View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003724 | Valley 1 | Programming Todo | Aug 8, 2011 11:18 pm | Jan 26, 2012 11:41 am | |
Reporter | Chris_McElligottPark | Assigned To | cupogoodness | ||
Status | resolved | Resolution | open | ||
Summary | 0003724: 50 Hallways. | ||||
Description | This one needs 25 each on Doors5 and Doors10. Hallways, by and large, should be long and claustrophobically low. The more of the space in these that you can keep to only 3 tiles high, the better. In a lot of respects that really limits your options, but there's still room for creativity. A hallway that doubles back on itself above or below itself, possibly with a long or short chimney ladder between the two sections, or a hallway in multiple sections with very short bits of stairs leading up and down between each of the platforms, etc. A long, single-wide straight drop from an upper hall to a lower one, with a side staircase or chimney-ladder on the other side to get back up without wooden platforms. Etc. The chief goal with these is discomfort and confrontation with enemies. There's literally no place to dodge, and you can't even jump over spells here, etc. Unlike a lot of games where hallways are the safe place before you go into more dangerous rooms, the hallways are actually what I want to feel the most threatening in this game. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 8, 2011 11:18 pm | Chris_McElligottPark | New Issue | |
Aug 8, 2011 11:18 pm | Chris_McElligottPark | Status | new => assigned |
Aug 8, 2011 11:18 pm | Chris_McElligottPark | Assigned To | => cupogoodness |
Jan 26, 2012 11:41 am | tigersfan | Internal Weight | => New |
Jan 26, 2012 11:41 am | tigersfan | Status | assigned => resolved |