Gauge Support: Community Support Ranking for Issues

ID Summary Ratings Count Absolute Community Support Average Support per User Highest Rating Lowest Rating
0028844 Give stronger narrative justification to attack the investigators in the prologue 5 9 1.8000 2 1
0024516 Fleet lose Pursuit Mode when the flagship load and unload on two different planets 3 6 2.0000 2 2
0024932 Apply volume changes immediately 3 6 2.0000 2 2
0027632 Economic Command has higher speed boost than Mk1 Logistics Command (1.5 vs 1.3) 3 4 1.3333 2 1
0025203 HRF attacking Eye systems again 2 4 2.0000 2 2
0027522 Sub entities created by destroyers and wards count against the ship limit of FRS 2 4 2.0000 2 2
0027717 Ctrl-clicking a planet on the galaxy map sometimes deselects units (maybe only if ctrl is released before click?) 2 4 2.0000 2 2
0024326 Hack Confirmation Dialog 2 3 1.5000 2 1
0024653 Battlestations on FRD but in 'stay put unless ordered' mode do not stay put unless ordered 2 3 1.5000 2 1
0024739 Don't select the Spire City when you assign an hotkey to a Spire Flagship 2 3 1.5000 2 1
0024890 Always show the planets with a spire debris 2 3 1.5000 2 1
0025105 Tell the player why exostrikes are triggered 2 3 1.5000 2 1
0025361 Nomad crash hack error 2 3 1.5000 2 1
0027258 Add the ability to pin a ship on the Local Planet menu 2 3 1.5000 2 1
0028278 Deleting buildings is Very Loud 2 3 1.5000 2 1
0025337 Suggestion to Bring Back Some QOL Stuff From Classic 2 2 1.0000 1 1
0015656 Typo - "harvsters" 1 2 2.0000 2 2
0017219 Planet background image appears wrong (8.023) 1 2 2.0000 2 2
0024593 Option to turn off Dyson Antagonizer spawning 1 2 2.0000 2 2
0024607 Interplanetary engineers should a bit more explanation. 1 2 2.0000 2 2
0024734 Hacking on Deep Strike planet should be red text that it cost more 1 2 2.0000 2 2
0024881 ships constantly peel off and ignore move commands 1 2 2.0000 2 2
0024914 Inactive AI Eyes should show attack information about their active state 1 2 2.0000 2 2
0024977 Mark Completed Campains in Load Game menu 1 2 2.0000 2 2
0024981 Add option to tweak the Cruisers to seed on galaxy 1 2 2.0000 2 2
0025112 DZ planets all named the same 1 2 2.0000 2 2
0025131 Drone Garrison/Stockade/Reclamator hacks 1 2 2.0000 2 2
0025247 Line limit for bonus granted by FRS lines counts temporary ship lines like Tesla Torpedos, Tackle Drones, etc. 1 2 2.0000 2 2
0025761 Nomadic HW 1 2 2.0000 2 2
0025805 Destroyed buildings not coming back 1 2 2.0000 2 2
0026214 When Universal difficulty is Enabled, lock the choice for the Praetorian, Hunter and Warden difficulties 1 2 2.0000 2 2
0026359 Bug? Map Type Configuration looses changes 1 2 2.0000 2 2
0026405 Zenith trader with necromancer 1 2 2.0000 2 2
0026789 Splintered spire needs more explaining in game 1 2 2.0000 2 2
0026970 Game told me to report because nanocaust was going over cap 1 2 2.0000 2 2
0027011 Random faction's 'Random Type' setting is bugged 1 2 2.0000 2 2
0027222 Lots of memory leak errors in this save whenever I load it 1 2 2.0000 2 2
0027228 Multiplayer Error Cascade 1 2 2.0000 2 2
0027232 got aip from ai in civil war killing each other 1 2 2.0000 2 2
0027240 make super terminal untargetable by player 1 2 2.0000 2 2
0027252 Templar and Elderling difficulty always 5 1 2 2.0000 2 2
0027277 Invulnerability related tooltips unnecessarily long and hard to scan 1 2 2.0000 2 2
0027282 If you start with Spire-infused Empire as Player type, you can hack Human Resistance Fighters on the flagship of Fallen Spire. 1 2 2.0000 2 2
0027309 hostile to all nanocaust spawn near each other yet cannot kill hives 1 2 2.0000 2 2
0027410 base oriented warden seems to behave the same as anticipatory 1 2 2.0000 2 2
0027461 The Hardened property, Stacked units, and AOE weapons don't play fair. 1 2 2.0000 2 2
0027558 Add tech types to lobby fleet/battlestation selections 1 2 2.0000 2 2
0027589 Corrosive damage double dipping. Applies as a huge instant hit and as an over time effect. 1 2 2.0000 2 2
0027634 Singleplayer game stuck, IsRunningProcessCoreLogicForArbitraryFrameOnMainThread Path A busy 1 2 2.0000 2 2
0027730 Add delay option for tooltips in menus 1 2 2.0000 2 2
0028007 Ghost AI Unbalanced: Mirages Overload above 10k 1 2 2.0000 2 2
0028018 Clicking on Fusion Bomb option for Necromancer Flagship closes the Edit Loadout Menu 1 2 2.0000 2 2
0028064 GameEntity_Base deserialization error at stage 2000 from serialized version 5.574 loading into new version 5.574 1 2 2.0000 2 2
0028103 Mac client not logging into Steam (Apple Silicon, Metal) 1 2 2.0000 2 2
0028107 Faction Overage Turrets (3006/2000) -- Allied Marauders 1 2 2.0000 2 2
0028364 Show input consumption as total input rather than "input per ouput". 1 2 2.0000 2 2
0028390 Changing volume setting is not real-time when slider is moved 1 2 2.0000 2 2
0028400 Move Action Points/Mental Energy Navigation Handbook Entry earlier 1 2 2.0000 2 2
0028402 Mute In Background setting to disable audio output when game is minimized or window loses focus 1 2 2.0000 2 2
0028519 Gameplay - Units fleeing in fear will still fire at their target 1 2 2.0000 2 2
0028715 Hold modifier key to force melee attack 1 2 2.0000 2 2
0028771 Impossible to remove storages without losing a good part of goods stored/explosion - deconstruction option needed 1 2 2.0000 2 2
0028813 Suggestion - Adding a fog of war reveals range indicator to scanners 1 2 2.0000 2 2
0028847 Investigetors or Detectives in tutorial mission - wording can be confusing 1 2 2.0000 2 2
0028924 Explain that killing investigators will make them go away before you start killing them 1 2 2.0000 2 2
0028936 move commands to a units current location still use mental energy/ap 1 2 2.0000 2 2
0029143 Mute when unfocused 1 2 2.0000 2 2
0029240 Potential Followup: Black Market Dealers are not currently revisited 1 2 2.0000 2 2
0029295 Zenith Dyson Sphere Faction Uses Wrong Dyson Sphere 1 2 2.0000 2 2
0029434 Engulfing Ability for an android 1 2 2.0000 2 2
0029440 Build menu seams to "blink" with the Necromancer Empire 1 2 2.0000 2 2
0028616 Goal State: The...me....must grow 2 1 0.5000 2 -1
0012112 Change the color of the text to green in the selection box if you have beaten that AI type before 1 1 1.0000 1 1
0021868 Dyson Victory Condition -- Hacking Antagonizer like a Superterminal 1 1 1.0000 1 1
0023629 Rename Ranger Sniper Energy Wave to Energy Wave 1 1 1.0000 1 1
0024374 Addition: System Build Templates 1 1 1.0000 1 1
0024666 Spy forcefield immunity? 1 1 1.0000 1 1
0024671 Excessive Minor Faction Hunters 1 1 1.0000 1 1
0025116 For fleet swapping, have empty slots be at the top 1 1 1.0000 1 1
0025139 Misleading time values and income 1 1 1.0000 1 1
0025194 Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead 1 1 1.0000 1 1
0025263 Jormungandr's selection circle is left in vision after death 1 1 1.0000 1 1
0025270 Idea for Planet Grav-Well Schemas: big wells close to center of galaxy 1 1 1.0000 1 1
0025359 Can't rebuild Economy Station when in an energy deficit 1 1 1.0000 1 1
0025395 Tempest Cruiser in Pursuit Mode goes into range of it's weapon with the lower range 1 1 1.0000 1 1
0025571 Planet name is written with last letter on a 2nd line 1 1 1.0000 1 1
0027325 Reserves Overage slowing game 1 1 1.0000 1 1
0027465 UI Issues - Tips - Expert 1 1 1.0000 1 1
0027611 Change Cruiser and Destroyer descriptions so that generic part comes last 1 1 1.0000 1 1
0028575 Different colored outline of subnets on overmap 1 1 1.0000 1 1
0028702 QoL feature: Default stance as part of loadout 1 1 1.0000 1 1
0028783 Using decrowner drones on slums 1 1 1.0000 1 1
0029066 Gameplay - Storage functionality applies a turn late 1 1 1.0000 1 1
0029180 Ability to "shelve" unused units. 1 1 1.0000 1 1
0027399 New Dyson Sphere hacking times interaction with Cloaked Transports 1 -1 -1.0000 -1 -1
0026692 Zombification mechanic could use some polish and counter play 3 -2 -0.6667 1 -2
0026509 "Autobuild forcefields" tooltip small typo 1 -2 -2.0000 -2 -2