View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002314 | AI War 1 / Classic | Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Jan 9, 2011 1:24 am | Jan 9, 2011 1:25 am | |
Reporter | lyravega | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002314: Preferred Target related | ||||
Description | Some ideas: -Changing preferred target type to preffered hull type -A way to assign preferred hulls to new units directly, maybe via Control UI, allowing multiple hulls OR (example below) -Ships targetting the closest enemy ship with the hull type they can inflict the most damage upon, unless a direct order is given These would eliminate some amount of micro from the game. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Example: When I open Control UI, I see another tab, where I can see available ship types (Fighter-Bomber-Missile Frig. and an extra ship type initially), and next to them all available hull types. Any multipliers against a hull type is highlighted, and I can choose multiple hull types accordingly. Those ships will automatically go after the hull types I've chosen, if any is present. If I directly order an attack, they'll do so and temporarily switch their target types. When I hit END, they'll go back to the Control settings, which is default for them now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2011 1:24 am | lyravega | New Issue | |
Jan 9, 2011 1:25 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 9, 2011 1:25 am | Chris_McElligottPark | Status | new => considering |
Jan 9, 2011 1:25 am | lyravega | Note Added: 0008048 |