| 0029130 | 1 | | Exception thrown when clicking on bulk android warning. | | Wolfier | Jul 26, 2024 |
| 0029143 | | | Mute when unfocused | | Andyman119_1 | Jul 26, 2024 |
| 0028402 | 1 | | Mute In Background setting to disable audio output when game is minimized or window loses focus | | Bobtree | Jul 26, 2024 |
| 0029144 | 1 | | (City) build mode is accessible in VR | | Gloraion | Jul 26, 2024 |
| 0029138 | | | Bulk Technicians and Nickelbots can equip Format Optimisation? | | Lukas | Jul 26, 2024 |
| 0028871 | 1 | | Other - Bulk Nickelbots and Technicians can equip Format Optimizations | | mblazewicz | Jul 26, 2024 |
| 0028859 | 2 | | Nickelbots being able to change equipment and colour in a single turn | | Lukas | Jul 26, 2024 |
| 0029137 | 1 | | Neodymium wallripping should also unlock when unlocking the Raven | | Pingcode | Jul 26, 2024 |
| 0029136 | 1 | | Use Consumable Item window should close when switching to command mode | | Gloraion | Jul 26, 2024 |
| 0029133 | 1 | | Somethin' about losing bulk squad capacity causes cascading errors | | Shalax | Jul 26, 2024 |
| 0029126 | 1 | | Other - Player cannot rename hacked Machinist mechs | | mblazewicz | Jul 26, 2024 |
| 0029131 | 2 | | typo in robotic motivators description | | kenken244 | Jul 26, 2024 |
| 0029125 | 2 | | Exception - An exception will occur if the save's name is too long | | mblazewicz | Jul 26, 2024 |
| 0029128 | 1 | | warning text for having too many androids is incorrect | | kenken244 | Jul 26, 2024 |
| 0029127 | 1 | | Allow the player to pick what colour the second Combat Unit is | | Jake Cooper | Jul 26, 2024 |
| 0029117 | 2 | | Imperial Spire doesn't win the war, unlike AIW 1 | | vinco | Jul 24, 2024 |
| 0029124 | | | Add confirmation before closing Hacking screen | new | Usama | Jul 24, 2024 |
| 0029098 | 1 | | Game suggest to build more buildings, doesnt accoutn for building currently being build | | Hasrem | Jul 24, 2024 |
| 0029123 | 1 | | Suggestion - Tweak the machinist/homeless logic | | mblazewicz | Jul 23, 2024 |
| 0028948 | 1 | | Inconsistency in Projects informing you that you will get Research Inspiration? | | Michael Dunkel | Jul 23, 2024 |
| 0028797 | 1 | | Thorvetite mining targets rendering underneath city map tiles | | riking28 | Jul 23, 2024 |
| 0029121 | | | The lawyer that spawns for the hacking tutorial spawns inside player structures | | Mintdragon | Jul 23, 2024 |
| 0029120 | | | Suggestion - Clear up confusion on which piece will be moved | | mblazewicz | Jul 23, 2024 |
| 0029118 | 1 | | Audio - Destroying hacked mechs doesn't have a SFX | | mblazewicz | Jul 23, 2024 |
| 0029116 | 3 | | Audio - SFX of losing the hacking minigame are definitely too loud | | mblazewicz | Jul 23, 2024 |
| 0028874 | 5 | | Units too large to fit in dialoge window | | Mintdragon | Jul 22, 2024 |
| 0028554 | 3 | | City statistics to show the population count, and births/immigration of the moment. | | Chris_McElligottPark | Jul 22, 2024 |
| 0028278 | 2 | | Deleting buildings is Very Loud | considering | Trogg | Jul 22, 2024 |
| 0029113 | 1 | | Gameplay - Machinist can appear very far away despite having better plots of land available | | mblazewicz | Jul 22, 2024 |
| 0029048 | 1 | | Other - Mechs using the new seeding spawn only in one direction | | mblazewicz | Jul 22, 2024 |
| 0029112 | 1 | | Gameplay - Player can research the Machinist mech by temporarily reaching T3 intelligence | | mblazewicz | Jul 22, 2024 |
| 0029111 | 2 | | Gameplay - Hacking doesn't work on squads of androids | | mblazewicz | Jul 22, 2024 |
| 0029109 | | | preserved brains shouldn't appear in the resource display before the contemplation | | Trogg | Jul 22, 2024 |
| 0029105 | | | The Nebo Corrections mech should target housing and not any structure | new | Pingcode | Jul 22, 2024 |
| 0029102 | | | Nurturist exalter doesn't show up when the machinist mech does | new | kenken244 | Jul 21, 2024 |
| 0029097 | 1 | | Report on starting chapter 1 | | Hasrem | Jul 21, 2024 |
| 0029090 | 1 | | Incorrect grammer | | Mintdragon | Jul 21, 2024 |
| 0029091 | | | Incorrect grammer | | Mintdragon | Jul 21, 2024 |
| 0029096 | 1 | | Incorrect grammer | | Mintdragon | Jul 21, 2024 |
| 0029089 | 3 | | Full Dive Virtual Reality unlocks immediately on commencing chapter 1 | | Pingcode | Jul 21, 2024 |
| 0029088 | | | Dragons - Mechanical or otherwise | | kenken244 | Jul 21, 2024 |
| 0029092 | | | Allow us to geneticly alter sentient lifeforms (turn humans into dinosaurs) | | Mintdragon | Jul 21, 2024 |
| 0029093 | | | Pending damage type changes are treated as the original damage type | | Pingcode | Jul 21, 2024 |
| 0029094 | | | Ambient wetwork teams still engaging POI guards under certain circumstances | | Pingcode | Jul 21, 2024 |
| 0029087 | 1 | | Gameplay - Pressing skip turn fast enough can skip a turn before all of the toast notifications are dismissed | | mblazewicz | Jul 19, 2024 |
| 0029085 | | | Suggestion - Add the drone factories to the suggested tab when unforgivable composting is selected | | mblazewicz | Jul 18, 2024 |
| 0029083 | 2 | | Other - Objects on the edge of fog of war are either fully revealed or fully concealed | | mblazewicz | Jul 17, 2024 |
| 0028372 | 3 | | Suggestion - Add option to use consumables on units within transport vehicles | | mblazewicz | Jul 17, 2024 |
| 0029080 | 1 | | GUI - Angered Cohorts are still separated by commas | | mblazewicz | Jul 17, 2024 |
| 0029079 | 1 | | GUI - If a statistic name is long enough to be wrapped it'll overlap with the statistic value | | mblazewicz | Jul 17, 2024 |