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I'm curious as to what others think. I imagine it would get a lot of opposition, which is why I did it as separate ones. Players want to be able to know which planets they're choosing between when using one of the secondary networks, and lumping them all together maps that pretty much impossible. |
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They could still be marked as their sub-groupings so while it would make the map a bit more busy you'd still be able to see all of group A, all of group B, and so on. If the map doesn't support that level of granularity at a per-filter level, than I totally agree that six distinct filters is better than displaying a bunch of undifferentiated marks and making the player have to figure it out from there. |
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Well.... yeah, we could probably do that, actually. Good call.
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I'm about to add that threat filter, I can add this one while I'm in the neighborhood. Then we can ask if people want the broken-out ones removed. |
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Thanks. The idea, though, would be to just show A, B, C, D, or E on any planet that has one or more of those, since really it should always be just one. That way if there are A and E (which also should never happen, really), it would just be AE in the "count." So no numbers at all, really, just those letters (which would need to be localizable.
With that sort of design, just getting rid of the split-out versions would indeed make a lot of sense. |
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Ok, I figured on the A/B/C/D/E thing but I wasn't sure on the usability; sometimes it's much easier to pick out "does it have a box" or "does it not have a box" than to have to read what's in the box. But since this mechanic has been re-purposed away from always-on it does make sense to consolidate even if there were a small visual complexity introduced. |
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It's now "usually on," though -- defaults to on. I imagine the usability on this would be fine, but in case you can always just comment out the existing ones to be safe. |
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Why not have a single filter for all core generators AND a separate filter for each one? Ideally I'd like a custom filter like the one I suggested in 0001846 but in the meantime having both a single shield and all shield filters would be nice... I spent the last game repeatedly forgetting to check if they'd all gone down then getting massacred by invincible core guard posts :P |
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Well, the nature of the mechanic is such that the "all shields" display mode will simply show nothing if you've broken all the rings. That would seem to be the quickest way to check, no? |
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Suzera
Dec 9, 2010 5:59 pm
reporter
~0005836
Last edited: Dec 9, 2010 5:59 pm
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Don't they all have different text indicators right now already? I would love this option.
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Ok, in for 4.049 :) |
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