View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0027240||AI War 2||Gameplay Issue||May 1, 2022 8:18 pm||May 4, 2022 10:10 am|
|Product Version||5.006 End To Spontaneous Combustion|
|Fixed in Version||5.007 The Reasonable Architrav|
|Summary||0027240: make super terminal untargetable by player|
|Description||I have accidentally killed the superterminal 5 times in a row trying to micro the battle, by right clicking on it. Its selection radius is huge and there is no reason to ever need to shoot at it as a player. If you want to cancel the hack, there's a more explicit way to do that already.|
In particular its a normal fleet micro thing to do, to right click during a battle in the center of mass of the conflict, to keep your fleet from spreading out and reducing the density of fire. In this case the center IS the super terminal which if you click blows it up -- something a player never 'needs' to be able to do.
|Tags||No tags attached.|
||Strong disagree. The player being able to target the superterminal has always been one way to stop the hack. This option should be retained.|
||You can just cancel the hack, though, can't you?|
||Yes. I think players should be able to do it both ways though - it's the only hack that works that way and it's not obvious to a lot of players that can be done. Also, being careful not to destroy something by giving your ships an attack order to shoot at it is a pretty essential and common part of the game. I don't think the superterminal needs to be an exception to that.|
||It would be nice to have quality of life things like this to avoid the player accidentally screwing themselves over due to a misclick.|
||I wouldn't call this QoL - the proposed change appears to me to be a clear net negative on that front.|
Yeah, I don't like this change. I always click the ST to blow it up.
An important thing to keep in mind is some players run close to the edge on "How long can I let this go before the hacking response is too strong". If you are trying to click to blow it up and it that isn't working, that could be enough to lose you the battle and potentially the game.
Having two ways to do it instead of only one feels better.
We could try instead to reduce slightly the selection radius.
||Speaking of multiple ways to do things, @crawlers, you can assign attack orders from the planet view sidebar. This makes it easier to click on the ship you want when there are many ships crowded in one area. This is my preferred method for prioritizing certain targets during a hacking response.|
I'd take reducing the selection radius as a minor win.
I still think its unnecessary to cancel the hack this way there is no reason to think the player would even know its destructible by them, most hack structures aren't. If they wanted to cancel it that way the most likely thing they'd do is destroy the ai's station since that's what is mentioned in the tooltip. Or cancel it the same way they have canceled any other hack.
|May 1, 2022 8:18 pm||Dismiss||New Issue|
|May 1, 2022 8:21 pm||Dismiss||Description Updated|
|May 2, 2022 7:02 am||Strategic Sage||Note Added: 0066580|
|May 2, 2022 8:48 am||Lord Of Nothing||Note Added: 0066582|
|May 2, 2022 9:02 am||Strategic Sage||Note Added: 0066583|
|May 2, 2022 1:06 pm||crawlers||Note Added: 0066585|
|May 2, 2022 4:03 pm||tom.prince||Assigned To||=> tom.prince|
|May 2, 2022 4:03 pm||tom.prince||Status||new => resolved|
|May 2, 2022 4:03 pm||tom.prince||Resolution||open => fixed|
|May 2, 2022 4:03 pm||tom.prince||Fixed in Version||=> 5.007 The Reasonable Architrav|
|May 3, 2022 8:07 am||Strategic Sage||Note Added: 0066597|
|May 3, 2022 3:49 pm||BadgerBadger||Note Added: 0066601|
|May 3, 2022 3:51 pm||BadgerBadger||Note Edited: 0066601|
|May 3, 2022 6:04 pm||Daniexpert||Status||resolved => feedback|
|May 3, 2022 6:04 pm||Daniexpert||Resolution||fixed => reopened|
|May 3, 2022 6:04 pm||Daniexpert||Note Added: 0066602|
|May 3, 2022 7:53 pm||trabbo||Note Added: 0066604|
|May 4, 2022 10:10 am||Dismiss||Note Added: 0066605|
|May 4, 2022 10:10 am||Dismiss||Status||feedback => assigned|