View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002345 | AI War 1 / Classic | Bug - Other | Jan 9, 2011 8:18 pm | Jan 9, 2011 8:37 pm | |
Reporter | lyravega | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.065 | ||||
Summary | 0002345: Grav. Drill related | ||||
Description | -Grav. Drills cannot be scrapped, info doesn't state anything related to this. We realized this after capturing a planet with a Grav. Drill on it, then we wanted to get rid of it as it was a main hub, and was slowing us down greatly, but we weren't able to do so. And it's a bit late to detonate anything near the Grav. Drill to get rid of it, as we're also having some Zenith trader stuff aswell. -Engineer MKIII (and maybe other teleporting ships aswell) doesn't get affected by Grav. Drill. They can still teleport - but Grav. Drill is ours, not AI's. Although, it slows down everyone, so I think it is a bug. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Thanks! * Ships that are immune to being scrapped now show that in their immunities list. * In the prior version, gravity drills were not preventing teleportation of allied ships. Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2011 8:18 pm | lyravega | New Issue | |
Jan 9, 2011 8:37 pm | Chris_McElligottPark | Note Added: 0008117 | |
Jan 9, 2011 8:37 pm | Chris_McElligottPark | Status | new => resolved |
Jan 9, 2011 8:37 pm | Chris_McElligottPark | Fixed in Version | => 4.065 |
Jan 9, 2011 8:37 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 9, 2011 8:37 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |