Viewing Issues 25151 - 25200 / 27788

  IDCategorySummaryStatusReporterUpdated 
 00029071
[AI War 1 / Classic]  Suggestion - Game Mechanics
Where did I see it last?ArcDMFeb 21, 2011
 000136920
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
A "good against" and "weak against" hotkeyVinraithFeb 21, 2011
 00028773
[AI War 1 / Classic]  Bug - Other
Guardians which un-tether themselves from a guard post aren't auto-targetted
new
Malibu StaceyFeb 21, 2011
 00029015
[AI War 1 / Classic]  Bug - Other
Engineers don't auto-repair damaged Ion Cannons
closed (keith.lamothe)
Malibu StaceyFeb 21, 2011
 00029001
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Paranoid AI
considering (Chris_McElligottPark)
KDR_11kFeb 21, 2011
 00027857
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Fleet ships that have a bonus against structural armor to get a slight wave multiplier nerfTechSY730Feb 21, 2011
 00009795
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Give us ship status information again
resolved (keith.lamothe)
VinraithFeb 21, 2011
 000289111
[AI War 1 / Classic]  Balance Issue
Impossible Situation, 0000686:0001200 Spire Maws (II) in standard attack wave 2 hours in
resolved (keith.lamothe)
XRsystFeb 21, 2011
 00028995
[AI War 1 / Classic]  Balance Issue
Raid ships extremely vulnerable to snipers, reduces their effectiveness too much?
resolved (keith.lamothe)
EgahnFeb 21, 2011
 00013815
[AI War 1 / Classic]  Suggestion - New Features
Make triple-click select all ships of that type on-screen, regardless of mark
resolved (keith.lamothe)
TollFeb 20, 2011
 00019703
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
View resource flux per planet
considering (Chris_McElligottPark)
MithrorFeb 20, 2011
 0002895 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Video and Audio Settings
Add a setting to suppress the move confirmation sound when allies are controlling your ships
considering (Chris_McElligottPark)
EgahnFeb 20, 2011
 0002893 
[AI War 1 / Classic]  Graphical Bug
ALT key is "stuck" when returning from ALT+TAB but doesn' actually display a "stuck"
new
XRsystFeb 20, 2011
 00028881
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add a confirmation to science lab unlocks
new
BobTheJanitorFeb 19, 2011
 00025832
[AI War 1 / Classic]  Bug - Other
group move speed weirdness
new
matyasbotFeb 19, 2011
 00028533
[AI War 1 / Classic]  Suggestion - Balance Tweaks
5.001 - Infinite Maws.
resolved (keith.lamothe)
OreliusFeb 19, 2011
 00028742
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy Tech: Scarecrow
considering (Chris_McElligottPark)
KDR_11kFeb 19, 2011
 00028721
[AI War 1 / Classic]  Suggestion - New Features
Auto scout construction and deploymentludsoeFeb 19, 2011
 0002873 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Prevent tutorial text window scrollbars on big screen
considering (Chris_McElligottPark)
NarnachFeb 19, 2011
 0002871 
[AI War 1 / Classic]  Gameplay Issue
AI Neinzul Enclave Starships rallying to human rally points
new
ludsoeFeb 19, 2011
 00027372Tutorial refers to a planet that doesn't exist
new
BobTheJanitorFeb 18, 2011
 00028606Command Stations have "Give" Button
new
Draco18sFeb 18, 2011
 00028581
[AI War 1 / Classic]  Graphical Bug
Reference Tab has 10 Entries for "Shard"
new
Draco18sFeb 18, 2011
 00028051
[AI War 1 / Classic]  Suggestion - Wiki Updates
The expansion 3 is not in betaqlf20073Feb 18, 2011
 00028573
[AI War 1 / Classic]  Graphical Bug
Odd Fabricator Glitch
new
Draco18sFeb 18, 2011
 00028652
[AI War 1 / Classic]  Bug - Other
Exo-Galaxy Wormholes do not shut down, and indeed still send waves, even after the game is won.VornicusFeb 18, 2011
 0002864 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Make Attack order force units out of low power
new
KDR_11kFeb 18, 2011
 0002863 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
A.I. Provoker
considering (Chris_McElligottPark)
ArcDMFeb 18, 2011
 00028564
[AI War 1 / Classic]  Bug - Other
Broken Golems can be put in Low Power
new
Draco18sFeb 18, 2011
 000284810
[AI War 1 / Classic]  Balance Issue
Fort + FF Gen + Shield Sphere = Really?Draco18sFeb 18, 2011
 00028553
[AI War 1 / Classic]  Suggestion - New Features
FEATURE REQUEST: Database DumpsdoctorfrogFeb 18, 2011
 00011929
[AI War 1 / Classic]  Balance Issue
Rebalance MRS and Engineers.Chris_McElligottParkFeb 17, 2011
 00028505Cannot seem to set map seed...
new
RogueThunderFeb 17, 2011
 00028472
[AI War 1 / Classic]  Graphical Bug
Counter Sniper Fires from Command Station
new
Draco18sFeb 17, 2011
 00002932
[AI War 1 / Classic]  Suggestion
Auto-priorities on galaxy map
feature for later (Chris_McElligottPark)
Chris_McElligottParkFeb 17, 2011
 0002851 
[AI War 1 / Classic]  Suggestion - Tutorial Improvements
Tutorial Text Change
new
NorgarothFeb 17, 2011
 0002849 
[AI War 1 / Classic]  Graphical Bug
External Invincibility not Visible in Far Zoom
new
Draco18sFeb 17, 2011
 00028433
[AI War 1 / Classic]  Bug - Other
"copy game setup to lobby" not as useful as I had hoped
new
ArcDMFeb 16, 2011
 000280410
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Game needs to capture the mouse on multi display systemsg051051Feb 16, 2011
 00027032
[AI War 1 / Classic]  Bug - Other
Text Input UI
new
OzymandiazFeb 16, 2011
 00026063Typo in Siege Starship's tooltip
resolved (keith.lamothe)
LoixFeb 16, 2011
 00028062
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Stars with more wormholes have strong bonus shipsqlf20073Feb 16, 2011
 000280216
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Remove difficulties 8.3-10 tech level "head start", and move that to an AI modifier or an AI plotTechSY730Feb 16, 2011
 00022266
[AI War 1 / Classic]  Note To Test
AI Handicap Affecting what it should?TechSY730Feb 16, 2011
 00022595
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Custom scripts for a control optionTechSY730Feb 16, 2011
 00028036
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Zenith Elec Bombers are a bit TOO raped by Maws...
new
RogueThunderFeb 15, 2011
 000120113
[AI War 1 / Classic]  Suggestion - Game Mechanics
Allow harvesters to be built with astro-trains on the planet
considering (Chris_McElligottPark)
TollFeb 14, 2011
 00027967
[AI War 1 / Classic]  Balance Issue
Heavy beam guardians should have a number of ships hit per shot limit
new
OreliusFeb 14, 2011
 00027994
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
AI Pacifier
considering (Chris_McElligottPark)
KDR_11kFeb 14, 2011
 000277911
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Projectile Proof
considering (Chris_McElligottPark)
soMe_RandoMFeb 14, 2011