View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001180 | AI War 1 / Classic | Suggestion - Game Mechanics | Nov 8, 2010 12:31 am | Jan 3, 2011 11:45 am | |
Reporter | colonyan | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0001180: Separating Worm Holes from Structures | ||||
Description | This idea comes after worm hole usage abuse report. 0001084 http://www.arcengames.com/forums/index.php/topic,7558.0.html I know this is enormous change which will take not small amount of work I assume. Where its benefit is still limited to unknown. Maybe this proposed configuration could be additional configuration on top of existing one. Yellow zone thickness has to equal to maximum weapon range so just spawned ship can not shoot and run back in the worm hole. | ||||
Tags | No tags attached. | ||||
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It's an interesting idea, but I think there are simpler ways to solve the wormhole abuse issue. And, as other folks have pointed out, you can abuse transports just the same way, so this suggestion wouldn't really accomplish much there. Plus, on the defensive side, having wormholes closer to the human structures is a pretty core part of the game and it would be a major nerf to the AI to move them further out. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 8, 2010 12:31 am | colonyan | New Issue | |
Nov 8, 2010 8:15 am | Chris_McElligottPark | Note Added: 0002899 | |
Nov 8, 2010 8:15 am | Chris_McElligottPark | Status | new => resolved |
Nov 8, 2010 8:15 am | Chris_McElligottPark | Resolution | open => won't fix |
Nov 8, 2010 8:15 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |