Viewing Issues 451 - 500 / 24142
ID | Category | Summary | Status | Reporter | Updated | ||
---|---|---|---|---|---|---|---|
0024104 | 6 | [AI War 2] Balance Issue | The Parasitic Starting Fleet is now too weak and needs adjustment. | new | ParadoxSong | Dec 2, 2020 | |
0022670 | 5 | [AI War 2] Bug - Gameplay | Combat factory drones ignore "load into transport" orders. [EDIT] - also hold fire orders. | resolved (x4000Bughunter) | Fluffiest | Dec 2, 2020 | |
0022888 | 3 | [AI War 2] Gameplay Issue | Having a combat factory on an enemy planet has spawned drones attacking and triggering Guard Posts | resolved (x4000Bughunter) | Ubifan | Dec 2, 2020 | |
0024070 | 5 | [AI War 2] Balance Issue | Range adjustments for Support Factory drone guns. | resolved (x4000Bughunter) | CRCGamer | Dec 2, 2020 | |
0024080 | 3 | [AI War 2] Bug - Gameplay | Outguard Prufrock's Partisans not spawning Decoy Drones | resolved (x4000Bughunter) | Crabby | Dec 2, 2020 | |
0022875 | 1 | [AI War 2] Gameplay Issue | Snipers and drones tend to aggro entire planets | resolved (x4000Bughunter) | Fluffiest | Dec 2, 2020 | |
0021496 | 9 | [AI War 2] Suggestion | Snipers are dumb | resolved (x4000Bughunter) | Zoreiss | Dec 2, 2020 | |
0021876 | 10 | [AI War 2] GUI | Reversed scrolling with mouse in Linux version | resolved (x4000Bughunter) | Matruchus | Dec 2, 2020 | |
0022077 | 3 | [AI War 2] Bug - Other | Menu scrolling reversed in Linux build. | resolved (x4000Bughunter) | whetstone | Dec 2, 2020 | |
0024182 | 4 | [AI War 2] Gameplay Issue | Tsunami CPA Unexpected Behavior | resolved (BadgerBadger) | Strategic Sage | Dec 1, 2020 | |
0024180 | 8 | [AI War 2] Bug - Other | Newsettings.dat Errors on game startup in beta | resolved (x4000Bughunter) | ArnaudB | Dec 1, 2020 | |
0024181 | 1 | [AI War 2] Bug - Gameplay | Error after finishing off Risk Analyzers | resolved (x4000Bughunter) | Isiel | Dec 1, 2020 | |
0023734 | 2 | [AI War 2] Gameplay Idea | Multiplayer: double messages when two players and science is exhausted at planets. (fixed in 2.512?) | resolved (x4000Bughunter) | x4000Bughunter | Dec 1, 2020 | |
0024179 | 1 | [AI War 2] Bug - Other | Spire Railgun Mod has errors | resolved (x4000Bughunter) | BadgerBadger | Dec 1, 2020 | |
0023173 | 1 | [AI War 2] Suggestion | Option to allow friendly Nanocaust to start on homeworld. | resolved (BadgerBadger) | Arc-3N-4B | Nov 30, 2020 | |
0023988 | 1 | [AI War 2] GUI | Popup when mods are missing could be more user friendly | resolved (x4000Bughunter) | Asteroid | Nov 30, 2020 | |
0023584 | 4 | [AI War 2] Suggestion | timer option for Nanocaust | resolved (BadgerBadger) | Isiel | Nov 30, 2020 | |
0023611 | 8 | [AI War 2] Bug - Gameplay | Nanocaust specifically disappear from the memory of the last Custom Start. | resolved (BadgerBadger) | ParadoxSong | Nov 30, 2020 | |
0023688 | 1 | [AI War 2] Bug - Gameplay | Multiplayer: IncomingShots should be looked at | resolved (x4000Bughunter) | x4000Bughunter | Nov 30, 2020 | |
0023730 | 1 | [AI War 2] Gameplay Idea | Multiplayer: Preallocate pkids to factions and purposes in batches and fall back to central if need be | resolved (x4000Bughunter) | x4000Bughunter | Nov 30, 2020 | |
0023927 | 3 | [AI War 2] Bug - Audio | Constant explosion sounds on Dyson sphere worlds when units are destroyed to be stacked | resolved (x4000Bughunter) | Asteroid | Nov 30, 2020 | |
0024175 | 2 | [AI War 2] Bug - Gameplay | Forcefield battlestation half damage | new | ArnaudB | Nov 30, 2020 | |
0024177 | 1 | [AI War 2] Graphical Bug | Metal Flow Detailed Information Blank | resolved (BadgerBadger) | Crabby | Nov 29, 2020 | |
0023078 | 3 | [AI War 2] Bug - Gameplay | Forcefield Guardian stack launched to gravity well edge when one was zombified; not de-colliding | new | GreatYng | Nov 28, 2020 | |
0023543 | 2 | [AI War 2] GUI | ShieldWall Battlestation description says units do half damage under its forcefield. | closed (BadgerBadger) | Ovalcircle | Nov 27, 2020 | |
0024176 | [AI War 2] Bug - Other | XML modding mercenaries -- "donate to player" conflicts with "time allowed to exist" | new | zeusalmighty | Nov 27, 2020 | ||
0024161 | 2 | [AI War 2] Crash/Exception | Exception During Play | new | Astilious | Nov 27, 2020 | |
0024172 | 1 | [AI War 2] GUI | Science point count is wrapped if one has exactly 20,000 points | new | afterthought | Nov 26, 2020 | |
0024174 | [AI War 2] Suggestion | Make right clicking on a planet a fleet is currently on halt movement. | new | ParadoxSong | Nov 26, 2020 | ||
0024173 | [AI War 2] Suggestion | Automation Tab Suggestions | new | ParadoxSong | Nov 26, 2020 | ||
0024171 | 1 | [AI War 2] GUI | Extrostikes coordinating with CPAs show as counting down to 50% in notification | resolved (BadgerBadger) | afterthought | Nov 26, 2020 | |
0024150 | 2 | [AI War 2] Bug - Gameplay | Multiplayer: Pike turret cap not increased by military command | new | Arides | Nov 26, 2020 | |
0023559 | 1 | [AI War 2] GUI | Outguard Deployment on Beacon Tooltip | new | Strategic Sage | Nov 26, 2020 | |
0024164 | 6 | [AI War 2] Gameplay Issue | Upgrade flagship level during construction immediately completes | new | xowainx | Nov 25, 2020 | |
0024168 | 1 | [AI War 2] Bug - Gameplay | Spire on allied planets is disabled | resolved (BadgerBadger) | NeverZero | Nov 25, 2020 | |
0024169 | [AI War 2] Gameplay Issue | 3 players on MP Alpha disconnects | new | NeverZero | Nov 25, 2020 | ||
0024109 | 7 | [AI War 2] Crash/Exception | Exception Popup: "MP Error: SendMessageToSpecificClient returned something other than None/Ok 1 times!" | resolved (x4000Bughunter) | NRSirLimbo | Nov 24, 2020 | |
0024165 | 1 | [AI War 2] Gameplay Idea | Ideas to make AI eyes a bit less annoying | new | TechSY730 | Nov 24, 2020 | |
0024103 | 4 | [AI War 2] Bug - Other | "Reset to Defaults" in the lobby menu errors out. | new | ParadoxSong | Nov 24, 2020 | |
0024163 | [AI War 2] Bug - Gameplay | AIP bug for player 2 in Multiplayer Alpha | new | NeverZero | Nov 24, 2020 | ||
0024162 | [AI War 2] GUI | Outguards tab sorted by allowed planets | new | ArnaudB | Nov 24, 2020 | ||
0022381 | 1 | [AI War 2] Bug - Gameplay | Negative Hacking Points | resolved (BadgerBadger) | NRSirLimbo | Nov 23, 2020 | |
0024158 | 9 | [AI War 2] Gameplay Issue | Stalemating due to orphaned AI waves against Marauder | resolved (BadgerBadger) | zharmad | Nov 23, 2020 | |
0023766 | 8 | [AI War 2] Bug - Gameplay | Negative hacking points | resolved (BadgerBadger) | ultamashot | Nov 23, 2020 | |
0024160 | 5 | [AI War 2] Bug - Gameplay | strange sim hangtime | resolved (x4000Bughunter) | Isiel | Nov 23, 2020 | |
0023665 | 8 | [AI War 2] Bug - Gameplay | Cluster Bombs fail to generate mini-them on death | resolved (x4000Bughunter) | ArnaudB | Nov 23, 2020 | |
0023862 | 4 | [AI War 2] Balance Issue | Guard posts should get some sort of strength value multiplier like turrets do | resolved (x4000Bughunter) | TechSY730 | Nov 22, 2020 | |
0024003 | 7 | [AI War 2] Bug - Gameplay | Intermittent trouble sending units to some planets via the map screen | resolved (x4000Bughunter) | Kizor | Nov 21, 2020 | |
0023926 | 1 | [AI War 2] Bug - Gameplay | Planets randomly not clickable | resolved (x4000Bughunter) | Asteroid | Nov 21, 2020 | |
0023812 | 5 | [AI War 2] Bug - Gameplay | Clicking on a planet doesn't always select it. | resolved (x4000Bughunter) | RedPine | Nov 21, 2020 |