View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009794 | Shattered Haven | Bug - Other | Oct 20, 2012 11:21 pm | Oct 20, 2012 11:21 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0009794: Stacked FG via script floats to the right. | ||||
Description | I've found that if there is already a FG object in the place where a script uses FGADD, the original FG object will slowly float to the right until it stops at the edge of the screen. In my example, my script placed an NPC on top of the bones of a fallen Gray. Those bones drifted away as described. Then, when my script called for the NPC to travel across the screen, the bones took that path instead! I resolved my own example by scripting the NPC onto a different tile, but I'm reporting this in case it can happen elsewhere. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 20, 2012 11:21 pm | GameMaker24 | New Issue | |
Oct 20, 2012 11:21 pm | GameMaker24 | Status | new => assigned |
Oct 20, 2012 11:21 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |