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IDProjectCategoryLast Update
0001957AI War 1 / ClassicSuggestion - Interface Ideas - Galaxy Map ManagementDec 9, 2010 6:18 pm
Reportercathexis Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0001957: Consolidate Core Shield Generator Map Filter
DescriptionI've been playing with Core Shield Generators and it's annoying to have to switch through six different map filters to remember where I've found shield generators. Switching between the different filters isn't that time consuming, but it does feel like a chore when you know there's some network you haven't taken down yet but can't remember which one it was. Since the different shield generator types have different map overlay names, having a single "Detected Core Shield Generator" filter that displayed all generators, regardless of category, would cut down on this a lot, as well as chop out a fair bit of redundant map filters.
TagsNo tags attached.
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related to 0000877 considering Galaxy map enhancement 

Activities

Chris_McElligottPark

Dec 9, 2010 4:55 pm

administrator   ~0005825

I'm curious as to what others think. I imagine it would get a lot of opposition, which is why I did it as separate ones. Players want to be able to know which planets they're choosing between when using one of the secondary networks, and lumping them all together maps that pretty much impossible.

cathexis

Dec 9, 2010 5:09 pm

reporter   ~0005826

They could still be marked as their sub-groupings so while it would make the map a bit more busy you'd still be able to see all of group A, all of group B, and so on. If the map doesn't support that level of granularity at a per-filter level, than I totally agree that six distinct filters is better than displaying a bunch of undifferentiated marks and making the player have to figure it out from there.

Chris_McElligottPark

Dec 9, 2010 5:15 pm

administrator   ~0005827

Last edited: Dec 9, 2010 5:15 pm

Well.... yeah, we could probably do that, actually. Good call.

keith.lamothe

Dec 9, 2010 5:16 pm

administrator   ~0005828

I'm about to add that threat filter, I can add this one while I'm in the neighborhood. Then we can ask if people want the broken-out ones removed.

Chris_McElligottPark

Dec 9, 2010 5:21 pm

administrator   ~0005829

Thanks. The idea, though, would be to just show A, B, C, D, or E on any planet that has one or more of those, since really it should always be just one. That way if there are A and E (which also should never happen, really), it would just be AE in the "count." So no numbers at all, really, just those letters (which would need to be localizable.

With that sort of design, just getting rid of the split-out versions would indeed make a lot of sense.

keith.lamothe

Dec 9, 2010 5:23 pm

administrator   ~0005830

Ok, I figured on the A/B/C/D/E thing but I wasn't sure on the usability; sometimes it's much easier to pick out "does it have a box" or "does it not have a box" than to have to read what's in the box. But since this mechanic has been re-purposed away from always-on it does make sense to consolidate even if there were a small visual complexity introduced.

Chris_McElligottPark

Dec 9, 2010 5:26 pm

administrator   ~0005831

It's now "usually on," though -- defaults to on. I imagine the usability on this would be fine, but in case you can always just comment out the existing ones to be safe.

PineappleSam

Dec 9, 2010 5:34 pm

reporter   ~0005832

Why not have a single filter for all core generators AND a separate filter for each one? Ideally I'd like a custom filter like the one I suggested in 0001846 but in the meantime having both a single shield and all shield filters would be nice... I spent the last game repeatedly forgetting to check if they'd all gone down then getting massacred by invincible core guard posts :P

keith.lamothe

Dec 9, 2010 5:38 pm

administrator   ~0005833

Well, the nature of the mechanic is such that the "all shields" display mode will simply show nothing if you've broken all the rings. That would seem to be the quickest way to check, no?

Suzera

Dec 9, 2010 5:59 pm

reporter   ~0005836

Last edited: Dec 9, 2010 5:59 pm

Don't they all have different text indicators right now already? I would love this option.

keith.lamothe

Dec 9, 2010 6:18 pm

administrator   ~0005837

Ok, in for 4.049 :)

Issue History

Date Modified Username Field Change
Dec 9, 2010 4:53 pm cathexis New Issue
Dec 9, 2010 4:55 pm Chris_McElligottPark Note Added: 0005825
Dec 9, 2010 4:55 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 9, 2010 4:55 pm Chris_McElligottPark Status new => feedback
Dec 9, 2010 5:09 pm cathexis Note Added: 0005826
Dec 9, 2010 5:09 pm cathexis Status feedback => assigned
Dec 9, 2010 5:15 pm Chris_McElligottPark Note Added: 0005827
Dec 9, 2010 5:15 pm Chris_McElligottPark Note Edited: 0005827
Dec 9, 2010 5:16 pm keith.lamothe Note Added: 0005828
Dec 9, 2010 5:21 pm Chris_McElligottPark Note Added: 0005829
Dec 9, 2010 5:23 pm keith.lamothe Note Added: 0005830
Dec 9, 2010 5:26 pm Chris_McElligottPark Note Added: 0005831
Dec 9, 2010 5:34 pm PineappleSam Note Added: 0005832
Dec 9, 2010 5:38 pm keith.lamothe Note Added: 0005833
Dec 9, 2010 5:59 pm Suzera Note Added: 0005836
Dec 9, 2010 5:59 pm Suzera Note Edited: 0005836
Dec 9, 2010 6:18 pm keith.lamothe Note Added: 0005837
Dec 9, 2010 6:18 pm keith.lamothe Status assigned => resolved
Dec 9, 2010 6:18 pm keith.lamothe Resolution open => fixed
Dec 10, 2010 2:17 pm Winter Born Relationship added related to 0000877