Viewing Issues 26101 - 26150 / 27809

  IDCategorySummaryStatusReporterUpdated 
 00007183
[AI War 1 / Classic]  Balance Issue
Lightning turrets do reduced damage to neinzul unitsLancefighterJan 3, 2011
 00007152
[AI War 1 / Classic]  Suggestion
Put back the old hotkeys for adjusting build queue amounts.
closed (keith.lamothe)
Chris_McElligottParkJan 3, 2011
 00007082
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Support Core as a turtle type AITechSY730Jan 3, 2011
 00007061
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Fortress firepowerorzelekJan 3, 2011
 00006632When planet names are always shown, hovering the mouse over them makes them vanishzebramattJan 3, 2011
 00006215holding down a key for too long makes the text of the key show up beneath the cursorthemachineissentientJan 3, 2011
 00006052
[AI War 1 / Classic]  Bug - Other
selecting certain ships, you cannot right-click on planet destinations on the galaxy mapthemachineissentientJan 3, 2011
 00005955
[AI War 1 / Classic]  Bug - Other
Tachyon Drones are Capped at Exactly 2Draco18sJan 3, 2011
 000059333.716 - Lobby resets too much of its state when changing enabled ship types
closed (keith.lamothe)
Moonshine FoxJan 3, 2011
 00005603
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Recommended TargetsGallant DragonJan 3, 2011
 00005001
[AI War 1 / Classic]  Bug - Other
Mantisbt has odd mailto addressRCIXJan 3, 2011
 00004821
[AI War 1 / Classic]  Bug - Other
Astro Trains do not move after loading a savebongotron2000Jan 3, 2011
 00003891
[AI War 1 / Classic]  Suggestion
galaxy map visuals -- notes to selfChris_McElligottParkJan 3, 2011
 00003523galaxy map count displays do not workBurnstreetJan 3, 2011
 00003161Change 'X' in check boxes to be a check markSizzleJan 3, 2011
 00001722
[AI War 1 / Classic]  Graphical Bug
multiple constructor queue buttons
closed (keith.lamothe)
themachineissentientJan 3, 2011
 00001571
[AI War 1 / Classic]  Balance Issue
Cloaking boosted ships under forcefields not targeted by ion cannonsthemachineissentientJan 3, 2011
 00001501
[AI War 1 / Classic]  Bug - Other
3.701 pause button not working in galaxy viewvonduusJan 3, 2011
 00000432
[AI War 1 / Classic]  Bug - Other
3.189 Significant game lag when thousands of ships cross-planet and rallythemachineissentientJan 3, 2011
 00013484
[AI War 1 / Classic]  Bug - Other
Error when updating to 4.033 from 4.032TollJan 3, 2011
 00012995
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add a list of how AI difficulty levels will factor into game mechanics to lobby and in-gamewyvern83Jan 3, 2011
 00012971
[AI War 1 / Classic]  Suggestion - New Features
Visual Recognition Guidewyvern83Jan 3, 2011
 00012964
[AI War 1 / Classic]  Gameplay Issue
FF bearers don't spread out in formation (sometimes)Spikey00Jan 3, 2011
 00012891
[AI War 1 / Classic]  Suggestion - Game Mechanics
Starting manufactories need to be offArcDMJan 3, 2011
 00012421
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Purchasing new merc ship typesCogDissidentJan 3, 2011
 00012263
[AI War 1 / Classic]  Suggestion - Game Mechanics
Suggestion: Random merc shipsLintManJan 3, 2011
 00012183
[AI War 1 / Classic]  Suggestion - New Features
Candy tech: Re-enable teleportation for lower-level engies, remains rebuilders, and cleanup dronesLintManJan 3, 2011
 00012121
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
"Candy tech" suggestion - energy managerLintManJan 3, 2011
 00012061
[AI War 1 / Classic]  Bug - Other
When the AI is attacked by a minor faction, the ships don't get released from low-power.TollJan 3, 2011
 00012003
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Heavy damage auto retreat for player ships.Winter BornJan 3, 2011
 00011948
[AI War 1 / Classic]  Bug - Other
Mk IV and Mk III worlds next to homeworldsTheDeadlyShoeJan 3, 2011
 000119013
[AI War 1 / Classic]  Crash/Exception
Crash when the AI empties too many barracks at onceTollJan 3, 2011
 00011891
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Advanced Mobile BuilderMalibu StaceyJan 3, 2011
 00011881
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Advanced Starship ConstructorMalibu StaceyJan 3, 2011
 00011861
[AI War 1 / Classic]  Bug - Other
AI spawns Spire Shield Sphere Guard Posts without LotS expansion availableMalibu StaceyJan 3, 2011
 00011817
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raid Engines: Too meanTheDeadlyShoeJan 3, 2011
 00011801
[AI War 1 / Classic]  Suggestion - Game Mechanics
Separating Worm Holes from StructurescolonyanJan 3, 2011
 00011672
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Load game date formatNightchillJan 3, 2011
 00011643
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make AI Eyes only react to ships that aren't cloakedTollJan 3, 2011
 00011591
[AI War 1 / Classic]  Balance Issue
[4.029] Defender mode needs it's own AI Type.DazioJan 3, 2011
 00011551
[AI War 1 / Classic]  Suggestion - Tutorial Improvements
Tutorial advises you to build an advanced warp sensor when it's too lateMalibu StaceyJan 3, 2011
 00011546
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto Energy Reactor managementMalibu StaceyJan 3, 2011
 000113912
[AI War 1 / Classic]  Bug - Other
about 1400 ships,4 waves in approximately 10 min.themachineissentientJan 3, 2011
 00011381
[AI War 1 / Classic]  Bug - Other
nevermind
closed (keith.lamothe)
themachineissentientJan 3, 2011
 00011374
[AI War 1 / Classic]  Suggestion - Game Mechanics
"Candy" Tech Unit CapOzymandiazJan 3, 2011
 00011056
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Tractor Gaurdians chance of Ether Jet behavior (ie, fleeing into AI systems with tractored ships)mr_lolzJan 3, 2011
 00010484
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Requesting less alien-y ships and buildings, and more techy onesHitmanNJan 3, 2011
 00010411
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Research Cost Tweak for Basic Turret MK II and Advanced Warp SensorOzymandiazJan 3, 2011
 00010303
[AI War 1 / Classic]  Bug - Other
Forcefield size are smaller then starting forcefieldrustayneJan 3, 2011
 00010277
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Alarm posts spawning waves.Draco CretelJan 3, 2011