| 0005653 | | | Shape Matter guardian powers aren't using any items from a player's Stock. | closed | Nyamsas | Feb 6, 2012 |
| 0005649 | 1 | | weird graphics, fade to black | | tbogue | Feb 6, 2012 |
| 0005646 | | | super low framerate in battle scene | | tbogue | Feb 6, 2012 |
| 0005381 | 11 | | Crash Upon Initiating Autoupdater- Administrator Priviledges | | Swadius | Feb 6, 2012 |
| 0005595 | 2 | | World map / compendium conflict. | | Underfot | Feb 6, 2012 |
| 0005643 | | | in battle scene, friendly AI won't advance past enemy scout missiles | | tbogue | Feb 6, 2012 |
| 0005632 | | | Captive Human Settlement description has a typo. | | ElOhTeeBee | Feb 6, 2012 |
| 0005630 | | | Multiplayer network options explanation: MTU, net sync size, and batch network | considering | Spikey00 | Feb 6, 2012 |
| 0005629 | | | Unusual Overlord Lair... with no overlord | | TerraSleet | Feb 6, 2012 |
| 0005628 | | | Mission bug: 'Local' warfare | | TerraSleet | Feb 6, 2012 |
| 0005642 | | | battle mission friendly post placed next to enemy post (duplicate of 0005628) -- ignore | closed | tbogue | Feb 6, 2012 |
| 0005622 | 1 | | Vengeful ghost death party | closed | martyn_van_buren | Feb 6, 2012 |
| 0005621 | | | Ultraraptors get stuck in corners indoors | | martyn_van_buren | Feb 6, 2012 |
| 0005620 | 1 | | Ilari stones don't restore mana | closed | martyn_van_buren | Feb 6, 2012 |
| 0005638 | 1 | | Eliminate 'Emit Light' spell | | GrimerX | Feb 6, 2012 |
| 0005616 | | | At top of jump, looks like you should be able to make it but you can't | | GrimerX | Feb 6, 2012 |
| 0005618 | | | Battle Mission - allies stop fighting once enemy camp is destroyed | | leb0fh | Feb 6, 2012 |
| 0005614 | 2 | | Double check moon animation/placement | closed | GrimerX | Feb 6, 2012 |
| 0005612 | | | Suggest randomizing landing times for Ice Pirate shots | considering | GrimerX | Feb 6, 2012 |
| 0005617 | | [Valley 1] Suggestion - Balancing Issues | Skelebot bosses too easy -- make them charge more | considering | GrimerX | Feb 6, 2012 |
| 0005597 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Objectives screen should tell how many A-core shield generators have been destroyed / remain | considering | corfe83 | Feb 6, 2012 |
| 0005613 | | | Double-check enemy structure collision box in battleground missions | | GrimerX | Feb 6, 2012 |
| 0005607 | | | Auto-build energy reactors closer to the command station. | considering | Catma | Feb 6, 2012 |
| 0005605 | | | "Engineers do not assist large projects" option is not intuitive. | considering | Catma | Feb 6, 2012 |
| 0005604 | | | Planet-specific controls not overriding globals | | Catma | Feb 6, 2012 |
| 0005603 | | | Barracks typo | | Catma | Feb 6, 2012 |
| 0005611 | 1 | | After boss defeated, change soundtrack to typical for that chunk | closed | GrimerX | Feb 6, 2012 |
| 0001756 | 3 | | Mk3 Engineers Flash When Building | | Draco18s | Feb 5, 2012 |
| 0003096 | 2 | | Inconsistent armor on Engineers | new | Garthor | Feb 5, 2012 |
| 0005631 | 1 | | Plasma Siege Starships damage things they shouldnt | | Astilious | Feb 5, 2012 |
| 0005536 | 2 | | ARS dies to splash damage of new siege starship | | GUDare | Feb 5, 2012 |
| 0005627 | 2 | | Character doesn't take fall damage | | TerraSleet | Feb 4, 2012 |
| 0003135 | 1 | | Zombie (friendly AI-controlled ship) killed-sound | | Red Spot | Feb 4, 2012 |
| 0005513 | 9 | | starship showing as draining resources, not doing anything | | Cyborg | Feb 4, 2012 |
| 0005609 | 1 | | Conform: Platforms will fall until they can attach, then do so | | GrimerX | Feb 4, 2012 |
| 0005619 | 1 | | Ilari stones in settlement act like neutral stones | | martyn_van_buren | Feb 4, 2012 |
| 0005602 | 3 | | Animation is super-accelerated | | KDR_11k | Feb 4, 2012 |
| 0005574 | 1 | | deploying shrunken objects caused an exception | | tbogue | Feb 3, 2012 |
| 0005552 | 1 | | Mana always green during character selection. | | jerith | Feb 3, 2012 |
| 0005564 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Reducing Micro (More Orderly Building En Masse) | considering | corfe83 | Feb 3, 2012 |
| 0005545 | 3 | | pyramids don't have stashes | | tbogue | Feb 3, 2012 |
| 0005600 | 1 | | Unlock not working: Kill 15 Skelebot Snipers | | KDR_11k | Feb 3, 2012 |
| 0005585 | 5 | | Random fall damage when not falling | | BobTheJanitor | Feb 3, 2012 |
| 0005589 | 11 | [Valley 1] Suggestion - Balancing Issues | Provide incentive to specialize in elements | | Bluddy | Feb 3, 2012 |
| 0005588 | 1 | | Robot scoutship bullets AI crazy on mission battle | | tbogue | Feb 3, 2012 |
| 0005093 | 3 | | Knock forward not fun | | zebramatt | Feb 3, 2012 |
| 0005599 | 3 | | Control Issues | | Bluddy | Feb 3, 2012 |
| 0005601 | 3 | | Unlock "kill all enemies in T2 Grasslands" doesn't work in Grasslands With Groves | | KDR_11k | Feb 3, 2012 |
| 0005582 | 1 | | Shadow bats' elemental resistances obscured by dark field | | martyn_van_buren | Feb 3, 2012 |
| 0005587 | 4 | | no level 4 mission available when level 3 | | tbogue | Feb 3, 2012 |