View Issue Details

IDProjectCategoryLast Update
0024881AI War 2Bug - GameplayJul 14, 2021 5:51 pm
Reporteraliyah Assigned ToChris_McElligottPark  
Severityminor 
Status feedbackResolutionopen 
Product Version2.904 Dragon Hotifx 
Summary0024881: ships constantly peel off and ignore move commands
Descriptionthis is a save of this issue that i believe is similar to my engineer one. several ships just keep peeling off to attack far off targets despite me spamming them to move back to the main group. they just seesaw between the two ideas. i have videos that show the problem as well but it wont let me upload them. movements are a little different every time i load it and i cant get a save that already has everything in motion properly but the save consistently has this result when you try to move them back to the corner.
TagsNo tags attached.

Activities

aliyah

May 11, 2021 4:19 pm

reporter  

glitch.savemet (119 bytes)
glitch.save (283,358 bytes)

aliyah

May 11, 2021 4:20 pm

reporter   ~0061504

working on making a video that will fit i just saw the file size limit and im like 300 kb over x_x

aliyah

May 11, 2021 4:28 pm

reporter   ~0061505

you can see them going back and forth and i have to just click over and over to finally get them to listen, sometimes they break out of it sooner than other times and sometimes even clicking constantly does not get them where i want them before they just die.

BadgerBadger

May 11, 2021 6:12 pm

manager   ~0061509

If you want to micro like this then you probably want Stop To Shoot mode on, or just turn pursuit off.

Exlium

May 11, 2021 7:34 pm

reporter   ~0061512

It's 100% a bug with attack move. I wasn't using it earlier because attack move is functioning the same as pursuit mode right now for some reason. They stop doing it if you turn off attack move. They aren't supposed to pursue targets outside their range so something happened that broke that condition.

aliyah

May 11, 2021 9:26 pm

reporter   ~0061516

badger im not on pursuit . exlium has got it, it seems to be working kind of like pursuit now, or at least a chunk of the fleet operates that way.

Zweihand

May 15, 2021 1:47 pm

reporter   ~0061598

Attack move is not broken for all units, just some. I did some testing and I observed the following behaviour:

Most ships, normal attack move behaviour
Carrier Frigates, attack move functions the same as pursuit mode

This is probably due to the Drones having technically an infinite range of production.

Chris_McElligottPark

Jul 14, 2021 5:51 pm

administrator   ~0062415

I _think_ this is fixed in 3.010, but engineer logic is definitely not perfect yet. Feedback will be welcome. I experimented with the save and they seemed to obey me about as much as I expected (aka until they finished the specific thing I told them).

If this is an attack move thing that I'm missing, I need to look closer at it, but I made several changes which would likely fix that.

Thanks!

Issue History

Date Modified Username Field Change
May 11, 2021 4:19 pm aliyah New Issue
May 11, 2021 4:19 pm aliyah File Added: glitch.savemet
May 11, 2021 4:19 pm aliyah File Added: glitch.save
May 11, 2021 4:20 pm aliyah Note Added: 0061504
May 11, 2021 4:28 pm aliyah File Added: AIWar2 2021-05-11 13-26-01.mp4
May 11, 2021 4:28 pm aliyah Note Added: 0061505
May 11, 2021 6:12 pm BadgerBadger Note Added: 0061509
May 11, 2021 7:34 pm Exlium Note Added: 0061512
May 11, 2021 9:26 pm aliyah Note Added: 0061516
May 15, 2021 1:47 pm Zweihand Note Added: 0061598
Jul 13, 2021 7:28 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 13, 2021 7:28 pm Chris_McElligottPark Status new => assigned
Jul 14, 2021 5:51 pm Chris_McElligottPark Status assigned => feedback
Jul 14, 2021 5:51 pm Chris_McElligottPark Note Added: 0062415