| 0002907 | 1 | | Where did I see it last? | | ArcDM | Feb 21, 2011 |
| 0001369 | 20 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | A "good against" and "weak against" hotkey | | Vinraith | Feb 21, 2011 |
| 0002877 | 3 | | Guardians which un-tether themselves from a guard post aren't auto-targetted | new | Malibu Stacey | Feb 21, 2011 |
| 0002901 | 5 | | Engineers don't auto-repair damaged Ion Cannons | | Malibu Stacey | Feb 21, 2011 |
| 0002900 | 1 | | Paranoid AI | | KDR_11k | Feb 21, 2011 |
| 0002785 | 7 | | Fleet ships that have a bonus against structural armor to get a slight wave multiplier nerf | | TechSY730 | Feb 21, 2011 |
| 0000979 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Give us ship status information again | | Vinraith | Feb 21, 2011 |
| 0002891 | 11 | | Impossible Situation, 0000686:0001200 Spire Maws (II) in standard attack wave 2 hours in | | XRsyst | Feb 21, 2011 |
| 0002899 | 5 | | Raid ships extremely vulnerable to snipers, reduces their effectiveness too much? | | Egahn | Feb 21, 2011 |
| 0001381 | 5 | | Make triple-click select all ships of that type on-screen, regardless of mark | | Toll | Feb 20, 2011 |
| 0001970 | 3 | | View resource flux per planet | | Mithror | Feb 20, 2011 |
| 0002895 | | | Add a setting to suppress the move confirmation sound when allies are controlling your ships | | Egahn | Feb 20, 2011 |
| 0002893 | | | ALT key is "stuck" when returning from ALT+TAB but doesn' actually display a "stuck" | new | XRsyst | Feb 20, 2011 |
| 0002888 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Add a confirmation to science lab unlocks | new | BobTheJanitor | Feb 19, 2011 |
| 0002583 | 2 | | group move speed weirdness | new | matyasbot | Feb 19, 2011 |
| 0002853 | 3 | | 5.001 - Infinite Maws. | | Orelius | Feb 19, 2011 |
| 0002874 | 2 | | Candy Tech: Scarecrow | | KDR_11k | Feb 19, 2011 |
| 0002872 | 1 | | Auto scout construction and deployment | | ludsoe | Feb 19, 2011 |
| 0002873 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Prevent tutorial text window scrollbars on big screen | | Narnach | Feb 19, 2011 |
| 0002871 | | | AI Neinzul Enclave Starships rallying to human rally points | new | ludsoe | Feb 19, 2011 |
| 0002737 | 2 | | Tutorial refers to a planet that doesn't exist | new | BobTheJanitor | Feb 18, 2011 |
| 0002860 | 6 | | Command Stations have "Give" Button | new | Draco18s | Feb 18, 2011 |
| 0002858 | 1 | | Reference Tab has 10 Entries for "Shard" | new | Draco18s | Feb 18, 2011 |
| 0002805 | 1 | | The expansion 3 is not in beta | | qlf20073 | Feb 18, 2011 |
| 0002857 | 3 | | Odd Fabricator Glitch | new | Draco18s | Feb 18, 2011 |
| 0002865 | 2 | | Exo-Galaxy Wormholes do not shut down, and indeed still send waves, even after the game is won. | | Vornicus | Feb 18, 2011 |
| 0002864 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Make Attack order force units out of low power | new | KDR_11k | Feb 18, 2011 |
| 0002863 | | | A.I. Provoker | | ArcDM | Feb 18, 2011 |
| 0002856 | 4 | | Broken Golems can be put in Low Power | new | Draco18s | Feb 18, 2011 |
| 0002848 | 10 | | Fort + FF Gen + Shield Sphere = Really? | | Draco18s | Feb 18, 2011 |
| 0002855 | 3 | | FEATURE REQUEST: Database Dumps | | doctorfrog | Feb 18, 2011 |
| 0001192 | 9 | | Rebalance MRS and Engineers. | | Chris_McElligottPark | Feb 17, 2011 |
| 0002850 | 5 | | Cannot seem to set map seed... | new | RogueThunder | Feb 17, 2011 |
| 0002847 | 2 | | Counter Sniper Fires from Command Station | new | Draco18s | Feb 17, 2011 |
| 0000293 | 2 | | Auto-priorities on galaxy map | | Chris_McElligottPark | Feb 17, 2011 |
| 0002851 | | | Tutorial Text Change | new | Norgaroth | Feb 17, 2011 |
| 0002849 | | | External Invincibility not Visible in Far Zoom | new | Draco18s | Feb 17, 2011 |
| 0002843 | 3 | | "copy game setup to lobby" not as useful as I had hoped | new | ArcDM | Feb 16, 2011 |
| 0002804 | 10 | | Game needs to capture the mouse on multi display systems | | g051051 | Feb 16, 2011 |
| 0002703 | 2 | | Text Input UI | new | Ozymandiaz | Feb 16, 2011 |
| 0002606 | 3 | | Typo in Siege Starship's tooltip | | Loix | Feb 16, 2011 |
| 0002806 | 2 | | Stars with more wormholes have strong bonus ships | | qlf20073 | Feb 16, 2011 |
| 0002802 | 16 | | Remove difficulties 8.3-10 tech level "head start", and move that to an AI modifier or an AI plot | | TechSY730 | Feb 16, 2011 |
| 0002226 | 6 | | AI Handicap Affecting what it should? | | TechSY730 | Feb 16, 2011 |
| 0002259 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Custom scripts for a control option | | TechSY730 | Feb 16, 2011 |
| 0002803 | 6 | | Zenith Elec Bombers are a bit TOO raped by Maws... | new | RogueThunder | Feb 15, 2011 |
| 0001201 | 13 | | Allow harvesters to be built with astro-trains on the planet | | Toll | Feb 14, 2011 |
| 0002796 | 7 | | Heavy beam guardians should have a number of ships hit per shot limit | new | Orelius | Feb 14, 2011 |
| 0002799 | 4 | | AI Pacifier | | KDR_11k | Feb 14, 2011 |
| 0002779 | 11 | | Projectile Proof | | soMe_RandoM | Feb 14, 2011 |