| 0000718 | 3 | | Lightning turrets do reduced damage to neinzul units | | Lancefighter | Jan 3, 2011 |
| 0000715 | 2 | | Put back the old hotkeys for adjusting build queue amounts. | | Chris_McElligottPark | Jan 3, 2011 |
| 0000708 | 2 | | Support Core as a turtle type AI | | TechSY730 | Jan 3, 2011 |
| 0000706 | 1 | | Fortress firepower | | orzelek | Jan 3, 2011 |
| 0000663 | 2 | | When planet names are always shown, hovering the mouse over them makes them vanish | | zebramatt | Jan 3, 2011 |
| 0000621 | 5 | | holding down a key for too long makes the text of the key show up beneath the cursor | | themachineissentient | Jan 3, 2011 |
| 0000605 | 2 | | selecting certain ships, you cannot right-click on planet destinations on the galaxy map | | themachineissentient | Jan 3, 2011 |
| 0000595 | 5 | | Tachyon Drones are Capped at Exactly 2 | | Draco18s | Jan 3, 2011 |
| 0000593 | 3 | | 3.716 - Lobby resets too much of its state when changing enabled ship types | | Moonshine Fox | Jan 3, 2011 |
| 0000560 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Recommended Targets | | Gallant Dragon | Jan 3, 2011 |
| 0000500 | 1 | | Mantisbt has odd mailto address | | RCIX | Jan 3, 2011 |
| 0000482 | 1 | | Astro Trains do not move after loading a save | | bongotron2000 | Jan 3, 2011 |
| 0000389 | 1 | | galaxy map visuals -- notes to self | | Chris_McElligottPark | Jan 3, 2011 |
| 0000352 | 3 | | galaxy map count displays do not work | | Burnstreet | Jan 3, 2011 |
| 0000316 | 1 | | Change 'X' in check boxes to be a check mark | | Sizzle | Jan 3, 2011 |
| 0000172 | 2 | | multiple constructor queue buttons | | themachineissentient | Jan 3, 2011 |
| 0000157 | 1 | | Cloaking boosted ships under forcefields not targeted by ion cannons | | themachineissentient | Jan 3, 2011 |
| 0000150 | 1 | | 3.701 pause button not working in galaxy view | | vonduus | Jan 3, 2011 |
| 0000043 | 2 | | 3.189 Significant game lag when thousands of ships cross-planet and rally | | themachineissentient | Jan 3, 2011 |
| 0001348 | 4 | | Error when updating to 4.033 from 4.032 | | Toll | Jan 3, 2011 |
| 0001299 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Add a list of how AI difficulty levels will factor into game mechanics to lobby and in-game | | wyvern83 | Jan 3, 2011 |
| 0001297 | 1 | | Visual Recognition Guide | | wyvern83 | Jan 3, 2011 |
| 0001296 | 4 | | FF bearers don't spread out in formation (sometimes) | | Spikey00 | Jan 3, 2011 |
| 0001289 | 1 | | Starting manufactories need to be off | | ArcDM | Jan 3, 2011 |
| 0001242 | 1 | | Candy Tech - Purchasing new merc ship types | | CogDissident | Jan 3, 2011 |
| 0001226 | 3 | | Suggestion: Random merc ships | | LintMan | Jan 3, 2011 |
| 0001218 | 3 | | Candy tech: Re-enable teleportation for lower-level engies, remains rebuilders, and cleanup drones | | LintMan | Jan 3, 2011 |
| 0001212 | 1 | | "Candy tech" suggestion - energy manager | | LintMan | Jan 3, 2011 |
| 0001206 | 1 | | When the AI is attacked by a minor faction, the ships don't get released from low-power. | | Toll | Jan 3, 2011 |
| 0001200 | 3 | | Heavy damage auto retreat for player ships. | | Winter Born | Jan 3, 2011 |
| 0001194 | 8 | | Mk IV and Mk III worlds next to homeworlds | | TheDeadlyShoe | Jan 3, 2011 |
| 0001190 | 13 | | Crash when the AI empties too many barracks at once | | Toll | Jan 3, 2011 |
| 0001189 | 1 | | Advanced Mobile Builder | | Malibu Stacey | Jan 3, 2011 |
| 0001188 | 1 | | Advanced Starship Constructor | | Malibu Stacey | Jan 3, 2011 |
| 0001186 | 1 | | AI spawns Spire Shield Sphere Guard Posts without LotS expansion available | | Malibu Stacey | Jan 3, 2011 |
| 0001181 | 7 | | Raid Engines: Too mean | | TheDeadlyShoe | Jan 3, 2011 |
| 0001180 | 1 | | Separating Worm Holes from Structures | | colonyan | Jan 3, 2011 |
| 0001167 | 2 | | Load game date format | | Nightchill | Jan 3, 2011 |
| 0001164 | 3 | | Make AI Eyes only react to ships that aren't cloaked | | Toll | Jan 3, 2011 |
| 0001159 | 1 | | [4.029] Defender mode needs it's own AI Type. | | Dazio | Jan 3, 2011 |
| 0001155 | 1 | | Tutorial advises you to build an advanced warp sensor when it's too late | | Malibu Stacey | Jan 3, 2011 |
| 0001154 | 6 | | Auto Energy Reactor management | | Malibu Stacey | Jan 3, 2011 |
| 0001139 | 12 | | about 1400 ships,4 waves in approximately 10 min. | | themachineissentient | Jan 3, 2011 |
| 0001138 | 1 | | nevermind | | themachineissentient | Jan 3, 2011 |
| 0001137 | 4 | | "Candy" Tech Unit Cap | | Ozymandiaz | Jan 3, 2011 |
| 0001105 | 6 | | Tractor Gaurdians chance of Ether Jet behavior (ie, fleeing into AI systems with tractored ships) | | mr_lolz | Jan 3, 2011 |
| 0001048 | 4 | | Requesting less alien-y ships and buildings, and more techy ones | | HitmanN | Jan 3, 2011 |
| 0001041 | 1 | | Research Cost Tweak for Basic Turret MK II and Advanced Warp Sensor | | Ozymandiaz | Jan 3, 2011 |
| 0001030 | 3 | | Forcefield size are smaller then starting forcefield | | rustayne | Jan 3, 2011 |
| 0001027 | 7 | | Alarm posts spawning waves. | | Draco Cretel | Jan 3, 2011 |