View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029633 | Heart Of The Machine | Bug - Gameplay | Oct 30, 2024 12:38 pm | Oct 30, 2024 4:42 pm | |
Reporter | dlipiec | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.593.3 The Post-Apocalypse | ||||
Fixed in Version | 0.593.5 Post-Apocalyptic Construction | ||||
Summary | 0029633: Gameplay - If an existing window is open, then events that were popping up as a result of something like final doom fail to open | ||||
Description | Description: If an existing window is open, then events that were popping up as a result of something like the final doom, or as a result of an action over time that has an event at the end of it fail to open and execute. Steps to reproduce: 1. Continue from save / Start a new game and progress naturally / Load attached save 2. When near any event (ex. Final Doom) open History or Inventory tab 3. Skip turns until the event should happen (audio clues) 4. Notice the event did not happen and no notifications appear Actual result: If an existing window is open, then events that were popping up as a result of something like final doom fail to open and execute. Expected result: If an existing window is open, then events that were popping up as a result of something like final doom do not fail to open and execute. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a bug where if you had another window open when reaching the point where an event should pop up -- specifically the final doome, and perhaps no others at this point, actually, it would fail to fully open that event. |
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Issue still occurs in the new build. |
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Thanks! * The way that minor events and "examining a background conflict" are opened has been completely rewritten from scratch. ** It should no longer be possible to miss having an event of this sort pop up, but there may be some other bugs as side effects, like being unable to close certain events, especially background conflict examination windows, perhaps. ** All of the cases I have tested are okay, but this was not a slight change. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 30, 2024 12:38 pm | dlipiec | New Issue | |
Oct 30, 2024 12:38 pm | dlipiec | Status | new => assigned |
Oct 30, 2024 12:38 pm | dlipiec | Assigned To | => dlipiec |
Oct 30, 2024 12:39 pm | dlipiec | Note Added: 0070619 | |
Oct 30, 2024 12:39 pm | dlipiec | File Added: 29633_save.save | |
Oct 30, 2024 12:41 pm | dlipiec | Note Added: 0070620 | |
Oct 30, 2024 12:41 pm | dlipiec | File Added: 29633.mp4 | |
Oct 30, 2024 12:42 pm | dlipiec | Assigned To | dlipiec => Jan Kuzior |
Oct 30, 2024 1:00 pm | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Oct 30, 2024 1:16 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 30, 2024 1:16 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 30, 2024 1:16 pm | Chris_McElligottPark | Fixed in Version | => 0.593.4 Tower Loss |
Oct 30, 2024 1:16 pm | Chris_McElligottPark | Note Added: 0070624 | |
Oct 30, 2024 2:52 pm | dlipiec | Note Added: 0070632 | |
Oct 30, 2024 2:52 pm | dlipiec | File Added: 29633_B.mp4 | |
Oct 30, 2024 3:31 pm | Chris_McElligottPark | Status | resolved => confirmed |
Oct 30, 2024 4:42 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 30, 2024 4:42 pm | Chris_McElligottPark | Fixed in Version | 0.593.4 Tower Loss => 0.593.5 Post-Apocalyptic Construction |
Oct 30, 2024 4:42 pm | Chris_McElligottPark | Note Added: 0070638 |