| 0028957 | 1 | | Visual Indication of Support Boosts | | Michael Dunkel | Jul 3, 2024 |
| 0029035 | 1 | | Build suggestion not working on Compute Cubes | | iacore | Jul 3, 2024 |
| 0029031 | 1 | | Expand "Match Colors For Double Damage" handbook entry | | Isith | Jul 3, 2024 |
| 0029034 | | | Save game when application is closed [Linux, X11] | | iacore | Jul 3, 2024 |
| 0029038 | | | Make Mental Resources text BIG | | iacore | Jul 3, 2024 |
| 0029039 | 3 | | Display AP above each unit | | iacore | Jul 3, 2024 |
| 0029037 | 1 | | Too many modes | | iacore | Jul 3, 2024 |
| 0028741 | | | Tech bot shows aggressive posture after speaking to rebel | | B | Jul 2, 2024 |
| 0028375 | 2 | | AP counter location is not immediately obvious | | Alias50 | Jul 2, 2024 |
| 0028494 | 1 | | make sure inventory is highlighed in chapter one at some point. | | Chris_McElligottPark | Jul 2, 2024 |
| 0027993 | 1 | | Wormhole to destroyed planet still exists | | The Grand Mugwump | Jul 2, 2024 |
| 0029011 | 2 | | Showdown devices won't capture | | DevAudio | Jul 2, 2024 |
| 0029012 | 1 | | Scourge over budget error | | DevAudio | Jul 2, 2024 |
| 0028152 | 1 | | Eye notification broken for MP clients | | BadgerBadger | Jul 2, 2024 |
| 0028736 | 1 | | Provide some early context about time flow / consequences in order to avoid overload/panic | | Igor Savin | Jul 2, 2024 |
| 0028439 | 2 | | Vehicle tooltip should show transport slots | | Trogg | Jul 2, 2024 |
| 0028597 | 2 | | Cover persists after building is destroyed | | B | Jul 2, 2024 |
| 0028923 | 3 | | Right Clicking a mech in production causes a Baurcorp Nuke error to be thrown | | Justin Vannerson | Jul 2, 2024 |
| 0028680 | 2 | | Gameplay - Hellfire mech cannot be disembarked with the unload units command ability | | mblazewicz | Jul 2, 2024 |
| 0028679 | 2 | | Gameplay - Hellfire cannot board viable transport ships by moving into them | | mblazewicz | Jul 2, 2024 |
| 0028678 | 2 | | Other - Hellfire doesn't have its range displayed unlike all other units | | mblazewicz | Jul 2, 2024 |
| 0029022 | 2 | | Other - Suggestions category has issues displaying multiple buildings | | mblazewicz | Jul 2, 2024 |
| 0028866 | 1 | | Units behind certain types of building do not glow | | Mintdragon | Jul 2, 2024 |
| 0028881 | 1 | | Difficult to see robots/enemies in cluttered areas | | Ultrapotassium | Jul 2, 2024 |
| 0028842 | 1 | | Name of in-construction building different from its actual name | | Cblln | Jul 2, 2024 |
| 0029019 | 3 | | Gameplay - Some of the minor events before the bunker investigation cannot be interacted with, without any clear reason | | mblazewicz | Jul 2, 2024 |
| 0029024 | 1 | | Gameplay - Valid locations for territorial control flags changes each time flag is deleted | | mblazewicz | Jul 2, 2024 |
| 0029025 | 2 | | Other - Interacting with "Resource Analyst" by pressing LMB brings up research instead of ledger/TPS | | mblazewicz | Jul 2, 2024 |
| 0028818 | 1 | | Sledge deals full splash damage instead of 60% | | Trogg | Jul 2, 2024 |
| 0028700 | 1 | | Preview damage when unit out of AP | | Leximancer | Jul 2, 2024 |
| 0028289 | 2 | | Show combat predictions even with 0 AP remaining | | Trogg | Jul 2, 2024 |
| 0029005 | 4 | | Restricted areas are not highlighted in map view any more | | Fluffiest | Jul 2, 2024 |
| 0028646 | 2 | | Suggestion - Generated electricity statistic is not clarified | | mblazewicz | Jul 2, 2024 |
| 0029023 | 1 | | Gameplay - Demolished buildings can be chosen as valid for territorial control | | mblazewicz | Jul 2, 2024 |
| 0028906 | 2 | | Security Jacket Predator Abuse: Innately Defective & Alarming | | B | Jul 2, 2024 |
| 0028155 | | | Todo later: Right-click in left header bar to dismiss resources | | Chris_McElligottPark | Jul 2, 2024 |
| 0028880 | 1 | | Death of Network Relay caused "Netslicer" death scene | | Scott | Jul 2, 2024 |
| 0029021 | 2 | | Other - When pressing RMB while placing a territorial control flag the highlight will remain visible | | mblazewicz | Jul 2, 2024 |
| 0028792 | 1 | | Bulk squads set to seek and destroy path through military bases instead of around while aggro and while returning to spawn | | Mintdragon | Jul 2, 2024 |
| 0029020 | 2 | | Gameplay - "Private Bunker" can be built in small outposts | | mblazewicz | Jul 2, 2024 |
| 0028928 | 1 | | Bulks not responding to being attacked | | Paladin852 | Jul 2, 2024 |
| 0028846 | 1 | | Show Bulk Android command limit in forces button tooltip. | | Eggland's Worst | Jul 2, 2024 |
| 0028344 | 3 | | Bulk Android death doesn't clear move tool | | ptarth | Jul 2, 2024 |
| 0028784 | 2 | | Issuing an order to bulk androids when lacking required bulk android control consumes mental energy | | The Grand Mugwump | Jul 2, 2024 |
| 0028970 | 2 | | Gameplay - Player is able to build "Private Bunker" in multiple locations that should be invalid | | mblazewicz | Jul 2, 2024 |
| 0028959 | | | Visual Indication of Jammer and Repair Coverages | | Michael Dunkel | Jul 2, 2024 |
| 0028962 | 1 | | Clarification on Squads | | Waladil | Jul 2, 2024 |
| 0029018 | | | Suggestion - Allow to remove/delete multiple structures at once | | mblazewicz | Jul 2, 2024 |
| 0029017 | | | Suggestion - Add hotkeys to cycle through the Build Menu tabs | | mblazewicz | Jul 2, 2024 |
| 0029016 | 1 | | Other - Research is logged as completed a turn too early | | mblazewicz | Jul 2, 2024 |