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IDProjectCategoryLast Update
0027309AI War 2Bug - GameplayMay 24, 2022 10:09 pm
ReporterDismiss Assigned To 
Severitymajor 
Status newResolutionopen 
Product Version5.008 Xenophiles And Outguard 
Summary0027309: hostile to all nanocaust spawn near each other yet cannot kill hives
DescriptionThis game I had a midgame invasion scheduled for two nanocaust and a marauder, all 3 hostile to all. The idea being that they would distract each other a bit as well as the ai and disrupt everyone.

Instead what happens was the two nanocaust spawned right next to each other and one beat the other, then camped his hive but apparently unable to kill it. So, nanocaust effected nothing noone on the map.

So a couple issues to point out.

1. Nanocaust that aren't on the same minor faction or allied to the same ai, should not spawn nearly so close to each other.
2. Nanocaust should either ignore hostile hives, or be able to kill them. The combination of both those being false means they get stuck entirely. See screenshot.
TagsNo tags attached.

Activities

Strategic Sage

May 10, 2022 10:57 am

reporter   ~0066688

FYI I see no screenshot or save attached to this ticket?

Dismiss

May 21, 2022 10:53 pm

developer   ~0066845

It was just a ton of yellow nanos camping the other one's hive. Like you would see the ai doing with spire for example.

This same issue has happened again since this was reported.

We now always use immediate when using multiple nanos, which actually works perfectly, if they aren't allies they dont spawn together, so the hive immunity issue never comes up. It is only when they are invading later that they inexplicably pick the same spot. Surely one of them picks first and the second can avoid them?

Relay Bot

May 22, 2022 1:32 pm

reporter   ~0066848

I think part of the issue is that one of the targeting priorities is set to "ignore me", in turn making it so that minor factions like other Nanocaust or in my case an overwhelming force of Dark Spire will simply camp the Hive until either they're overwhelmed or someone else kills it. Maybe it would be better to turn it into a powerful defensive structure and allow everyone to prioritize it?

Dismiss

May 24, 2022 10:09 pm

developer   ~0066868

I'm all for factions being able to kill each other, makes the game more interesting and them feel more full-agents.

Issue History

Date Modified Username Field Change
May 10, 2022 8:37 am Dismiss New Issue
May 10, 2022 10:57 am Strategic Sage Note Added: 0066688
May 21, 2022 10:53 pm Dismiss Note Added: 0066845
May 22, 2022 1:32 pm Relay Bot Note Added: 0066848
May 24, 2022 10:09 pm Dismiss Note Added: 0066868