Viewing Issues 26601 - 26650 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00020255
[Tidalis]  Graphical Bug
Glitch lines appearing at screen borders PC 1660x1050 full screen modeColonel JDec 20, 2010
 00020833
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Translocator HPOzymandiazDec 20, 2010
 000200412
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mining Golem might need a boostVinraithDec 20, 2010
 00011624
[AI War 1 / Classic]  Graphical Bug
Cloaked ships revealed by tachyon beams still appear cloaked when zoomed out
resolved (keith.lamothe)
TollDec 20, 2010
 00019153
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Assimilator Golem
considering (Chris_McElligottPark)
PineappleSamDec 18, 2010
 00014388
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mining Golem a bit anticlimaticuncleanDec 17, 2010
 00012543
[AI War 1 / Classic]  Graphical Bug
Z-Trader has stray pixel
considering (Chris_McElligottPark)
Draco18sDec 17, 2010
 00020334
[AI War 1 / Classic]  Gameplay Issue
Force calculation includes unbuilt structures (like superfortresses)VinraithDec 17, 2010
 00020562Flares and Reduced Visual Stimulation
considering (keith.lamothe)
Draco18sDec 17, 2010
 00020164
[AI War 1 / Classic]  Graphical Bug
Spire teleporting leech has an offset outline/shadowwyvern83Dec 17, 2010
 00019786
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Fleet / escort behavior tied to Flagship line
considering (Chris_McElligottPark)
SizzleDec 17, 2010
 00011021
[AI War 1 / Classic]  Gameplay Idea
Minor Faction: Travelers
considering (Chris_McElligottPark)
KDR_11kDec 16, 2010
 00008413
[AI War 1 / Classic]  Suggestion
Alarm posts to send message showing that they went off.Chris_McElligottParkDec 16, 2010
 00019618
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Snipers' new HP and waves - reweight wave calculation
resolved (keith.lamothe)
Spikey00Dec 16, 2010
 000164810
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Add Low-Power Radar Jamming to Raid Starship
resolved (keith.lamothe)
SunshineDec 16, 2010
 00020494
[AI War 1 / Classic]  Crash/Exception
Unresponsive application on save-game load and occasionally in game
resolved (keith.lamothe)
Moonshine FoxDec 16, 2010
 00016221
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Suggestion: Optional detailed ship death reporting
considering (Chris_McElligottPark)
LintManDec 15, 2010
 000115711
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Level 1 scouts are too fragileMalibu StaceyDec 15, 2010
 00011797
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: buff snipersmr_lolzDec 15, 2010
 00014283
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: nerf spire stealth battleshipmr_lolzDec 15, 2010
 00015883
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
More feedback: the cure for complexityTheDeadlyShoeDec 15, 2010
 00020034
[AI War 1 / Classic]  Bug - Other
Human command station spawning AI ships on AI homeworldSpikey00Dec 15, 2010
 000191710
[AI War 1 / Classic]  Bug - Other
AI CPA attacks still getting stuck on adjacent planetsWingflierDec 15, 2010
 00010064
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Autocannon Minipods
resolved (keith.lamothe)
SalamanderDec 15, 2010
 00018629
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Gravity GuardianshugyoshaDec 15, 2010
 00018781
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Rock/paper/scissor AI eye
considering (Chris_McElligottPark)
PineappleSamDec 15, 2010
 00008324
[AI War 1 / Classic]  Suggestion - New Features
audio suggestion: give a taunt when the AI is responding to a fleet that is too largethemachineissentientDec 15, 2010
 00009595
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
AI Eye description (AI sends waves even though there is no warp gate at the sending planet)TollDec 15, 2010
 000163728
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
AI Home Stations too vulnerable to raid starships (and other FF-ignoring units)VinraithDec 15, 2010
 00013863
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Regenerator golem + Human marauders minor faction = bugShdNxDec 15, 2010
 00013397
[AI War 1 / Classic]  Bug - Other
Resistance Fighters seem to have a low spawning rate compared to Marauderswyvern83Dec 15, 2010
 00020525
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Player Homes Immune to BeachheadsTechSY730Dec 15, 2010
 00010286
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI instant repairingDraco CretelDec 15, 2010
 00018511
[AI War 1 / Classic]  Bug - Other
Marauders spawning in a system without hostilesLancefighterDec 15, 2010
 00015756
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Beachhead wave 13 minutes into the game.amonchakadDec 15, 2010
 00020378
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Beachhead + Mass Bomber Combo on Home PlanetcolonyanDec 15, 2010
 00020513
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Marauders not so "maraud-y" latelyMaxAstroDec 15, 2010
 00016812
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Resistance FightersSpikey00Dec 15, 2010
 00019149
[AI War 1 / Classic]  Bug - Other
human resistance fighter building captured, but cant build the ships it offersshortstarDec 15, 2010
 00009286
[AI War 1 / Classic]  Bug - Other
Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955]CollicDec 15, 2010
 00016347
[AI War 1 / Classic]  Bug - Other
Rebel colony resistance ships will not buildVinraithDec 15, 2010
 000146211
[AI War 1 / Classic]  Bug - Other
Resistance Fighter/Bomber & Resistance Frigate need to be placed like structuresMalibu StaceyDec 15, 2010
 00010291
[AI War 1 / Classic]  Suggestion - Game Mechanics
"event flares" for rebel colonyDraco CretelDec 15, 2010
 00019966
[AI War 1 / Classic]  Bug - Other
Hybrids are getting eaten
resolved (keith.lamothe)
orzelekDec 15, 2010
 00015007Spire Maw disappeared with my shiprustayneDec 15, 2010
 00020503
[AI War 1 / Classic]  Crash/Exception
Game hangs
resolved (keith.lamothe)
orzelekDec 15, 2010
 00017355
[AI War 1 / Classic]  Suggestion - Game Mechanics
Space Debris
considering (Chris_McElligottPark)
Chris_McElligottParkDec 15, 2010
 000199314
[AI War 1 / Classic]  Bug - Other
Counterwave guard posts have a really long timer
resolved (keith.lamothe)
MaxAstroDec 15, 2010
 00020433
[AI War 1 / Classic]  Suggestion - New Features
Optional AI Plot - The Final Battle
considering (Chris_McElligottPark)
VaroneDec 15, 2010
 00020462
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft ship capsMaxAstroDec 15, 2010