View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001903 | AI War 1 / Classic | Bug - Other | Dec 7, 2010 11:31 pm | Jan 9, 2011 1:10 am | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 4.046 | ||||
Summary | 0001903: Game sometimes tries to sync connection to a multiplayer lobby as if a game was started | ||||
Description | I've experienced this odd problem where the game attempts to connect to a multiplayer as if it were a live game, and thus didn't connect at all. Instead of the "connecting to server" dialog, I get the syncing message instead. I had to restart the client in order for it to connect properly; I don't know what exactly causes this problem, but whenever I load a save, quit, and try to join, it will be in that state. Screenshot is the dialog. | ||||
Tags | No tags attached. | ||||
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Without steps to reproduce, there's not much I can do, unfortunately. I haven't seen it or had any other reports. |
Date Modified | Username | Field | Change |
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Dec 7, 2010 11:31 pm | Spikey00 | New Issue | |
Dec 7, 2010 11:31 pm | Spikey00 | File Added: AIWar 2010-12-07 21-30-30-78.jpg | |
Dec 7, 2010 11:40 pm | Spikey00 | Priority | normal => high |
Dec 7, 2010 11:40 pm | Spikey00 | Severity | minor => major |
Jan 9, 2011 1:10 am | Chris_McElligottPark | Note Added: 0008045 | |
Jan 9, 2011 1:10 am | Chris_McElligottPark | Status | new => closed |
Jan 9, 2011 1:10 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 9, 2011 1:10 am | Chris_McElligottPark | Resolution | open => unable to reproduce |