| 0002025 | 5 | | Glitch lines appearing at screen borders PC 1660x1050 full screen mode | | Colonel J | Dec 20, 2010 |
| 0002083 | 3 | | Translocator HP | | Ozymandiaz | Dec 20, 2010 |
| 0002004 | 12 | | Mining Golem might need a boost | | Vinraith | Dec 20, 2010 |
| 0001162 | 4 | | Cloaked ships revealed by tachyon beams still appear cloaked when zoomed out | | Toll | Dec 20, 2010 |
| 0001915 | 3 | | Assimilator Golem | | PineappleSam | Dec 18, 2010 |
| 0001438 | 8 | | Mining Golem a bit anticlimatic | | unclean | Dec 17, 2010 |
| 0001254 | 3 | | Z-Trader has stray pixel | | Draco18s | Dec 17, 2010 |
| 0002033 | 4 | | Force calculation includes unbuilt structures (like superfortresses) | | Vinraith | Dec 17, 2010 |
| 0002056 | 2 | | Flares and Reduced Visual Stimulation | | Draco18s | Dec 17, 2010 |
| 0002016 | 4 | | Spire teleporting leech has an offset outline/shadow | | wyvern83 | Dec 17, 2010 |
| 0001978 | 6 | | Fleet / escort behavior tied to Flagship line | | Sizzle | Dec 17, 2010 |
| 0001102 | 1 | | Minor Faction: Travelers | | KDR_11k | Dec 16, 2010 |
| 0000841 | 3 | | Alarm posts to send message showing that they went off. | | Chris_McElligottPark | Dec 16, 2010 |
| 0001961 | 8 | | Snipers' new HP and waves - reweight wave calculation | | Spikey00 | Dec 16, 2010 |
| 0001648 | 10 | | Add Low-Power Radar Jamming to Raid Starship | | Sunshine | Dec 16, 2010 |
| 0002049 | 4 | | Unresponsive application on save-game load and occasionally in game | | Moonshine Fox | Dec 16, 2010 |
| 0001622 | 1 | | Suggestion: Optional detailed ship death reporting | | LintMan | Dec 15, 2010 |
| 0001157 | 11 | | Level 1 scouts are too fragile | | Malibu Stacey | Dec 15, 2010 |
| 0001179 | 7 | | Suggestion: buff snipers | | mr_lolz | Dec 15, 2010 |
| 0001428 | 3 | | Suggestion: nerf spire stealth battleship | | mr_lolz | Dec 15, 2010 |
| 0001588 | 3 | | More feedback: the cure for complexity | | TheDeadlyShoe | Dec 15, 2010 |
| 0002003 | 4 | | Human command station spawning AI ships on AI homeworld | | Spikey00 | Dec 15, 2010 |
| 0001917 | 10 | | AI CPA attacks still getting stuck on adjacent planets | | Wingflier | Dec 15, 2010 |
| 0001006 | 4 | | Autocannon Minipods | | Salamander | Dec 15, 2010 |
| 0001862 | 9 | | AI Gravity Guardian | | shugyosha | Dec 15, 2010 |
| 0001878 | 1 | | Rock/paper/scissor AI eye | | PineappleSam | Dec 15, 2010 |
| 0000832 | 4 | | audio suggestion: give a taunt when the AI is responding to a fleet that is too large | | themachineissentient | Dec 15, 2010 |
| 0000959 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | AI Eye description (AI sends waves even though there is no warp gate at the sending planet) | | Toll | Dec 15, 2010 |
| 0001637 | 28 | | AI Home Stations too vulnerable to raid starships (and other FF-ignoring units) | | Vinraith | Dec 15, 2010 |
| 0001386 | 3 | | Regenerator golem + Human marauders minor faction = bug | | ShdNx | Dec 15, 2010 |
| 0001339 | 7 | | Resistance Fighters seem to have a low spawning rate compared to Marauders | | wyvern83 | Dec 15, 2010 |
| 0002052 | 5 | | Player Homes Immune to Beachheads | | TechSY730 | Dec 15, 2010 |
| 0001028 | 6 | | AI instant repairing | | Draco Cretel | Dec 15, 2010 |
| 0001851 | 1 | | Marauders spawning in a system without hostiles | | Lancefighter | Dec 15, 2010 |
| 0001575 | 6 | | Beachhead wave 13 minutes into the game. | | amonchakad | Dec 15, 2010 |
| 0002037 | 8 | | AI Beachhead + Mass Bomber Combo on Home Planet | | colonyan | Dec 15, 2010 |
| 0002051 | 3 | | Marauders not so "maraud-y" lately | | MaxAstro | Dec 15, 2010 |
| 0001681 | 2 | | Resistance Fighters | | Spikey00 | Dec 15, 2010 |
| 0001914 | 9 | | human resistance fighter building captured, but cant build the ships it offers | | shortstar | Dec 15, 2010 |
| 0000928 | 6 | | Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955] | | Collic | Dec 15, 2010 |
| 0001634 | 7 | | Rebel colony resistance ships will not build | | Vinraith | Dec 15, 2010 |
| 0001462 | 11 | | Resistance Fighter/Bomber & Resistance Frigate need to be placed like structures | | Malibu Stacey | Dec 15, 2010 |
| 0001029 | 1 | | "event flares" for rebel colony | | Draco Cretel | Dec 15, 2010 |
| 0001996 | 6 | | Hybrids are getting eaten | | orzelek | Dec 15, 2010 |
| 0001500 | 7 | | Spire Maw disappeared with my ship | | rustayne | Dec 15, 2010 |
| 0002050 | 3 | | Game hangs | | orzelek | Dec 15, 2010 |
| 0001735 | 5 | | Space Debris | | Chris_McElligottPark | Dec 15, 2010 |
| 0001993 | 14 | | Counterwave guard posts have a really long timer | | MaxAstro | Dec 15, 2010 |
| 0002043 | 3 | | Optional AI Plot - The Final Battle | | Varone | Dec 15, 2010 |
| 0002046 | 2 | | Spirecraft ship caps | | MaxAstro | Dec 15, 2010 |