View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029641 | Heart Of The Machine | Bug - Gameplay | Oct 31, 2024 4:44 am | Oct 31, 2024 8:49 am | |
Reporter | MOREDAKKA | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.593.5 Post-Apocalyptic Construction | ||||
Fixed in Version | 0.593.6 Hotfix | ||||
Summary | 0029641: Buildings in different timelines cant be built after getting the Final doom event | ||||
Description | After getting the doom event I loaded a save to move a mech out of range but all the buildings exploded trying to make new buildings makes them explode instantly. Making a new profile results in the same results when making any building they instantly explode | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a bug in the prior build where, due to a boolean inversion, any building that was not-not-post-apocalyptic would explode if it was not-yet-the-apocalypse. Translation: all your buildings would explode on loading non-apocalyptic savegames. Facepalm. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 31, 2024 4:44 am | MOREDAKKA | New Issue | |
Oct 31, 2024 4:45 am | MOREDAKKA | Description Updated | |
Oct 31, 2024 8:49 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 31, 2024 8:49 am | Chris_McElligottPark | Status | new => resolved |
Oct 31, 2024 8:49 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 31, 2024 8:49 am | Chris_McElligottPark | Fixed in Version | => 0.593.6 Hotfix |
Oct 31, 2024 8:49 am | Chris_McElligottPark | Note Added: 0070644 |