View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002307 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jan 8, 2011 10:33 pm | Jan 9, 2011 8:57 pm | |
Reporter | PineappleSam | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.064 | ||||
Summary | 0002307: Remove spirecraft shield bearer's weaponry | ||||
Description | When I take a spirecraft shield bearer it isn't due to the firepower it can pour out, but becuase I want a large shield that doesn't affect my attack strength. When fighting battles on my planets I keep accidentally selecting the shield bearers and moving them away from the turret ball they're protecting, or the fortress they hover over, and having them displayed as economic ships would solve this problem. I think the ship would benefit from being weaponless. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Here is a tricky issue. In some cases, players would want them to behave like force-field bearers on steroids, military unit and all. In other cases, players would want them to behave like regular force-fields and not be a military unit. (Though unlike regular FFs, they do not give an attack penalty and have less HP.) I'm not really sure which way I would prefer. |
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Thanks! |
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Need to update the unit description as the unit is now weaponless. |
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Thanks! * Fixed the description of the spirecraft shield bearers to reflect the fact that they no longer have guns. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 8, 2011 10:33 pm | PineappleSam | New Issue | |
Jan 8, 2011 10:39 pm | TechSY730 | Note Added: 0008017 | |
Jan 8, 2011 10:39 pm | TechSY730 | Note Edited: 0008017 | |
Jan 8, 2011 10:39 pm | TechSY730 | Note Edited: 0008017 | |
Jan 8, 2011 11:28 pm | Chris_McElligottPark | Note Added: 0008028 | |
Jan 8, 2011 11:28 pm | Chris_McElligottPark | Status | new => resolved |
Jan 8, 2011 11:28 pm | Chris_McElligottPark | Fixed in Version | => 4.064 |
Jan 8, 2011 11:28 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 8, 2011 11:28 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 9, 2011 6:50 am | Lightbulb | Note Added: 0008069 | |
Jan 9, 2011 6:50 am | Lightbulb | Resolution | fixed => reopened |
Jan 9, 2011 8:57 pm | Chris_McElligottPark | Note Added: 0008121 | |
Jan 9, 2011 8:57 pm | Chris_McElligottPark | Resolution | reopened => fixed |