| 0029586 | | | GUI: Pause the timer on toasts while the player is obviously reading something else. | new | Fluffiest | Oct 26, 2024 |
| 0029584 | 1 | | Deleting unfinished structures still refunds ME | | Fluffiest | Oct 26, 2024 |
| 0029583 | 1 | | Prologue Nanoseed spawns very far away from player units | | Mintdragon | Oct 26, 2024 |
| 0029582 | 1 | | "Steal weapon from gang lookout" appears on turn 2 of prolouge | | Mintdragon | Oct 26, 2024 |
| 0029553 | | | Scamming | | Wolfier | Oct 26, 2024 |
| 0029123 | 2 | | Suggestion - Tweak the machinist/homeless logic | | mblazewicz | Oct 26, 2024 |
| 0029578 | | | Tutorial - "Examine Enemies" task disappears too readily | | Fluffiest | Oct 26, 2024 |
| 0029580 | | | "InvestgiateInvestigation Blocked" needs a space | | Lukas | Oct 26, 2024 |
| 0029575 | | | Very minor issue - tutorial "NOTICE THIS" arrows show through the handbook | | Fluffiest | Oct 26, 2024 |
| 0029576 | | | Possible to move androids "behind" the handbook | | Fluffiest | Oct 26, 2024 |
| 0029577 | 1 | | "Load" button on load saved game menu appears to be entirely pointless | | Fluffiest | Oct 26, 2024 |
| 0029545 | 1 | | GUI - 'Load' in Load Menu performs no action after interacting with it | | dlipiec | Oct 26, 2024 |
| 0029276 | 3 | | Blocker - Gameplay - Player cannot reach intelligence tier 3 if they take a specific upgrade path | | mblazewicz | Oct 25, 2024 |
| 0029247 | 2 | | Gameplay - Inactive cells appear as active when in range of deamons | | mblazewicz | Oct 25, 2024 |
| 0029236 | 2 | | Suggestion - Clarify the rules around corruption | | mblazewicz | Oct 25, 2024 |
| 0029572 | 2 | | Blocker - Gameplay - If player takes too long during the Kidnaping in progress they will no longer be able to complete CH1 | | mblazewicz | Oct 25, 2024 |
| 0029485 | 1 | | Possible to lose track of what to do in the prologue | | Fluffiest | Oct 25, 2024 |
| 0028461 | 4 | | movement restriction shift-text refers to missing Combat stance, can't be overriden | | Bobtree | Oct 25, 2024 |
| 0029339 | 3 | | Pressing Escape to abort hacking attempt only works once. | | Fluffiest | Oct 25, 2024 |
| 0029432 | 3 | | Blocker - Gameplay - Player cannot leave the hacking minigame if they tried to leave previously but rejected | | mblazewicz | Oct 25, 2024 |
| 0029253 | | | GUI Bug - X close out button for Bulk Unit Stance Change does not work, but ESC does | | A Devil Chicken | Oct 25, 2024 |
| 0029336 | | | Pressing Escape should be a shortcut for the "you'll be back" option when selecting upgrades | | Fluffiest | Oct 25, 2024 |
| 0029534 | 1 | | Investigation pop-ups cover the list of investigations | | Mintdragon | Oct 25, 2024 |
| 0029354 | 2 | | GUI - Research window isn't clear about there not being any options available | | mblazewicz | Oct 25, 2024 |
| 0029503 | 2 | | Attack range not selectable in unit type analysis | | Mintdragon | Oct 25, 2024 |
| 0029516 | 2 | | GUI - Fear Attack Power is missing from unit type analysis | | mblazewicz | Oct 25, 2024 |
| 0029522 | 2 | | GUI - Argument Attack Power is missing from unit type analysis | | mblazewicz | Oct 25, 2024 |
| 0028755 | 1 | | Enemy attack preditcions are incorrect | | Mintdragon | Oct 25, 2024 |
| 0029286 | 1 | | Edge case where some squads can survive even if the game tells you they will be destroyed | | Mintdragon | Oct 25, 2024 |
| 0029547 | 2 | | Gameplay - Units are marked as defective when taking out a unit with morale based attack | | mblazewicz | Oct 25, 2024 |
| 0028520 | 3 | | Suggestion - Consider adding a way of easily telling what status effects afflict a unit without need to examine it | | mblazewicz | Oct 25, 2024 |
| 0029521 | 2 | | Gameplay - Flamethrower attacks don't alert POIs | | mblazewicz | Oct 25, 2024 |
| 0029169 | 1 | | Flamethrower doesn't highlight valid targets outside of (very short) range | | Fluffiest | Oct 25, 2024 |
| 0028716 | 1 | | Weird-feeling inconsistency with which small/ruined buildings we're allowed to flamethrower | | Darloth | Oct 25, 2024 |
| 0028656 | 1 | | Flamethrower targeting should take priority over movement within radius | | B | Oct 25, 2024 |
| 0028521 | 2 | | Gameplay - Flamethrower doesn't target objects consistently | | mblazewicz | Oct 25, 2024 |
| 0029306 | 2 | | "Prismatic Tungsten" icons in bases do not show up until a player unit moves | | Fluffiest | Oct 25, 2024 |
| 0029414 | 3 | | Other - Left clicking resources in inventory doesn't always pin them | | mblazewicz | Oct 25, 2024 |
| 0029571 | 2 | | Gameplay - Player can't sell their resources unless having roughly 20% excess resource above the required amount | | mblazewicz | Oct 25, 2024 |
| 0029568 | 2 | | Gameplay - Loading an older save with already made choices doesn't give the relevant personality based resource | | mblazewicz | Oct 25, 2024 |
| 0029347 | 3 | | Repair ability on a Foundry does not repair units that are actually inside the Foundry | | Fluffiest | Oct 25, 2024 |
| 0029570 | | | Decrypted Data Uses | new | Liam | Oct 25, 2024 |
| 0029563 | 1 | | Failing a Prismatic Heist causes enemy units to spawn as converted. | | Hawk_v3 | Oct 24, 2024 |
| 0029463 | 2 | | GUI - Entering map mode doesn't dismiss the arrow notification | | mblazewicz | Oct 24, 2024 |
| 0029464 | 2 | | Other - Dismissing the Skip-to-Next-Turn arrow notification by using the 0 key leads to the arrow notification re-appearing | | mblazewicz | Oct 24, 2024 |
| 0029141 | 1 | | Obtaining Mech Data investigation has very unclear instructions | | Lukas | Oct 24, 2024 |
| 0029251 | 2 | | GUI - Hack ability tooltip doesn't state the AP and ME cost of using the ability | | mblazewicz | Oct 24, 2024 |
| 0029389 | 1 | | Improve tooltips and visibility of hacks that are not allowed. | | Chris_McElligottPark | Oct 24, 2024 |
| 0029525 | | | Show reason why vehicle can't be scrapped | new | Wolfier | Oct 24, 2024 |
| 0029346 | | | Attempting a Contemplation and then aborting causes the Contemplation point to move | | Fluffiest | Oct 24, 2024 |