View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001880 | AI War 1 / Classic | Bug - Other | Dec 7, 2010 12:25 pm | Jan 9, 2011 1:28 am | |
Reporter | PineappleSam | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.045 | ||||
Fixed in Version | 4.064 | ||||
Summary | 0001880: Odd targeting issue | ||||
Description | In the save below I've two spire penetrators that I'm trying to kill a gravity guardian with, but they won't accept the order to attack. However, as soon as get one of them to blow up a building (which wakes the AI up), the second penetrator can be ordered to shoot the offending guardian, which it promptly does. Look for the core world beside the only unscouted world. | ||||
Tags | No tags attached. | ||||
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* Previously, AI ships would remain in cold storage if there were only cloaked player ships on a planet, which was problematic with things like spire penetrators. Fixed so that it only does this for ships that are cloaked AND which have no attack power (aka, scouts). * Spirecraft Penetrators also now have a flame wave attack type instead of mass driver so that they can actually hit guardians. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 7, 2010 12:25 pm | PineappleSam | New Issue | |
Dec 7, 2010 12:25 pm | PineappleSam | File Added: KABLOWEY - Wut.sav | |
Jan 9, 2011 1:28 am | Chris_McElligottPark | Note Added: 0008049 | |
Jan 9, 2011 1:28 am | Chris_McElligottPark | Status | new => resolved |
Jan 9, 2011 1:28 am | Chris_McElligottPark | Fixed in Version | => 4.064 |
Jan 9, 2011 1:28 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 9, 2011 1:28 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |