View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0027399||AI War 2||Balance Issue||May 24, 2022 12:37 pm||May 27, 2022 4:22 am|
|Reporter||Alex M||Assigned To||ArnaudB|
|Product Version||5.012 Necromancer Balance|
|Summary||0027399: New Dyson Sphere hacking times interaction with Cloaked Transports|
|Description||With the lowered hack time you can now hack even extremely high strength spheres using a cloaked transport with virtually no chance of the transport being killed before the hack is finished. Repeating this over and over allows you to make a sphere so powerful it can defeat two difficulty 9 AI's while you sit back and watch the swarms of death. This is very fun to see but potentially a little exploitable.|
|Tags||No tags attached.|
||Arnaud, would you like to weigh in?|
Indeed. I believe hacking should remove the cloaked points, if not then that's where the problem is. Giving the Dyson sphere tachyton might work well, if that isn't the case.
The strength hack is definitively balanced for a scenario where you can't hide from the hundred of strength sentinels with high range, plus the Bulwark with their finishers.
I'd say throw a tachyton on the Dyson sphere, just in case, and it should all work fine.
Testing this locally, it isn't that it doesn't get decloacked, but simply that that the hack is short enough that a lone cloaked transport can survive long enough to perform the hack.
> I believe hacking should remove the cloaked points
Looking at the code, an active hack prevents cloaking, but doesn't cause the ship to loose cloaking points, so it re-cloaks immediately after the hack.
|May 24, 2022 12:37 pm||Alex M||New Issue|
|May 24, 2022 2:14 pm||BadgerBadger||Assigned To||=> ArnaudB|
|May 24, 2022 2:14 pm||BadgerBadger||Status||new => assigned|
|May 24, 2022 2:14 pm||BadgerBadger||Note Added: 0066864|
|May 24, 2022 2:38 pm||ArnaudB||Note Added: 0066866|
|May 27, 2022 4:22 am||tom.prince||Note Added: 0066873|