View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003723 | Valley 1 | Programming Todo | Aug 8, 2011 11:14 pm | Jan 26, 2012 11:40 am | |
Reporter | Chris_McElligottPark | Assigned To | cupogoodness | ||
Status | resolved | Resolution | open | ||
Summary | 0003723: 150 GenericSmallishRooms. | ||||
Description | This time 140 Doors5, and 10 Doors10. These rooms all need to be somewhat small, but large enough that they can be interesting. Honestly most will not have even 2 doors, let alone 5 or 10, but a few might so we'll have some options to handle those cases that do come up. If we need more later we can make more. These sorts of rooms are used for all sorts of things: bathrooms, bedrooms, home studies, home libraries, nurseries, scientific rooms, utility rooms, storerooms, etc, etc. This is sort of the go-to small room, in other words, and it's used in huge numbers of different ways. Many of those ways will be furniture-intensive, though, so make sure you leave enough height that on average we have somewhere we can fit some interesting furniture. A lot of furniture like beds, chairs, tables, etc, fits fine in just 3 tiles high, but to have things like wall paintings, chandeliers, etc, we'll need more like 5-8 tiles. Vary it up, but don't go too nuts with making it feel-game like. These should feel like fantastical, interesting living/working spaces. Combat will happen in these like anywhere else, but there's also a high percentage of "things that get discovered" in these. So little nooks and crannies are great, too. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 8, 2011 11:14 pm | Chris_McElligottPark | New Issue | |
Aug 8, 2011 11:14 pm | Chris_McElligottPark | Status | new => assigned |
Aug 8, 2011 11:14 pm | Chris_McElligottPark | Assigned To | => cupogoodness |
Jan 26, 2012 11:40 am | tigersfan | Internal Weight | => New |
Jan 26, 2012 11:40 am | tigersfan | Status | assigned => resolved |