View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005585 | Valley 1 | Bug - Gameplay | Feb 3, 2012 12:35 am | Feb 3, 2012 9:01 pm | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.569 | ||||
Fixed in Version | 0.570/0.571 | ||||
Summary | 0005585: Random fall damage when not falling | ||||
Description | I've seen this twice now, but I have no idea what triggers it. I believe both times I was moving over a small slope. In both cases I suddenly took 60% fall damage. There was no falling or jumping involved, just walking up or down a slight rise in the ground. Sorry for being vague; if I can find any more details, I'll update. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Yeah this has happened to me when standing still on some stairs, then moving. |
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I've not seen this yet, but, I'll be watching out for it. |
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Wow, that is quite a bug, yeah. And actually, it reveals an underlying flaw in the entire falling damage mechanics at the moment. I'll have to look at that. |
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Just FYI Chris, I can confirm this. I just saw this. |
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Thanks! * In the previous version there were some bugs with the falling damage that could lead to you to take 60% falling damage from walking down a hill (apparently you stumbled, I dunno). ** A completely new method of calculating falling damage has now been arrived at. Rather than being based on your velocity (which is really problematic to use for a variety of reasons), it's now based on how far you've fallen since you last jumped (or were otherwise propelled upwards), touched the ground, or touched water. When you then first touch the ground or water, you take damage if you fell too far (but falling through water at any distance won't hurt you a bit -- aside from the acid. You only get hurt by falling into water when you fall from a great height directly onto it, like in real life). ** Unfortunately, we've not really had time to properly test this new falling damage model. Since we don't want this causing game-breaking bugs over the weekend, we're instead just making it so that the text popup of how much damage you WOULD have taken is still there, but the actual damage is not applied to you yet. If you see anything odd, we'd definitely love to know about it so that we can fix it on Monday. ** So, since falling damage is in distance (in pixels), you might be interested in the damage thresholds: ** > 1000: 10% ** > 1600: 20% ** > 2200: 40% ** > 2800: 60% ** > 3400: 80% ** > 4000: 100% |
Date Modified | Username | Field | Change |
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Feb 3, 2012 12:35 am | BobTheJanitor | New Issue | |
Feb 3, 2012 6:28 am | TerraSleet | Note Added: 0018532 | |
Feb 3, 2012 7:40 am | tigersfan | Internal Weight | => Major Problem |
Feb 3, 2012 7:40 am | tigersfan | Note Added: 0018534 | |
Feb 3, 2012 7:40 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 3, 2012 7:40 am | tigersfan | Status | new => assigned |
Feb 3, 2012 8:31 am | Chris_McElligottPark | Note Added: 0018538 | |
Feb 3, 2012 5:00 pm | tigersfan | Note Added: 0018578 | |
Feb 3, 2012 9:01 pm | Chris_McElligottPark | Note Added: 0018592 | |
Feb 3, 2012 9:01 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 3, 2012 9:01 pm | Chris_McElligottPark | Fixed in Version | => 0.570/0.571 |
Feb 3, 2012 9:01 pm | Chris_McElligottPark | Resolution | open => fixed |