View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000043 | AI War 1 / Classic | Bug - Other | Oct 2, 2010 10:21 pm | Jan 3, 2011 11:45 am | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Summary | 0000043: 3.189 Significant game lag when thousands of ships cross-planet and rally | ||||
Description | http://www.arcengames.com/forums/index.php/topic,7161.0.html I've been noticing that the game incurs some serious lag and occasional freezes when I send a massive group (few thousand) of ships over from one planet to another, usually in FRD mode where [I am assuming] the ships do check to see if enemies exist on planet, else rally back to wormhole/command station/rally point. I am lead to believe that it is with this check that the game lags, and the difference with normal unit-moving lag is that the game momentarily freezes. If I set units to FRD someone specific on the map however, it won't behave as such. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Still seeing this in the 3.700+ versions? |
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So much has changed since then, I'm marking as resolved. I've not heard any other reports of this then or since. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 2, 2010 10:21 pm | themachineissentient | New Issue | |
Oct 4, 2010 4:40 pm | Chris_McElligottPark | Note Added: 0000299 | |
Oct 4, 2010 4:40 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 4, 2010 4:40 pm | Chris_McElligottPark | Status | new => feedback |
Oct 20, 2010 7:18 pm | Chris_McElligottPark | Note Added: 0001635 | |
Oct 20, 2010 7:18 pm | Chris_McElligottPark | Status | feedback => resolved |
Oct 20, 2010 7:18 pm | Chris_McElligottPark | Resolution | open => unable to reproduce |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |