Viewing Issues 26451 - 26500 / 29439

  IDCategorySummaryStatusReporterUpdated 
 00035031
[AI War 1 / Classic]  Bug - Other
Riot starships remain cloaked while their turrets attack.
new
wingsofdomainJun 12, 2011
 00035023
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Even with Spirecraft on Easy, Spirecraft Shield Bearers are not repairable.VolatarJun 11, 2011
 00035051
[AI War 1 / Classic]  Bug - Other
Neinzul Friendly Roaming Enclaves Not Spawning?
closed (keith.lamothe)
KemenoJun 11, 2011
 00035013
[AI War 1 / Classic]  Suggestion - Interface Ideas - Multiplayer Communication
An In Game Multiplayer Lobby that WorksEntrenched HomepersonJun 11, 2011
 0003460 
[Valley 1]  Audio Issue
Evil overlord battle.
resolved (PVega8)
Chris_McElligottParkJun 11, 2011
 00033692
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Coordinator Guardian
considering (Chris_McElligottPark)
TheDeadlyShoeJun 11, 2011
 00026275
[AI War 1 / Classic]  Bug - Other
Teleporting ships don't paralyze after short jumps.
new
PrezombieJun 9, 2011
 00034921
[AI War 1 / Classic]  Suggestion - Interface Ideas - Multiplayer Communication
In game IRC ChannelEcho35Jun 8, 2011
 00027322
[AI War 1 / Classic]  Suggestion - Game Mechanics
Add pause/low power button to military command center.
new
SonorusJun 6, 2011
 0003476 
[Tidalis]  Crash/Exception
Game crash - Testing user created level which doesnt have gamemode and goals.
acknowledged (Chris_McElligottPark)
IrandaelJun 5, 2011
 0003475 After using shift+tab to reveal the Steam overlay the shift key remains held down after returning to the game.funkywyrmJun 5, 2011
 00034741
[Tidalis]  Suggestion
New gamemode - cooldown
considering (keith.lamothe)
IrandaelJun 4, 2011
 00033854
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Scientific Command Station
new
TheDeadlyShoeJun 3, 2011
 00034704
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Global research menu.
resolved (keith.lamothe)
TheDeadlyShoeJun 3, 2011
 0003471 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Faster Light Starships
new
TheDeadlyShoeJun 2, 2011
 00034666
[AI War 1 / Classic]  Crash/Exception
Unhandled Error when assaulting an AI homeworld
resolved (keith.lamothe)
leb0fhJun 2, 2011
 00034582
[AI War 1 / Classic]  Bug - Other
AI Eye Not self destructing after all guard posts destroyed - AI WARM87May 30, 2011
 00034462
[AI War 1 / Classic]  Suggestion - New Features
Knowledge upgrades, with multiple (or recurring ) levelssoMe_RandoMMay 29, 2011
 0003444 
[Tidalis]  Bug - Other
No stream when arrow hits bottom after glass breaks
new
jakjMay 28, 2011
 00034434
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Galaxy starts with some neutral planets.
considering (Chris_McElligottPark)
ljdpMay 27, 2011
 00034312
[AI War 1 / Classic]  Bug - Other
Neinzul yoyo
new
martyn_van_burenMay 25, 2011
 0003430 
[AI War 1 / Classic]  Bug - Other
Engineers auto-repairing broken golemsmartyn_van_burenMay 25, 2011
 0003420 Armor Boosters list wrong armor boost.
new
TheDeadlyShoeMay 23, 2011
 00034176
[AI War 1 / Classic]  Graphical Bug
Can't select Fallen Spire ship/structure force field modules
assigned (keith.lamothe)
martyn_van_burenMay 19, 2011
 00034002
[AI War 1 / Classic]  Suggestion - New Features
Special research buildings
new
AdmTolwinMay 18, 2011
 00034153
[AI War 1 / Classic]  Bug - Other
AI warps where it hasn't got warp gatesmartyn_van_burenMay 18, 2011
 00034162
[AI War 1 / Classic]  Bug - Other
AI warps where it hasn't got warp gates
new
martyn_van_burenMay 17, 2011
 00032205
[Valley 1]  Audio Issue
SFX: World Map Movement.
resolved (PVega8)
Chris_McElligottParkMay 16, 2011
 00031463
[Valley 1]  Audio Issue
China theme
resolved (PVega8)
Chris_McElligottParkMay 16, 2011
 00033315
[Valley 1]  Programming Todo
More F7 work (trash cans, mossy barrels, ice age minicars, ice age vent pipes)
resolved (cupogoodness)
Chris_McElligottParkMay 16, 2011
 00031383
[Valley 1]  Audio Issue
SFX: Heal Spell
resolved (PVega8)
Chris_McElligottParkMay 16, 2011
 00031371
[Valley 1]  Audio Issue
SFX: Menu Button Press
resolved (PVega8)
Chris_McElligottParkMay 16, 2011
 00031431
[Valley 1]  Audio Issue
SFX: Put Down Item
resolved (PVega8)
Chris_McElligottParkMay 16, 2011
 00031441
[Valley 1]  Audio Issue
SFX: Pick Up Item
resolved (PVega8)
Chris_McElligottParkMay 16, 2011
 00031391
[Valley 1]  Audio Issue
SFX: Bear Trap Snap
resolved (PVega8)
Chris_McElligottParkMay 16, 2011
 00034023Achievement unlock message timer displayHTL2001May 16, 2011
 00033952
[AI War 1 / Classic]  Bug - Other
Spire fleet ships and forcefields
new
HTL2001May 11, 2011
 00033943
[AI War 1 / Classic]  Bug - Other
Subspace Signal Placement in Fallen Spire Story
closed (keith.lamothe)
anthonysavatarMay 10, 2011
 00030956
[AI War 1 / Classic]  Suggestion - Game Mechanics
Duplicate fabricators provide no additional benefit
new
FunnyManMay 9, 2011
 00033841
[AI War 1 / Classic]  Suggestion - New Features
Candy tech: Temporary wormhole generator
new
martyn_van_burenMay 9, 2011
 00033832
[AI War 1 / Classic]  Bug - Other
Wormhole turns red for wave without an advanced warp sensor
new
martyn_van_burenMay 9, 2011
 0003380 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
AI regenerators need tooltip change.
new
TheDeadlyShoeMay 8, 2011
 00033823
[AI War 1 / Classic]  Bug - Other
first adv always gets vampiremotaiMay 7, 2011
 00033812
[AI War 1 / Classic]  Balance Issue
Wave sizes don't scale with different unit caps
assigned (keith.lamothe)
WingflierMay 7, 2011
 00015282
[AI War 1 / Classic]  Bug - Other
Golemite Regenerator Golems are not working.TheDeadlyShoeMay 6, 2011
 00033661
[AI War 1 / Classic]  Balance Issue
Spirecraft scouts alert planets
new
HTL2001May 6, 2011
 00033706
[AI War 1 / Classic]  Bug - Other
Cloaked ships and unable to unload transportsVampyreMay 6, 2011
 00033681
[AI War 1 / Classic]  Bug - Other
Spontaneous AI ship destructionHTL2001May 5, 2011
 00032726
[AI War 1 / Classic]  Bug - Other
Engineers do not repair mercenary fleet ships while in FRD mode
new
ibleMay 5, 2011
 000319418
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Vorticular Cutlasses need to be cheaper
new
SunshineMay 5, 2011