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IDProjectCategoryLast Update
0002270AI War 1 / ClassicSuggestion - New FeaturesJan 9, 2011 8:41 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Summary0002270: Bringing back the ship battle simulations
DescriptionAlthough they no longer play a role for in game reference, this still could be nifty to have. The reference screen is awesome, and does a good job at gauging relative unit match-ups (though there are a few tweaks to its UI it needs), as far as I know, it doesn't consider unit speeds, unit range, and special abilities (cloaking, vamperism, whatever) and how they influence the battle. These simulations would. As before, write the results to xml or whatever when it is done.

I am not expecting this any time soon, as I'm not sure how much of it you ported to Unity. Also, this may have to wait until the next stable version of Unity, because of how ornery this version's garbage collector is.
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Chris_McElligottPark

Jan 6, 2011 9:21 pm

administrator   ~0007648

Um, they never left. ;)

The shortcut for starting them in a UI-less fashion did disappear, if that's what causing the confusion, but the in-game shortcut that runs it with a UI (only way to do it in this engine) is alive and well.

TechSY730

Jan 6, 2011 9:22 pm

reporter   ~0007649

Oh really, thanks. :)

I'll see the the garbage collector can "handle" that much stuff being made and destroyed in a short time period.

Chris_McElligottPark

Jan 6, 2011 9:23 pm

administrator   ~0007651

Yes, I run it routinely, it's actually a pretty simple case compared to the actual game. That's what I use for balancing the game, while Keith uses his methods (reference sheet, etc).

TechSY730

Jan 9, 2011 6:05 pm

reporter   ~0008109

Um, silly question, but how do you start it again? I can't find it in the keyboard shortcuts.

Chris_McElligottPark

Jan 9, 2011 6:07 pm

administrator   ~0008110

Have the f3 menu up, then I think it's ctrl shift f5.

TechSY730

Jan 9, 2011 6:11 pm

reporter   ~0008111

Last edited: Jan 9, 2011 6:18 pm

Hmm, it isn't working. Is it only enabled in the debug build?

EDIT: I just remapped it to ctrl + shift + F4 and now its working, weird.

Chris_McElligottPark

Jan 9, 2011 8:41 pm

administrator   ~0008120

Strange -- well, glad it works, anyhow!

Issue History

Date Modified Username Field Change
Jan 6, 2011 8:55 pm TechSY730 New Issue
Jan 6, 2011 8:58 pm TechSY730 Description Updated
Jan 6, 2011 9:21 pm Chris_McElligottPark Note Added: 0007648
Jan 6, 2011 9:21 pm Chris_McElligottPark Status new => closed
Jan 6, 2011 9:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 6, 2011 9:21 pm Chris_McElligottPark Resolution open => no change required
Jan 6, 2011 9:22 pm TechSY730 Note Added: 0007649
Jan 6, 2011 9:23 pm Chris_McElligottPark Note Added: 0007651
Jan 9, 2011 6:05 pm TechSY730 Note Added: 0008109
Jan 9, 2011 6:07 pm Chris_McElligottPark Note Added: 0008110
Jan 9, 2011 6:11 pm TechSY730 Note Added: 0008111
Jan 9, 2011 6:18 pm TechSY730 Note Edited: 0008111
Jan 9, 2011 8:41 pm Chris_McElligottPark Note Added: 0008120