Viewing Issues 26301 - 26350 / 29441

  IDCategorySummaryStatusReporterUpdated 
 00038081
[AI War 1 / Classic]  Bug - Other
Spire Siege Tower group move wrong speed
new
OzymandiazSep 6, 2011
 00037765
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Spire Blades immune to Gravity Effects
new
FleetSep 5, 2011
 00037394
[AI War 1 / Classic]  Suggestion - Game Mechanics
Gifting ship capacity.
new
RanakastraszSep 5, 2011
 00037967
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Creeping Golem
new
soMe_RandoMSep 4, 2011
 00038043
[AI War 1 / Classic]  Bug - Other
Enemy coming through hostile wormhole becomes trapped on edge of inner forcefield
new
mindlossSep 3, 2011
 000300617
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft Scouts OP
new
TechSY730Sep 2, 2011
 00037913
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
New Game Lobby Indicator - Overall Campaign Difficulty
new
zebramattSep 2, 2011
 0003803 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Add command to tell a fleet to gather at a point before proceeding
new
mindlossSep 2, 2011
 00037982
[AI War 1 / Classic]  Suggestion - New Features
Spire Craft courier (carrier)
new
soMe_RandoMSep 2, 2011
 00038015
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Doom Golem
new
soMe_RandoMSep 2, 2011
 00037971
[Valley 1]  Programming Todo
New batch of F7 work.
resolved (cupogoodness)
Chris_McElligottParkSep 2, 2011
 0003799 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Dissemble Starship
new
soMe_RandoMSep 2, 2011
 00037941
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI types, difficulty 9+ & doomssoMe_RandoMSep 1, 2011
 00037931
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Provide an excruciatingly detailed list of what died/got hit, where, and when.
new
mindlossSep 1, 2011
 00018402
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Viral Shredder Spawns spawn with same orders as parent
resolved (keith.lamothe)
SunshineSep 1, 2011
 00037902
[AI War 1 / Classic]  Bug - Other
Subspace Signals being generated on Home Planet
resolved (keith.lamothe)
CommiesalamiSep 1, 2011
 0003792 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Provide fleet composition information in selection box
new
mindlossSep 1, 2011
 0003789 
[AI War 1 / Classic]  Bug - Other
Recent shield mechanic change invalidates Tip of the Day
new
DrinAug 31, 2011
 00037845
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Warning on deleting home force field
new
mindlossAug 31, 2011
 0003787 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Ability to click name of planet or unit in Resource Flows to go there
new
mindlossAug 31, 2011
 00037851
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Make the column headers into buttons for sorting in Stats
new
mindlossAug 30, 2011
 0003786 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add a hotkey for toggling Pause All Construction.
new
mindlossAug 30, 2011
 00037813
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Warnings in general should be made more prominent
new
mindlossAug 30, 2011
 0003778 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Starship selection filter
new
mindlossAug 28, 2011
 00037821
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Alerts in galaxy viewmindlossAug 28, 2011
 0003779 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Command to select 1 (or n) units.
new
mindlossAug 27, 2011
 0003777 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
On ship list, group Starships together
new
mindlossAug 27, 2011
 000100011
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
4.022 Please add a way to easily learn hull and weapon types
considering (Chris_McElligottPark)
Winter BornAug 27, 2011
 00037631
[AI War 1 / Classic]  Balance Issue
Able to build too many spire shipyards
new
MayjoriAug 26, 2011
 00033551
[Valley 1]  Programming Todo
Grassland region names.
resolved (cupogoodness)
Chris_McElligottParkAug 24, 2011
 00037573
[AI War 1 / Classic]  Bug - Other
Forcefield V tooltip states snipers can ignore them
new
wingsofdomainAug 23, 2011
 00037605
[AI War 1 / Classic]  Bug - Other
Random Crash
assigned (keith.lamothe)
vincoAug 21, 2011
 00036592Alternative view of galaxy map moves the whole map down.
new
c4sc4Aug 21, 2011
 00037113
[AI War 1 / Classic]  Graphical Bug
CSG graphical bug with the new angry orange shield.
new
GeneReyvaAug 20, 2011
 0003756 
[AI War 1 / Classic]  Gameplay Issue
Some mercaniaries lack mercenary "disclaimer" in description
new
TechSY730Aug 20, 2011
 00037077
[AI War 1 / Classic]  Bug - Other
Group moving working improperly
new
LancefighterAug 19, 2011
 00037364
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
AI War, FLEET command.RanakastraszAug 19, 2011
 0003751 
[AI War 1 / Classic]  Bug - Other
AI eyes automatically spawning ships on save load
new
dotjdAug 17, 2011
 00036772
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
make it possible to auto build ships in low power mode
new
relmz32Aug 17, 2011
 00037401
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Add a slider for altering the ammount of extra wormhole connections in the campaign creation screen.
new
DimacusAug 14, 2011
 00037372Auto-scout picket hotkeys not working
new
RanakastraszAug 14, 2011
 00012985
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add a breakdown of AIP tech level progression threshholds in-gamewyvern83Aug 12, 2011
 0003148 
[Valley 1]  Audio Issue
Labyrinth theme(s)
resolved (PVega8)
Chris_McElligottParkAug 10, 2011
 00036391
[Valley 1]  Programming Todo
Ocean region names.
resolved (cupogoodness)
Chris_McElligottParkAug 10, 2011
 00036381
[Valley 1]  Programming Todo
Swamp region names.
resolved (cupogoodness)
Chris_McElligottParkAug 10, 2011
 00037145
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Bomber starships HP
new
TechSY730Aug 9, 2011
 00037137[Mac] Incorrect keyboard layout used for in-game hotkeys when multiple layouts presentmikeashAug 8, 2011
 00037164
[AI War 1 / Classic]  Suggestion - Interface Ideas - Video and Audio Settings
"Fake fullscreen" and autopausedoctorfrogAug 8, 2011
 0003600 
[Valley 1]  Programming Todo
New SFX: Summon large animal.
resolved (PVega8)
Chris_McElligottParkAug 8, 2011
 0003599 
[Valley 1]  Audio Issue
New SFX: Rhino Attack
resolved (PVega8)
Chris_McElligottParkAug 8, 2011