View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003725 | Valley 1 | Programming Todo | Aug 8, 2011 11:22 pm | Jan 26, 2012 11:41 am | |
Reporter | Chris_McElligottPark | Assigned To | cupogoodness | ||
Status | resolved | Resolution | open | ||
Summary | 0003725: 20 Each HugeStaircaseDown/Up. | ||||
Description | So that's 10 on each of the sets of Doors5 and Doors10, and overall 40 different maps. On all the staircases leading down, you MUST have only three wide and three tall of space at the top of the stairs. No more, no less, and exactly one door will get put up there, leading down to the rest. For the staircases leading up, the reverse is true: exactly three wide and three tall of backgroundwall at the bottom instead of the top, and then all the rest of the doors go at the top section. These staircases are meant to be tall and imposing, seeming like they cross more than one regular floor. Most of the variance you might put in is at the end of the stairs where all but one of the doors go -- treating these sort of like halls a lot of the time would be good, such they they remain somewhat claustrophobic. But definitely not always, here. Variance is good, so the more varied you can make these staircases, the better. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 8, 2011 11:22 pm | Chris_McElligottPark | New Issue | |
Aug 8, 2011 11:22 pm | Chris_McElligottPark | Status | new => assigned |
Aug 8, 2011 11:22 pm | Chris_McElligottPark | Assigned To | => cupogoodness |
Jan 26, 2012 11:41 am | tigersfan | Internal Weight | => New |
Jan 26, 2012 11:41 am | tigersfan | Status | assigned => resolved |