Viewing Issues 451 - 500 / 20972

  ID CategorySummaryStatusReporterUpdated 
 002011314
[AI War 2]  Bug - Other
Travel bug still here
resolved (x4000Bughunter)
HeartHunter7Apr 18, 2019
 00203142
[AI War 2]  Bug - Other
FRD Target error popup upon loading a save.
resolved (x4000Bughunter)
RocketAssistedPuffinApr 18, 2019
 00202311
[AI War 2]  Gameplay Idea
Capturable: Turret Overdriver: allows more turrets than normal to be controlled on this planet
resolved (x4000Bughunter)
x4000BughunterApr 18, 2019
 00196151
[AI War 2]  Bug - Gameplay
Quick Defenses not working as tool tip decribes (or at all)
resolved (x4000Bughunter)
hawkApr 18, 2019
 00207091
[AI War 2]  Gameplay Issue
Sentry Starship movement bugs
resolved (x4000Bughunter)
Dominus ArbitrationisApr 18, 2019
 00207081
[AI War 2]  Gameplay Issue
Selection and Groups
resolved (x4000Bughunter)
Dominus ArbitrationisApr 18, 2019
 00205382
[AI War 2]  Gameplay Issue
Control groups not working as intended (?)
resolved (x4000Bughunter)
ExliumApr 18, 2019
 00205495
[AI War 2]  Bug - Gameplay
Group Rally Stops Working
resolved (x4000Bughunter)
MagdakiApr 18, 2019
 00209347
[AI War 2]  Bug - Gameplay
Units regenerated by the Regen Golem lose their control group
resolved (x4000Bughunter)
AnnoyingOrangeApr 18, 2019
 00209071
[AI War 2]  Gameplay Issue
Transport ships delete control groups and build queues
resolved (x4000Bughunter)
AnnoyingOrangeApr 18, 2019
 00208731
[AI War 2]  Bug - Gameplay
Have to press "group" button twice to rally to group one
resolved (x4000Bughunter)
Dominus ArbitrationisApr 18, 2019
 00206511
[AI War 2]  Suggestion
Rally Point structures as like in Classic
resolved (x4000Bughunter)
RocketAssistedPuffinApr 18, 2019
 00196621
[AI War 2]  Suggestion
Rally to Point from galaxy map
resolved (x4000Bughunter)
BadgerBadgerApr 18, 2019
 00203341
[AI War 2]  Bug - Gameplay
Right-Clicking From Dock Produces Error
resolved (x4000Bughunter)
leb0fhApr 18, 2019
 00210391
[AI War 2]  Gameplay Idea
Ongoing: Brainstorm (more and alternative) ways for the AI to react to “too many fleets of a player on a planet.”
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 00195156
[AI War 2]  Bug - Gameplay
Cycling ship types is buggy
resolved (x4000Bughunter)
zeusalmightyApr 18, 2019
 00199042
[AI War 2]  Bug - Gameplay
Rally bug
resolved (x4000Bughunter)
HeartHunter7Apr 18, 2019
 00198751
[AI War 2]  Gameplay Idea
For during EA: Incinerator unit.
closed (x4000Bughunter)
x4000BughunterApr 18, 2019
 00197942
[AI War 2]  Bug - Gameplay
Regenerator Golem spawning infinite Fighters
resolved (BadgerBadger)
RocketAssistedPuffinApr 18, 2019
 00197771
[AI War 2]  Suggestion
a few critiques from a new player w/o a mantis account
resolved (x4000Bughunter)
BadgerBadgerApr 18, 2019
 00196844
[AI War 2]  Graphical Bug
Health bar is inconsistent with health in tool-tip
closed (BadgerBadger)
OvalcircleApr 18, 2019
 00196192
[AI War 2]  Suggestion
Suggestion: Ability to select enemy units for focus fire when unable to directly right click that unit
resolved (x4000Bughunter)
hawkApr 18, 2019
 00194613
[AI War 2]  Gameplay Issue
Golem is always captured
resolved (x4000Bughunter)
BadgerBadgerApr 18, 2019
 00192364
[AI War 2]  Gameplay Issue
Super close warhead suppressors
resolved (Pepisolo)
BadgerBadgerApr 18, 2019
 00193931
[AI War 2]  Graphical Bug
Visuals for nuclear explosions and emps.
closed (x4000Bughunter)
x4000BughunterApr 18, 2019
 00192002
[AI War 2]  Bug - Gameplay
Science generator inexplicably damaged
resolved (Dune)
jerithApr 18, 2019
 00192851
[AI War 2]  Gameplay Idea
Adaptive AI
closed (BadgerBadger)
BadgerBadgerApr 18, 2019
 00194435
[AI War 2]  Bug - Gameplay
Poor collision detection for Golems
assigned (keith.lamothe)
BadgerBadgerApr 18, 2019
 0021042 
[AI War 2]  Gameplay Idea
Maybe: show fleet EXP, and allow fleets to automatically upgrade as EXP reaches certain levels.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021041 
[AI War 2]  GUI
Fleet management screen.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021040 
[AI War 2]  Gameplay Idea
Probably for post-1.0: brainstorm other victory conditions in general.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021038 
[AI War 2]  Gameplay Idea
For the future (post-1.0): brainstorm interesting things to do with your weakest fleets
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021037 
[AI War 2]  Gameplay Idea
Probably no, or probably post-1.0: Possibly brainstorm the final battle only allowing fleets of a certain prowess onto its plane
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021033 
[AI War 2]  Gameplay Idea
Maybe later: candy techs for fleets like “bonus against zombies” that can be researched for science points on a specific fleet.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021032 
[AI War 2]  Gameplay Idea
Missions-based objectives in the main game itself.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021031 
[AI War 2]  Gameplay Issue
Redo the tutorial completely, and the mechanics with how that's shown in general.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021030 
[AI War 2]  GUI
A pretty major overhaul of icons and the ships sidebar to be more fleets-oriented
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021027 
[AI War 2]  Gameplay Idea
Maybe: have an easy "level up a fleet" as another thing you can hack for.
new
x4000BughunterApr 18, 2019
 0021026 
[AI War 2]  GUI
Tooltips: tell me what upgrades me, and how much it costs and how many mark levels there are if I'm a potential capturable.
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021025 
[AI War 2]  Gameplay Idea
add a hotkey for destroying all units of the selected fleets that are out of supply
assigned (x4000Bughunter)
x4000BughunterApr 18, 2019
 0021021 
[AI War 2]  Suggestion
Astro Trains/Instigators to spawn units using AI Ship Groups
new
RocketAssistedPuffinApr 8, 2019
 00210201
[AI War 2]  GUI
"Gather Science" objective needs clarity.
resolved (BadgerBadger)
x4000BughunterApr 7, 2019
 00208798
[AI War 2]  Suggestion
Allow infinite science gathering
closed (x4000Bughunter)
Dominus ArbitrationisApr 6, 2019
 00203921
[AI War 2]  Bug - Gameplay
Sentinel, Hunter and Warden logic
resolved (BadgerBadger)
HeartHunter7Apr 4, 2019
 00205481
[AI War 2]  Gameplay Issue
Pausing at the beginning of the game gives you full vision
resolved (BadgerBadger)
BadgerBadgerApr 4, 2019
 00202703
[AI War 2]  Bug - Gameplay
Planet's always have galaxy map intel after initial scout
resolved (BadgerBadger)
MckloshivApr 4, 2019
 00208242
[AI War 2]  Graphical Bug
No fog of war at start
resolved (BadgerBadger)
Dominus ArbitrationisApr 4, 2019
 00205764
[AI War 2]  GUI
Tooltips Keep the Previous Tip
assigned (x4000Bughunter)
MckloshivApr 1, 2019
 00207151
[AI War 2]  Suggestion
AI to start with 3 Guardians, unlock more with AIP as in Classic
closed
RocketAssistedPuffinMar 30, 2019
 00199143
[AI War 2]  Note To Test
Do subsquads die in an expected fashion as a squad takes damage? When being healed, do their subsquads visually reappear proper
resolved (x4000Bughunter)
x4000BughunterMar 30, 2019