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IDProjectCategoryLast Update
0002314AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersJan 9, 2011 1:25 am
Reporterlyravega Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0002314: Preferred Target related
DescriptionSome ideas:
-Changing preferred target type to preffered hull type
-A way to assign preferred hulls to new units directly, maybe via Control UI, allowing multiple hulls OR (example below)
-Ships targetting the closest enemy ship with the hull type they can inflict the most damage upon, unless a direct order is given

These would eliminate some amount of micro from the game.
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lyravega

Jan 9, 2011 1:25 am

reporter   ~0008048

Example:
When I open Control UI, I see another tab, where I can see available ship types (Fighter-Bomber-Missile Frig. and an extra ship type initially), and next to them all available hull types. Any multipliers against a hull type is highlighted, and I can choose multiple hull types accordingly. Those ships will automatically go after the hull types I've chosen, if any is present. If I directly order an attack, they'll do so and temporarily switch their target types. When I hit END, they'll go back to the Control settings, which is default for them now.

Issue History

Date Modified Username Field Change
Jan 9, 2011 1:24 am lyravega New Issue
Jan 9, 2011 1:25 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 9, 2011 1:25 am Chris_McElligottPark Status new => considering
Jan 9, 2011 1:25 am lyravega Note Added: 0008048