Viewing Issues 22951 - 23000 / 27775

  IDCategorySummaryStatusReporterUpdated 
 00025684Botnet Zombies show up when using the mobile military galaxy filter
resolved (keith.lamothe)
BobTheJanitorJan 28, 2012
 00054974
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Riot starship tractor modules
assigned (keith.lamothe)
Spikey00Jan 28, 2012
 00053882
[Valley 1]  GUI
The tooltip for bosses says {0}% resistance to knockbackTollJan 28, 2012
 00053566
[Valley 1]  GUI
Errant blip/dungeon map not properly aligned after switching to fullscreenTollJan 28, 2012
 00055103
[Valley 1]  GUI
Minimization does not pause gameColdPrototypeJan 28, 2012
 00055031
[Valley 1]  Suggestion - UI Ideas
Add a bit of physics when jumping on floating platformsGrimerXJan 28, 2012
 00055024
[AI War 1 / Classic]  Bug - Gameplay
Tractor turrets have Black Widow tractor paralysis attack
resolved (keith.lamothe)
FleetJan 28, 2012
 00051773
[Valley 1]  Graphical Bug
Desert Burrowers look silly when fallingKDR_11kJan 28, 2012
 0005400 
[Valley 1]  Bug - Monster Behavior
Strange Settlement Attack
closed (keith.lamothe)
RevannefariousJan 28, 2012
 0005382 
[Valley 1]  Bug - Room Issues
Attack never happens
closed (keith.lamothe)
earthdrakeJan 28, 2012
 00053671
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: CrashedLandspeederRobot
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005370 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: WillOTheWisp
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005369 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: Clockwork Probe
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005333 
[Valley 1]  Bug - Other
Guardian Stones still mention the need to scoutCoppermantisJan 28, 2012
 00053092
[Valley 1]  Suggestion - Balancing Issues
Snow suits seed too often
resolved
TollJan 28, 2012
 0005316 
[Valley 1]  GUI
A swarm of... pink squares?TollJan 28, 2012
 00051521
[Valley 1]  Gameplay Idea
Bigger, more varied introduction of regions on level up in which an overlord appears.
closed
DizzardJan 28, 2012
 00050611
[Valley 1]  Gameplay Idea
Bridges on sea tiles
closed
pierre duponJan 28, 2012
 00049952
[Valley 1]  Suggestion
Settlement Ilari - refresh a magic & health pot
closed
zebramattJan 28, 2012
 00049151
[Valley 1]  GUI
When placing building you can't build, right click changes building color to green
closed (keith.lamothe)
GrimerXJan 28, 2012
 00049051
[Valley 1]  Gameplay Issue
Large settlement management is cumbersome
closed
ArmanantJan 28, 2012
 00047762
[Valley 1]  Suggestion
Blurring gem tier level breaks - another way (caution advised)
closed
zebramattJan 28, 2012
 00046781
[Valley 1]  Gameplay Idea
Visibility of commodity towers in the ice age areas
closed (keith.lamothe)
HyfrydleJan 28, 2012
 000465811
[Valley 1]  Gameplay Issue
Always most efficient to go for caves which are the lowest level for a given gem tier
closed
zebramattJan 28, 2012
 00044783
[Valley 1]  Suggestion
Dangerous regions get red border on world map.
resolved
BaleygJan 28, 2012
 00046191
[Valley 1]  Suggestion
Graphical display of potion effectiveness
closed
TayrtahnJan 28, 2012
 00044292
[Valley 1]  Suggestion
Advisor guardiant tip 0000029 -- introduce food mechanic here
closed
GrimerXJan 28, 2012
 00043978
[Valley 1]  Gameplay Idea
A thought about the Time Units
closed (keith.lamothe)
TollJan 28, 2012
 00043906
[Valley 1]  Gameplay Idea
Queue tasks for time unit use
closed (keith.lamothe)
FallingStarJan 28, 2012
 00043843
[Valley 1]  Balance Issue
Exploration TU cost is per tile, but resource cost is per explore action.
closed (keith.lamothe)
jerithJan 28, 2012
 00042731
[Valley 1]  Suggestion
Make "Building Selection" interface in settlement management behave more like character selection
closed
wigglestickJan 28, 2012
 00041121
[Valley 1]  Gameplay Idea
Highlight the missing resource when building in settlement mode
closed
TollJan 28, 2012
 00041107
[Valley 1]  Gameplay Idea
Building Bridges
closed
mrhanmanJan 28, 2012
 000409110
[Valley 1]  Balance Issue
Rebalance early settlement management
closed (keith.lamothe)
wigglestickJan 28, 2012
 00039141
[Valley 1]  Gameplay Idea
Travel map: Continue running while button is held down
resolved
AdmiralJan 28, 2012
 00039761
[Valley 1]  Gameplay Idea
Allow transmutation between health and mana potions
closed
AdmiralJan 28, 2012
 000528910
[Valley 1]  Bug - Other
Skelebot five feet underTollJan 28, 2012
 00053061
[Valley 1]  Crash/Exception
Fatal errorWoestijnvosJan 28, 2012
 0005301 
[Valley 1]  GUI
"What's New?" button in main menu takes you to the Beta Series 1 release notes.YuugiJan 28, 2012
 00052842
[Valley 1]  Bug - Other
Rewards from minibosses are swarming around players for a long time
resolved (keith.lamothe)
HearteaterJan 28, 2012
 00052662
[Valley 1]  Bug - AVWW Multiplayer
Vengeful ghosts returning if killed by rampaging monsters groupAklyonJan 28, 2012
 0005265 
[Valley 1]  Bug - AVWW Multiplayer
World Map doesn't always update
closed (keith.lamothe)
AklyonJan 28, 2012
 0005257 
[Valley 1]  Bug - AVWW Multiplayer
Sails on Windmill missing.DizzardJan 28, 2012
 0005234 
[Valley 1]  Bug - Gameplay
Bug when placing new wind sheltertigersfanJan 28, 2012
 00052542
[Valley 1]  Bug - AVWW Multiplayer
Unable to chat for a few moments after defeating a boss (lieutenant)
resolved (keith.lamothe)
DizzardJan 28, 2012
 00052513
[Valley 1]  GUI
Chat is truncated if you write too much
resolved (keith.lamothe)
TollJan 28, 2012
 00052524
[Valley 1]  Bug - AVWW Multiplayer
Boss death out of sync in multiplayer
resolved (keith.lamothe)
DizzardJan 28, 2012
 0005504 
[Valley 1]  Suggestion - UI Ideas
"Successfully equipped xxx" --> "Equipped xxx"GrimerXJan 28, 2012
 00054962
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Include forcefield overlapping "one damage" changes in 5.015 into description
assigned (keith.lamothe)
Spikey00Jan 28, 2012
 00054442
[Valley 1]  Balance Issue
Intro Mission -- Cavern With Gem 0000007 too difficultGrimerXJan 27, 2012