Viewing Issues 22851 - 22900 / 27798

  IDCategorySummaryStatusReporterUpdated 
 0005653 
[Valley 1]  Bug - Gameplay
Shape Matter guardian powers aren't using any items from a player's Stock.
closed
NyamsasFeb 6, 2012
 00056491
[Valley 1]  Graphical Bug
weird graphics, fade to blacktbogueFeb 6, 2012
 0005646 
[Valley 1]  Bug - Room Issues
super low framerate in battle scenetbogueFeb 6, 2012
 000538111
[Valley 1]  Crash/Exception
Crash Upon Initiating Autoupdater- Administrator PriviledgesSwadiusFeb 6, 2012
 00055952
[Valley 1]  Graphical Bug
World map / compendium conflict.UnderfotFeb 6, 2012
 0005643 
[Valley 1]  Bug - Monster Behavior
in battle scene, friendly AI won't advance past enemy scout missilestbogueFeb 6, 2012
 0005632 
[AI War 1 / Classic]  Bug - Other
Captive Human Settlement description has a typo.
assigned (keith.lamothe)
ElOhTeeBeeFeb 6, 2012
 0005630 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Multiplayer network options explanation: MTU, net sync size, and batch network
considering
Spikey00Feb 6, 2012
 0005629 
[Valley 1]  Bug - Room Issues
Unusual Overlord Lair... with no overlordTerraSleetFeb 6, 2012
 0005628 
[Valley 1]  Bug - Room Issues
Mission bug: 'Local' warfareTerraSleetFeb 6, 2012
 0005642 
[Valley 1]  Bug - Room Issues
battle mission friendly post placed next to enemy post (duplicate of 0005628) -- ignore
closed
tbogueFeb 6, 2012
 00056221
[Valley 1]  Bug - Gameplay
Vengeful ghost death party
closed
martyn_van_burenFeb 6, 2012
 0005621 
[Valley 1]  Bug - Monster Behavior
Ultraraptors get stuck in corners indoorsmartyn_van_burenFeb 6, 2012
 00056201
[Valley 1]  Bug - Gameplay
Ilari stones don't restore mana
closed
martyn_van_burenFeb 6, 2012
 00056381
[Valley 1]  Gameplay Idea
Eliminate 'Emit Light' spellGrimerXFeb 6, 2012
 0005616 
[Valley 1]  Gameplay Idea
At top of jump, looks like you should be able to make it but you can'tGrimerXFeb 6, 2012
 0005618 
[Valley 1]  Bug - Gameplay
Battle Mission - allies stop fighting once enemy camp is destroyedleb0fhFeb 6, 2012
 00056142
[Valley 1]  Note To Test
Double check moon animation/placement
closed
GrimerXFeb 6, 2012
 0005612 
[Valley 1]  Gameplay Idea
Suggest randomizing landing times for Ice Pirate shots
considering
GrimerXFeb 6, 2012
 0005617 
[Valley 1]  Suggestion - Balancing Issues
Skelebot bosses too easy -- make them charge more
considering
GrimerXFeb 6, 2012
 0005597 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Objectives screen should tell how many A-core shield generators have been destroyed / remain
considering
corfe83Feb 6, 2012
 0005613 
[Valley 1]  Note To Test
Double-check enemy structure collision box in battleground missions
assigned (tigersfan)
GrimerXFeb 6, 2012
 0005607 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto-build energy reactors closer to the command station.
considering
CatmaFeb 6, 2012
 0005605 "Engineers do not assist large projects" option is not intuitive.
considering
CatmaFeb 6, 2012
 0005604 Planet-specific controls not overriding globals
assigned (keith.lamothe)
CatmaFeb 6, 2012
 0005603 Barracks typo
assigned (keith.lamothe)
CatmaFeb 6, 2012
 00056111
[Valley 1]  Gameplay Idea
After boss defeated, change soundtrack to typical for that chunk
closed
GrimerXFeb 6, 2012
 00017563
[AI War 1 / Classic]  Graphical Bug
Mk3 Engineers Flash When BuildingDraco18sFeb 5, 2012
 00030962
[AI War 1 / Classic]  Balance Issue
Inconsistent armor on Engineers
new
GarthorFeb 5, 2012
 00056311
[AI War 1 / Classic]  Bug - Gameplay
Plasma Siege Starships damage things they shouldnt
resolved (keith.lamothe)
AstiliousFeb 5, 2012
 00055362
[AI War 1 / Classic]  Bug - Gameplay
ARS dies to splash damage of new siege starship
resolved (keith.lamothe)
GUDareFeb 5, 2012
 00056272
[Valley 1]  Bug - Gameplay
Character doesn't take fall damageTerraSleetFeb 4, 2012
 00031351
[AI War 1 / Classic]  Suggestion - Game Mechanics
Zombie (friendly AI-controlled ship) killed-sound
resolved (keith.lamothe)
Red SpotFeb 4, 2012
 00055139
[AI War 1 / Classic]  Bug - Other
starship showing as draining resources, not doing anything
resolved (keith.lamothe)
CyborgFeb 4, 2012
 00056091
[Valley 1]  Gameplay Idea
Conform: Platforms will fall until they can attach, then do soGrimerXFeb 4, 2012
 00056191
[Valley 1]  Bug - Other
Ilari stones in settlement act like neutral stonesmartyn_van_burenFeb 4, 2012
 00056023
[Valley 1]  Graphical Bug
Animation is super-acceleratedKDR_11kFeb 4, 2012
 00055741
[Valley 1]  Bug - AVWW Multiplayer
deploying shrunken objects caused an exceptiontbogueFeb 3, 2012
 00055521
[Valley 1]  Bug - Gameplay
Mana always green during character selection.jerithFeb 3, 2012
 00055642
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Reducing Micro (More Orderly Building En Masse)
considering
corfe83Feb 3, 2012
 00055453
[Valley 1]  Bug - Room Issues
pyramids don't have stashestbogueFeb 3, 2012
 00056001
[Valley 1]  Bug - Gameplay
Unlock not working: Kill 15 Skelebot SnipersKDR_11kFeb 3, 2012
 00055855
[Valley 1]  Bug - Gameplay
Random fall damage when not fallingBobTheJanitorFeb 3, 2012
 000558911
[Valley 1]  Suggestion - Balancing Issues
Provide incentive to specialize in elementsBluddyFeb 3, 2012
 00055881
[Valley 1]  Bug - Monster Behavior
Robot scoutship bullets AI crazy on mission battletbogueFeb 3, 2012
 00050933
[Valley 1]  Bug - Gameplay
Knock forward not funzebramattFeb 3, 2012
 00055993
[Valley 1]  Suggestion - UI Ideas
Control IssuesBluddyFeb 3, 2012
 00056013
[Valley 1]  Bug - Gameplay
Unlock "kill all enemies in T2 Grasslands" doesn't work in Grasslands With GrovesKDR_11kFeb 3, 2012
 00055821
[Valley 1]  Suggestion - UI Ideas
Shadow bats' elemental resistances obscured by dark fieldmartyn_van_burenFeb 3, 2012
 00055874
[Valley 1]  Bug - Room Issues
no level 4 mission available when level 3tbogueFeb 3, 2012