Viewing Issues 251 - 300 / 24142
ID | Category | Summary | Status | Reporter | Updated | ||
---|---|---|---|---|---|---|---|
0024308 | 11 | [AI War 2] Graphical Bug | Turrets show different icons | resolved (x4000Bughunter) | Lightjolly | Jan 8, 2021 | |
0022901 | 10 | [AI War 2] Graphical Bug | Broken font in some screens | assigned (x4000Bughunter) | marty651 | Jan 6, 2021 | |
0024305 | [AI War 2] Gameplay Issue | Fallen Spire Transceiver Exos convert to sentinels if they run into minor faction allies | new | tadrinth | Jan 5, 2021 | ||
0024301 | 3 | [AI War 2] Bug - Gameplay | Galaxy preview not always updated when setting up a custom game | new | marty651 | Jan 4, 2021 | |
0024304 | [AI War 2] Bug - Other | When entering menu this text error always appears | new | Lightjolly | Jan 4, 2021 | ||
0024303 | 1 | [AI War 2] Suggestion | Potential option for tooltip position | new | AirstrikeIvanov | Jan 3, 2021 | |
0024302 | 1 | [AI War 2] Bug - Other | Error when saving a game | new | Kahuna | Jan 3, 2021 | |
0024293 | 5 | [Website/Forum/Wiki/Bug Tracker] Bug - Bug Tracker | First submit is lost | new (Dominus Arbitrationis) | Ringor | Jan 2, 2021 | |
0024122 | 1 | [AI War 2] Bug - Other | AI Ships sometimes get "stuck" after partially clearing a planet | new | TechSY730 | Jan 1, 2021 | |
0024290 | 2 | [AI War 2] Gameplay Idea | Separating strength of units into main fleet and zombie fleet | new | Hecsa | Jan 1, 2021 | |
0024295 | 2 | [AI War 2] Gameplay Idea | Limit taunts to one per second | new | Ringor | Jan 1, 2021 | |
0024296 | [AI War 2] Bug - Gameplay | Mythical 'Unknown Faction' - Fake Victory | new | Strategic Sage | Dec 31, 2020 | ||
0024292 | 1 | [AI War 2] Gameplay Idea | Make "R" show strengths AND weaknesses | new | Ringor | Dec 31, 2020 | |
0024291 | 3 | [AI War 2] Gameplay Idea | Pausing in Multiplayer | resolved (x4000Bughunter) | Hecsa | Dec 31, 2020 | |
0024287 | 1 | [AI War 2] Bug - Other | Disobedient Flagships | resolved (x4000Bughunter) | Kahuna | Dec 30, 2020 | |
0024281 | 2 | [AI War 2] Bug - Gameplay | Flagship always goes towards (some) location despite player commands | resolved (x4000Bughunter) | Arides | Dec 30, 2020 | |
0024284 | 3 | [AI War 2] Suggestion | New 'absolute AIP floor' might be good to set on AI HWs | closed (x4000Bughunter) | tadrinth | Dec 30, 2020 | |
0024285 | 1 | [AI War 2] Gameplay Issue | Hydral outguard minor heads should not spawn major heads on death | resolved (x4000Bughunter) | tadrinth | Dec 30, 2020 | |
0024266 | 1 | [AI War 2] GUI | Outgaurd beacon detailed description no longer gives the prose about the faction they contact | new | TechSY730 | Dec 30, 2020 | |
0024152 | 3 | [AI War 2] Bug - Gameplay | Loading a flagship cancels deep strike | resolved (x4000Bughunter) | Arides | Dec 30, 2020 | |
0024277 | 1 | [AI War 2] GUI | Sum of total metal killed UI | new | ArnaudB | Dec 30, 2020 | |
0024268 | 2 | [AI War 2] Crash/Exception | [Multiplayer] Client exception GameEntity_Squad DoCombatStepForPlanet | resolved (x4000Bughunter) | OzoneGrif | Dec 30, 2020 | |
0024275 | 3 | [AI War 2] Crash/Exception | repeating error involving shot without origin causes extremely slow game speed | resolved (x4000Bughunter) | Isiel | Dec 30, 2020 | |
0024270 | 5 | [AI War 2] Crash/Exception | Exception Popup at Arcen.AIW2.Core.Faction.DoFactionStepLogic | resolved (x4000Bughunter) | NRSirLimbo | Dec 30, 2020 | |
0024269 | 2 | [AI War 2] Crash/Exception | Exception with Warden fireteam AttackTargetPlanet | resolved (x4000Bughunter) | OzoneGrif | Dec 30, 2020 | |
0024267 | 3 | [AI War 2] Crash/Exception | [Multiplayer] Client exception Helper_PlaceGuardPostsAtPointsList | resolved (x4000Bughunter) | OzoneGrif | Dec 30, 2020 | |
0024114 | 2 | [AI War 2] Graphical Bug | "Click to view full details of shiplines" has the last ship's stats cut off. | resolved (x4000Bughunter) | ParadoxSong | Dec 30, 2020 | |
0024131 | 1 | [AI War 2] Graphical Bug | Last line in lists is cut off | resolved (x4000Bughunter) | Daniexpert | Dec 30, 2020 | |
0023857 | 4 | [AI War 2] Balance Issue | Game bugged: Supercat AI died. | resolved (x4000Bughunter) | Suzera | Dec 30, 2020 | |
0024288 | 1 | [AI War 2] Bug - Gameplay | Multiplayer: Repeating client error in thread for execution context 'executionContext' | resolved (x4000Bughunter) | Arides | Dec 30, 2020 | |
0021856 | 3 | [AI War 2] Audio Work | Audio queuing issues | resolved (x4000Bughunter) | wm46 | Dec 30, 2020 | |
0024280 | 4 | [AI War 2] Gameplay Issue | Deepstrike counterattack is too easy to avoid now | resolved (x4000Bughunter) | Smidlee | Dec 29, 2020 | |
0024272 | 4 | [AI War 2] Balance Issue | AI budgets accelerates too quickly at low AIPs (especially higher difficulties) | resolved (x4000Bughunter) | TechSY730 | Dec 29, 2020 | |
0024273 | 4 | [AI War 2] Balance Issue | AI is a bit too anemic at AIP 10 | resolved (x4000Bughunter) | TechSY730 | Dec 29, 2020 | |
0024286 | [AI War 2] Gameplay Issue | Exo war units afraid of dyson | new | tadrinth | Dec 29, 2020 | ||
0024279 | [AI War 2] GUI | Hitting "Return" key when renaming planets -> permanent new line | new | Arides | Dec 28, 2020 | ||
0024274 | 3 | [AI War 2] GUI | Galaxy camera doesn't zoom out far enough | assigned (x4000Bughunter) | Ringor | Dec 27, 2020 | |
0024276 | [AI War 2] Bug - Gameplay | Defensive zombies not so defensive | new | Ringor | Dec 27, 2020 | ||
0024271 | [AI War 2] Bug - Gameplay | Response level increase after hacking | new | Ringor | Dec 25, 2020 | ||
0024265 | 2 | [AI War 2] Gameplay Idea | Weapon targeting restrictions | new | x4000Bughunter | Dec 23, 2020 | |
0024249 | 1 | [AI War 2] Suggestion | Implement a No-Cloak Radius on Spire Spy Cradles. | new | ParadoxSong | Dec 23, 2020 | |
0020153 | [AI War 2] Gameplay Idea | Big list of linked ship mechanics we find interesting. | assigned (x4000Bughunter) | x4000Bughunter | Dec 23, 2020 | ||
0024264 | 1 | [AI War 2] Gameplay Idea | Multiple tiers of zombification. | new | x4000Bughunter | Dec 23, 2020 | |
0024262 | 8 | [AI War 2] Balance Issue | Overpowered marauders | resolved (BadgerBadger) | ArnaudB | Dec 23, 2020 | |
0024045 | 10 | [AI War 2] Bug - Gameplay | Insubordinate Engineers | resolved (x4000Bughunter) | Strategic Sage | Dec 23, 2020 | |
0024260 | [AI War 2] Bug - Gameplay | DLC3 Amplifier exception | new | ArnaudB | Dec 23, 2020 | ||
0024263 | 1 | [AI War 2] Suggestion | Slider for attack report treshold | new | Kahuna | Dec 23, 2020 | |
0024258 | 2 | [AI War 2] Bug - Other | Empty Battlestations | resolved (x4000Bughunter) | ArnaudB | Dec 23, 2020 | |
0024261 | [AI War 2] Bug - Gameplay | DLC2 ZA random oversized territory | new | ArnaudB | Dec 23, 2020 | ||
0024259 | 1 | [AI War 2] Graphical Bug | Planet "click area" on galaxy map is extremely small | new | Kahuna | Dec 23, 2020 |