View Issue Details

IDProjectCategoryLast Update
0001888AI War 1 / ClassicSuggestion - AI Type IdeasDec 9, 2010 11:15 am
ReporterSuzera Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0001888: Random Offensive, Random Defensive and Random Gimmick AI options
DescriptionOffensive would including anything offensive that isn't a technologist or raid engine, such as backdoor hacker, warp jumper, sledge, mad bomber etc but probably not parasite since that's mostly gimmicky and not offensive per se.

Defensive would be anything heavily defensive: homeworlder, turtle, one way doormaster, ninny etc.

Gimmick would be things like parasites, experimentalist, backdoor hacker, warp jumper, zenith descendant, one way doormaster and homeworlder(since the colonies are gimmicky with their AIP on death).

Sometimes I want a random AI of a certain strategy, as opposed to difficulty. Right now I have to do "show random types in game" and reroll the game to get what I want.
TagsNo tags attached.
Internal Weight

Activities

Suzera

Dec 7, 2010 4:26 pm

reporter   ~0005550

How did I miss that duplicate. :(

I added a type though! Gimmicks for everyone!

Suzera

Dec 7, 2010 4:27 pm

reporter   ~0005551

Last edited: Dec 7, 2010 4:29 pm

Wait, that's not a duplicate. These options would have a set AI type of the current set when the game starts, like random easier, not randomly change midgame.

Issue History

Date Modified Username Field Change
Dec 7, 2010 3:39 pm Suzera New Issue
Dec 7, 2010 3:56 pm shugyosha Relationship added duplicate of 0001630
Dec 7, 2010 4:26 pm Suzera Note Added: 0005550
Dec 7, 2010 4:27 pm Suzera Note Added: 0005551
Dec 7, 2010 4:27 pm Suzera Relationship deleted 0001630
Dec 7, 2010 4:28 pm Suzera Note Edited: 0005551
Dec 7, 2010 4:29 pm Suzera Note Edited: 0005551
Dec 9, 2010 11:15 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 9, 2010 11:15 am Chris_McElligottPark Status new => considering