ID |
Summary |
Ratings Count |
Absolute Community Support |
Average Support per User |
Highest Rating |
Lowest Rating |
0028844 |
Give stronger narrative justification to attack the investigators in the prologue |
5 |
9 |
1.8000 |
2 |
1 |
0024516 |
Fleet lose Pursuit Mode when the flagship load and unload on two different planets |
3 |
6 |
2.0000 |
2 |
2 |
0024932 |
Apply volume changes immediately |
3 |
6 |
2.0000 |
2 |
2 |
0027632 |
Economic Command has higher speed boost than Mk1 Logistics Command (1.5 vs 1.3) |
3 |
4 |
1.3333 |
2 |
1 |
0025203 |
HRF attacking Eye systems again |
2 |
4 |
2.0000 |
2 |
2 |
0027522 |
Sub entities created by destroyers and wards count against the ship limit of FRS |
2 |
4 |
2.0000 |
2 |
2 |
0027717 |
Ctrl-clicking a planet on the galaxy map sometimes deselects units (maybe only if ctrl is released before click?) |
2 |
4 |
2.0000 |
2 |
2 |
0024326 |
Hack Confirmation Dialog |
2 |
3 |
1.5000 |
2 |
1 |
0024653 |
Battlestations on FRD but in 'stay put unless ordered' mode do not stay put unless ordered |
2 |
3 |
1.5000 |
2 |
1 |
0024739 |
Don't select the Spire City when you assign an hotkey to a Spire Flagship |
2 |
3 |
1.5000 |
2 |
1 |
0024890 |
Always show the planets with a spire debris |
2 |
3 |
1.5000 |
2 |
1 |
0025105 |
Tell the player why exostrikes are triggered |
2 |
3 |
1.5000 |
2 |
1 |
0025361 |
Nomad crash hack error |
2 |
3 |
1.5000 |
2 |
1 |
0027258 |
Add the ability to pin a ship on the Local Planet menu |
2 |
3 |
1.5000 |
2 |
1 |
0028278 |
Deleting buildings is Very Loud |
2 |
3 |
1.5000 |
2 |
1 |
0025337 |
Suggestion to Bring Back Some QOL Stuff From Classic |
2 |
2 |
1.0000 |
1 |
1 |
0015656 |
Typo - "harvsters" |
1 |
2 |
2.0000 |
2 |
2 |
0017219 |
Planet background image appears wrong (8.023) |
1 |
2 |
2.0000 |
2 |
2 |
0024593 |
Option to turn off Dyson Antagonizer spawning |
1 |
2 |
2.0000 |
2 |
2 |
0024607 |
Interplanetary engineers should a bit more explanation. |
1 |
2 |
2.0000 |
2 |
2 |
0024734 |
Hacking on Deep Strike planet should be red text that it cost more |
1 |
2 |
2.0000 |
2 |
2 |
0024881 |
ships constantly peel off and ignore move commands |
1 |
2 |
2.0000 |
2 |
2 |
0024914 |
Inactive AI Eyes should show attack information about their active state |
1 |
2 |
2.0000 |
2 |
2 |
0024977 |
Mark Completed Campains in Load Game menu |
1 |
2 |
2.0000 |
2 |
2 |
0024981 |
Add option to tweak the Cruisers to seed on galaxy |
1 |
2 |
2.0000 |
2 |
2 |
0025112 |
DZ planets all named the same |
1 |
2 |
2.0000 |
2 |
2 |
0025131 |
Drone Garrison/Stockade/Reclamator hacks |
1 |
2 |
2.0000 |
2 |
2 |
0025247 |
Line limit for bonus granted by FRS lines counts temporary ship lines like Tesla Torpedos, Tackle Drones, etc. |
1 |
2 |
2.0000 |
2 |
2 |
0025761 |
Nomadic HW |
1 |
2 |
2.0000 |
2 |
2 |
0025805 |
Destroyed buildings not coming back |
1 |
2 |
2.0000 |
2 |
2 |
0026214 |
When Universal difficulty is Enabled, lock the choice for the Praetorian, Hunter and Warden difficulties |
1 |
2 |
2.0000 |
2 |
2 |
0026359 |
Bug? Map Type Configuration looses changes |
1 |
2 |
2.0000 |
2 |
2 |
0026405 |
Zenith trader with necromancer |
1 |
2 |
2.0000 |
2 |
2 |
0026789 |
Splintered spire needs more explaining in game |
1 |
2 |
2.0000 |
2 |
2 |
0026970 |
Game told me to report because nanocaust was going over cap |
1 |
2 |
2.0000 |
2 |
2 |
0027011 |
Random faction's 'Random Type' setting is bugged |
1 |
2 |
2.0000 |
2 |
2 |
0027222 |
Lots of memory leak errors in this save whenever I load it |
1 |
2 |
2.0000 |
2 |
2 |
0027228 |
Multiplayer Error Cascade |
1 |
2 |
2.0000 |
2 |
2 |
0027232 |
got aip from ai in civil war killing each other |
1 |
2 |
2.0000 |
2 |
2 |
0027240 |
make super terminal untargetable by player |
1 |
2 |
2.0000 |
2 |
2 |
0027252 |
Templar and Elderling difficulty always 5 |
1 |
2 |
2.0000 |
2 |
2 |
0027277 |
Invulnerability related tooltips unnecessarily long and hard to scan |
1 |
2 |
2.0000 |
2 |
2 |
0027282 |
If you start with Spire-infused Empire as Player type, you can hack Human Resistance Fighters on the flagship of Fallen Spire. |
1 |
2 |
2.0000 |
2 |
2 |
0027309 |
hostile to all nanocaust spawn near each other yet cannot kill hives |
1 |
2 |
2.0000 |
2 |
2 |
0027410 |
base oriented warden seems to behave the same as anticipatory |
1 |
2 |
2.0000 |
2 |
2 |
0027461 |
The Hardened property, Stacked units, and AOE weapons don't play fair. |
1 |
2 |
2.0000 |
2 |
2 |
0027558 |
Add tech types to lobby fleet/battlestation selections |
1 |
2 |
2.0000 |
2 |
2 |
0027589 |
Corrosive damage double dipping. Applies as a huge instant hit and as an over time effect. |
1 |
2 |
2.0000 |
2 |
2 |
0027634 |
Singleplayer game stuck, IsRunningProcessCoreLogicForArbitraryFrameOnMainThread Path A busy |
1 |
2 |
2.0000 |
2 |
2 |
0027730 |
Add delay option for tooltips in menus |
1 |
2 |
2.0000 |
2 |
2 |
0028007 |
Ghost AI Unbalanced: Mirages Overload above 10k |
1 |
2 |
2.0000 |
2 |
2 |
0028018 |
Clicking on Fusion Bomb option for Necromancer Flagship closes the Edit Loadout Menu |
1 |
2 |
2.0000 |
2 |
2 |
0028064 |
GameEntity_Base deserialization error at stage 2000 from serialized version 5.574 loading into new version 5.574 |
1 |
2 |
2.0000 |
2 |
2 |
0028103 |
Mac client not logging into Steam (Apple Silicon, Metal) |
1 |
2 |
2.0000 |
2 |
2 |
0028107 |
Faction Overage Turrets (3006/2000) -- Allied Marauders |
1 |
2 |
2.0000 |
2 |
2 |
0028364 |
Show input consumption as total input rather than "input per ouput". |
1 |
2 |
2.0000 |
2 |
2 |
0028390 |
Changing volume setting is not real-time when slider is moved |
1 |
2 |
2.0000 |
2 |
2 |
0028400 |
Move Action Points/Mental Energy Navigation Handbook Entry earlier |
1 |
2 |
2.0000 |
2 |
2 |
0028402 |
Mute In Background setting to disable audio output when game is minimized or window loses focus |
1 |
2 |
2.0000 |
2 |
2 |
0028519 |
Gameplay - Units fleeing in fear will still fire at their target |
1 |
2 |
2.0000 |
2 |
2 |
0028715 |
Hold modifier key to force melee attack |
1 |
2 |
2.0000 |
2 |
2 |
0028771 |
Impossible to remove storages without losing a good part of goods stored/explosion - deconstruction option needed |
1 |
2 |
2.0000 |
2 |
2 |
0028813 |
Suggestion - Adding a fog of war reveals range indicator to scanners |
1 |
2 |
2.0000 |
2 |
2 |
0028847 |
Investigetors or Detectives in tutorial mission - wording can be confusing |
1 |
2 |
2.0000 |
2 |
2 |
0028924 |
Explain that killing investigators will make them go away before you start killing them |
1 |
2 |
2.0000 |
2 |
2 |
0028936 |
move commands to a units current location still use mental energy/ap |
1 |
2 |
2.0000 |
2 |
2 |
0029143 |
Mute when unfocused |
1 |
2 |
2.0000 |
2 |
2 |
0029240 |
Potential Followup: Black Market Dealers are not currently revisited |
1 |
2 |
2.0000 |
2 |
2 |
0029295 |
Zenith Dyson Sphere Faction Uses Wrong Dyson Sphere |
1 |
2 |
2.0000 |
2 |
2 |
0029434 |
Engulfing Ability for an android |
1 |
2 |
2.0000 |
2 |
2 |
0029440 |
Build menu seams to "blink" with the Necromancer Empire |
1 |
2 |
2.0000 |
2 |
2 |
0028616 |
Goal State: The...me....must grow |
2 |
1 |
0.5000 |
2 |
-1 |
0012112 |
Change the color of the text to green in the selection box if you have beaten that AI type before |
1 |
1 |
1.0000 |
1 |
1 |
0021868 |
Dyson Victory Condition -- Hacking Antagonizer like a Superterminal |
1 |
1 |
1.0000 |
1 |
1 |
0023629 |
Rename Ranger Sniper Energy Wave to Energy Wave |
1 |
1 |
1.0000 |
1 |
1 |
0024374 |
Addition: System Build Templates |
1 |
1 |
1.0000 |
1 |
1 |
0024666 |
Spy forcefield immunity? |
1 |
1 |
1.0000 |
1 |
1 |
0024671 |
Excessive Minor Faction Hunters |
1 |
1 |
1.0000 |
1 |
1 |
0025116 |
For fleet swapping, have empty slots be at the top |
1 |
1 |
1.0000 |
1 |
1 |
0025139 |
Misleading time values and income |
1 |
1 |
1.0000 |
1 |
1 |
0025194 |
Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead |
1 |
1 |
1.0000 |
1 |
1 |
0025263 |
Jormungandr's selection circle is left in vision after death |
1 |
1 |
1.0000 |
1 |
1 |
0025270 |
Idea for Planet Grav-Well Schemas: big wells close to center of galaxy |
1 |
1 |
1.0000 |
1 |
1 |
0025359 |
Can't rebuild Economy Station when in an energy deficit |
1 |
1 |
1.0000 |
1 |
1 |
0025395 |
Tempest Cruiser in Pursuit Mode goes into range of it's weapon with the lower range |
1 |
1 |
1.0000 |
1 |
1 |
0025571 |
Planet name is written with last letter on a 2nd line |
1 |
1 |
1.0000 |
1 |
1 |
0027325 |
Reserves Overage slowing game |
1 |
1 |
1.0000 |
1 |
1 |
0027465 |
UI Issues - Tips - Expert |
1 |
1 |
1.0000 |
1 |
1 |
0027611 |
Change Cruiser and Destroyer descriptions so that generic part comes last |
1 |
1 |
1.0000 |
1 |
1 |
0028575 |
Different colored outline of subnets on overmap |
1 |
1 |
1.0000 |
1 |
1 |
0028702 |
QoL feature: Default stance as part of loadout |
1 |
1 |
1.0000 |
1 |
1 |
0028783 |
Using decrowner drones on slums |
1 |
1 |
1.0000 |
1 |
1 |
0029066 |
Gameplay - Storage functionality applies a turn late |
1 |
1 |
1.0000 |
1 |
1 |
0029180 |
Ability to "shelve" unused units. |
1 |
1 |
1.0000 |
1 |
1 |
0027399 |
New Dyson Sphere hacking times interaction with Cloaked Transports |
1 |
-1 |
-1.0000 |
-1 |
-1 |
0026692 |
Zombification mechanic could use some polish and counter play |
3 |
-2 |
-0.6667 |
1 |
-2 |
0026509 |
"Autobuild forcefields" tooltip small typo |
1 |
-2 |
-2.0000 |
-2 |
-2 |