View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003722 | Valley 1 | Programming Todo | Aug 8, 2011 11:08 pm | Jan 26, 2012 11:40 am | |
Reporter | Chris_McElligottPark | Assigned To | cupogoodness | ||
Status | resolved | Resolution | open | ||
Summary | 0003722: 100 FunkyInteriorWalls rooms. | ||||
Description | Please make sure you use version 1762 or greater for this work, and see the map editor instructions before reading this. I'm looking for 60 rooms in the Doors5, and 40 rooms of Doors10 (the latter being a lot less common). Most of these rooms will be used for basements and for evil lair rooms, so they should be a bit more esoteric. You can do things like single-high floating rows of floor (which will turn into blocks in-game), or just various other sorts of things that you'd see in a Mario Bros bowser castle or in a Zelda 2 palace. These should all feel like unusual rooms, and more game-like rather than habitable. Most will be sparse on furniture and high on enemies, most of the time. Note that my existing ones are pretty tall in terms of the ceilings, but there still isn't a huge amount of room there, and there are places that get substantially lower. Play with height some, and make it so that when a player goes into a room of this sort they don't know what to expect -- each of these rooms should probably have some sections that are higher than, say, a hallway, but some claustrophobially low sections are good, too. Anyway, go nuts here. :) | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 8, 2011 11:08 pm | Chris_McElligottPark | New Issue | |
Aug 8, 2011 11:08 pm | Chris_McElligottPark | Status | new => assigned |
Aug 8, 2011 11:08 pm | Chris_McElligottPark | Assigned To | => cupogoodness |
Jan 26, 2012 11:40 am | tigersfan | Internal Weight | => New |
Jan 26, 2012 11:40 am | tigersfan | Status | assigned => resolved |