View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001891 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 7, 2010 4:44 pm | Dec 9, 2010 11:37 am | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.046 | ||||
Fixed in Version | 4.047 | ||||
Summary | 0001891: Raid starships, again. | ||||
Description | In my current game, I can't even use raids at all (mid-late game); they're literally insta-killed because of AI snipers, artillery guardians, sniper guardians, and everything else, essentially. They really need to have some sort of immunity; either: a) sniper, missile (old style), OR b) radar dampening. There's just no use in using the raid starships anymore after the early game phase, and while they would be great in softening up AI planets, their lack of survivability is simply non-tolerable. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001767 | resolved | Chris_McElligottPark | Artillery guardians 1-3HKOing raid starships |
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Or maybe an armor type change. I don't know the guardian bonuses right offhand to suggest anything though. If they were an armor type damaged by fighters, that would help the whole "Early game AI raid starships take forever to die" deal as well. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 7, 2010 4:44 pm | Spikey00 | New Issue | |
Dec 7, 2010 4:48 pm | Suzera | Note Added: 0005555 | |
Dec 7, 2010 4:49 pm | Suzera | Note Edited: 0005555 | |
Dec 9, 2010 11:37 am | Chris_McElligottPark | Relationship added | duplicate of 0001767 |
Dec 9, 2010 11:37 am | Chris_McElligottPark | Status | new => resolved |
Dec 9, 2010 11:37 am | Chris_McElligottPark | Fixed in Version | => 4.047 |
Dec 9, 2010 11:37 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 9, 2010 11:37 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |