzoneGrif | Jan 15, 2013 |
| 0010381 | 1 | | IsPlayer1Female is not working. | | GameMaker24 | Jan 13, 2013 |
| 0010378 | 1 | | New test buttons: Test1PMale, Test1PFemale, Test2PMale, Test2PFemale | | GameMaker24 | Jan 13, 2013 |
| 0010051 | 1 | | Raptor form is too large to fit through some map transitions | | khadgar | Jan 13, 2013 |
| 0009870 | 3 | | Arlene can disappear before ever giving you the warehouse key. | | GameMaker24 | Jan 13, 2013 |
| 0009893 | 10 | | PlayerAt condition not heeded. | | GameMaker24 | Jan 12, 2013 |
| 0009702 | 3 | | False walls to turn transparent instead of invisible. | | GameMaker24 | Jan 12, 2013 |
| 0010281 | 2 | | Secret passage tile for passing below BG object(s) | | GameMaker24 | Jan 12, 2013 |
| 0010138 | 2 | | Unusual sub-level arrow behavior | | GameMaker24 | Jan 12, 2013 |
| 0009970 | 5 | | The risk of adding FG and BG objects during two-players | | GameMaker24 | Jan 12, 2013 |
| 0009922 | 3 | | Natural ceilings | | GameMaker24 | Jan 12, 2013 |
| 0009992 | 2 | | Running commands that follow SUBLEVEL command | | GameMaker24 | Jan 12, 2013 |
| 0010369 | | | "Engineers do not assist queues" will prevent building the Champion and Fortress modules | new | OzoneGrif | Jan 12, 2013 |
| 0010368 | | | Difficulty to connect to the server computer, the game won't load | new | OzoneGrif | Jan 12, 2013 |
| 0010263 | 2 | | I need triple jump... except I don't | closed | ShaggyMoose | Jan 12, 2013 |
| 0010294 | 2 | | OFFSETFG to be used beyond PRELOAD | | GameMaker24 | Jan 12, 2013 |
| 0010194 | 3 | | water-logged stairwells | | GameMaker24 | Jan 12, 2013 |
| 0010018 | 3 | | Exit Game Mid-Way Inventory Cheat | | GameMaker24 | Jan 12, 2013 |
| 0009972 | 2 | | New BGCOMBINE combination for TreeChopped | | GameMaker24 | Jan 12, 2013 |
| 0009950 | 2 | | New argument for Level script command - Inventory Clear, True or False | | GameMaker24 | Jan 12, 2013 |
| 0010292 | 7 | | Metal Gate vs Iron Gate | | GameMaker24 | Jan 12, 2013 |
| 0010358 | | | New script condition: PreventLeavingSublevel | | GameMaker24 | Jan 12, 2013 |
| 0010271 | 3 | [Valley 2] Suggestion - Room Ideas/Complaints | Secret areas | considering | Penumbra | Jan 12, 2013 |
| 0010274 | | | Impasse label not very readable on strategic map | | ShaggyMoose | Jan 11, 2013 |
| 0010273 | | | "Following patterns" is too slow! | considering | Smiling Spectre | Jan 11, 2013 |
| 0010270 | | | Change chunk progression direction to 'left to right' and 'bottom to top' exclusively | considering | Dash275 | Jan 11, 2013 |
| 0010269 | 1 | | A medieval guy talking how weird are medieval guys | | Vatticson | Jan 11, 2013 |
| 0010228 | 7 | | Add some form of world folder auto-back up | considering | Andrew Savinykh | Jan 11, 2013 |
| 0010334 | | | Plasma siege canon module is classified as a small module in the filters, while it's a large module | new | OzoneGrif | Jan 11, 2013 |
| 0010260 | 5 | | Warn when entering a region with heightened Danger | considering | jruderman | Jan 11, 2013 |
| 0010267 | | | 0.709 Unknown character code | resolved | isil | Jan 10, 2013 |
| 0010264 | | | Mercenary Hire costs all tokens | closed | Kio | Jan 10, 2013 |
| 0010259 | 2 | | Powerslide without moving | closed | Kio | Jan 10, 2013 |
| 0003467 | 4 | | Spire Civilian Leaders exploitable for rapid AIP reduction | | dnatabar | Jan 10, 2013 |
| 0010190 | 7 | | Can't map every action to every button | | Itchykobu | Jan 10, 2013 |
| 0010112 | 5 | | Gamepad buttons are completely unorthodox and cannot be remapped comfortably | | Nypyren | Jan 10, 2013 |
| 0006423 | 5 | | Suggest military orbital command station "push" units rather than teleport them | considering | GrimerX | Jan 10, 2013 |
| 0010057 | 3 | | No indication how to make it past the first conversation | | madcow | Jan 10, 2013 |
| 0010256 | | | "Resistance is idle" message appears even when all survivors have acted | | jruderman | Jan 10, 2013 |