View Issue Details

IDProjectCategoryLast Update
0001426AI War 1 / ClassicSuggestion - Balance TweaksDec 9, 2010 12:11 pm
ReporterOzymandiaz Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.036 
Summary0001426: Boost Beam Cannon
DescriptionIn light of recent changes, the beam cannons seem very under performing for the cap numbers lately.

I suggest boosting their damage so 2x or maybe even 3x or 4x.
TagsNo tags attached.
Internal Weight

Activities

TheDeadlyShoe

Nov 18, 2010 10:53 am

reporter   ~0003885

Last edited: Nov 18, 2010 10:54 am

I agree. They lack punch for how much ship cap you get and how much knowledge they cost. Either they should be cheaper in knowledge, or stronger/more numerous.

Ozymandiaz

Nov 19, 2010 10:37 am

reporter   ~0003970

I would prefer to be stronger actually, to preserve their flavor :)

Chris_McElligottPark

Nov 19, 2010 10:42 am

administrator   ~0003971

I also prefer stronger.

keith.lamothe

Nov 19, 2010 10:44 am

administrator   ~0003972

This isn't really making sense to me. The HBC's don't scale with the new caps, and they do the same damage they've done since quite a while ago, and people were happy with their balance then.

The scaling changes the health of fleet ships, but not the actual amount of "total health" of a ship-cap worth of a specific ship type. So an HBC destroys the same percent-of-total-health as before.

How is it that they are suddenly much weaker?

Ozymandiaz

Nov 19, 2010 10:49 am

reporter   ~0003973

Well, suddenly might be too strong a word. They where fine pre Unity imo, but I just got a game with them now recently and I feel they are not giving me the same punch as they used too. Lots of bigger ships got HP boosts for one thing, and the new hull changes seem to have impacted them.

I do not have concrete numbers currently, but they just don't seem to put out the same damage anymore considering turrets in general are now very damage strong.

Chris_McElligottPark

Nov 19, 2010 10:50 am

administrator   ~0003974

I suspect it's that the health of fleet ships was buffed about 30%, plus the guardians were added, starships were buffed, etc. And the regular turrets were buffed a ton, but not these. It's my doing, in other words. ;)

keith.lamothe

Nov 19, 2010 10:55 am

administrator   ~0003975

Well, sure, far be it from me to object to making my favorite beam projectors stronger, I just wanted to understand what changed :)

I'll look at it soon, I want to do a little analysis comparing with the other turrets, etc.

HitmanN

Nov 19, 2010 10:58 am

reporter   ~0003976

I've only been using these for a couple of games, so I'm not sure how they fared before, but overall I feel they're really only useful against ultra-light starships. Even with a full cap of these, I don't see even a small group of whatever ships get downed.

Also, I recently noticed that there pretty much isn't a turret that can counter bulletproof fighters with a proper bonus. How about upping the Heavy Beam's multiplier against bulletproofs' armor? Heavy, was it? Maybe increase the multipliers in general, so that they're distinctively awesome against at least a few types. Currently they just do raw damage with tiny multipliers, so there's rarely any incentive to choose them over other turret types, except to counter Raids and Leeches. IMO, of course.

Could also consider slight range extension. Raids and leeches are pretty fast and it's hard to get very many shots at them without grav turrets or the like, before they're out of range.

Ozymandiaz

Nov 19, 2010 11:05 am

reporter   ~0003977

they used to slice through neninzul enclave ships as well, now they are not as effective that that (rememberer them beam going through the entire blob of them ;) )

I would prefer to boost raw damage, i like these as a general awesome beam weapon dangerous-to-all platform ;) (tho not too much and making them too OP)

keith.lamothe

Nov 19, 2010 11:09 am

administrator   ~0003978

Yea, the Human beam cannon technology is actually slanted towards crowd-control as opposed to destroying large targets (though at close range or against _really_ large targets it can do that rather well). Hence the fan effect.

I like small attack modifiers, makes things easier to balance, and in general HBCs are supposed to be "Strong Vs. Anything Flying In Front Of It" ;D

Draco18s

Nov 19, 2010 12:08 pm

developer   ~0003979

@Ozymandiaz:
And then Neinzul got a health boost such that almost nothing can kill them before they wreck house.

TheDeadlyShoe

Nov 19, 2010 1:21 pm

reporter   ~0003988

Last edited: Nov 19, 2010 1:22 pm

Doesnt the HBC Mk I only ever hit a single target? And it usually doesnt kill that target. Even my Laser Turrets Mk Is get more kills than my HBC MK Is, and they are a.) free and b.) terrible.

Personally speaking I was not playing AI war when HBCs were reduced, so I only have experience with them in 4.0.

keith.lamothe

Nov 19, 2010 1:47 pm

administrator   ~0003990

@TheDeadlyShoe, all HBC beams can blast-through a target and continue onto any found behind it. Since the beams only do 50k each that won't happen with a lot of fleet ships (particularly on low caps) but against stuff like space planes or eye bots with super-low hp it can carve through quite a few if they're actually on the line.

Chris_McElligottPark

Dec 9, 2010 11:44 am

administrator   ~0005782

Was this one already done?

keith.lamothe

Dec 9, 2010 12:11 pm

administrator   ~0005787

Yes, a mark I HBC is roughly 3x as powerful as it was, the mark II roughly (5/3)x as powerful, etc. Mk IV is the same for now.

Chris_McElligottPark

Dec 9, 2010 12:11 pm

administrator   ~0005788

Excellent, I thought so.

Issue History

Date Modified Username Field Change
Nov 17, 2010 12:16 pm Ozymandiaz New Issue
Nov 18, 2010 10:53 am TheDeadlyShoe Note Added: 0003885
Nov 18, 2010 10:54 am TheDeadlyShoe Note Edited: 0003885
Nov 18, 2010 10:54 am TheDeadlyShoe Note Edited: 0003885
Nov 19, 2010 10:37 am Ozymandiaz Note Added: 0003970
Nov 19, 2010 10:42 am Chris_McElligottPark Note Added: 0003971
Nov 19, 2010 10:44 am keith.lamothe Note Added: 0003972
Nov 19, 2010 10:49 am Ozymandiaz Note Added: 0003973
Nov 19, 2010 10:50 am Chris_McElligottPark Note Added: 0003974
Nov 19, 2010 10:55 am keith.lamothe Note Added: 0003975
Nov 19, 2010 10:58 am HitmanN Note Added: 0003976
Nov 19, 2010 11:05 am Ozymandiaz Note Added: 0003977
Nov 19, 2010 11:09 am keith.lamothe Note Added: 0003978
Nov 19, 2010 12:08 pm Draco18s Note Added: 0003979
Nov 19, 2010 1:21 pm TheDeadlyShoe Note Added: 0003988
Nov 19, 2010 1:22 pm TheDeadlyShoe Note Edited: 0003988
Nov 19, 2010 1:47 pm keith.lamothe Note Added: 0003990
Dec 9, 2010 11:44 am Chris_McElligottPark Note Added: 0005782
Dec 9, 2010 12:11 pm keith.lamothe Note Added: 0005787
Dec 9, 2010 12:11 pm keith.lamothe Status new => resolved
Dec 9, 2010 12:11 pm keith.lamothe Resolution open => fixed
Dec 9, 2010 12:11 pm keith.lamothe Assigned To => keith.lamothe
Dec 9, 2010 12:11 pm Chris_McElligottPark Note Added: 0005788