Viewing Issues 22901 - 22950 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00055932
[Valley 1]  Suggestion - Enemy Ideas
Elemental migration tweaks.jerithFeb 3, 2012
 00055571
[Valley 1]  GUI
Spellgem workbench menu opens twice.jerithFeb 3, 2012
 00055334
[Valley 1]  Bug - Room Issues
Rare Commodity towers not giving reward on final roomTerraSleetFeb 3, 2012
 00055793
[Valley 1]  Bug - Room Issues
no trees in grasslandtbogueFeb 3, 2012
 00055683My own Ships counted as my Allies' ships in Galaxy view
resolved (keith.lamothe)
dorenthasFeb 3, 2012
 00015455
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
New option: Random Minor Factions
considering (Chris_McElligottPark)
HitmanNFeb 3, 2012
 0005584 
[Valley 1]  GUI
Quick load attempts to load last world even if it's been deleted
closed
BobTheJanitorFeb 3, 2012
 00055782
[Valley 1]  Suggestion - UI Ideas
Open inventory mouse usageBluddyFeb 2, 2012
 00055801
[Valley 1]  Suggestion - UI Ideas
Move the Warp Potions to somewhere near the minimap for easy access.
closed
NyamsasFeb 2, 2012
 00055754
[Valley 1]  Suggestion - Room Ideas/Complaints
Place platforms on some background objects.
considering
BluddyFeb 2, 2012
 00055722
[Valley 1]  Suggestion - UI Ideas
See lost health on health bar
strongly considering
BluddyFeb 2, 2012
 00055443
[Valley 1]  GUI
equipment changes not being recognized properlytbogueFeb 2, 2012
 0005576 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add Rebelling Human Colonies to "Build Queues" quick button
considering
skrutschFeb 2, 2012
 00013002
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add Fabricators to the 'Build Queue' managementwyvern83Feb 2, 2012
 00028075
[AI War 1 / Classic]  Bug - Other
Text entry in notes on galaxy map isn't working
assigned (keith.lamothe)
TimTowtiddyFeb 2, 2012
 00055735
[Valley 1]  Suggestion - UI Ideas
Different damage flashing animationsBluddyFeb 2, 2012
 00055621
[Valley 1]  Bug - Other
Typo - "Maximum Health Howered".TerraSleetFeb 2, 2012
 00055372
[Valley 1]  Bug - AVWW Multiplayer
Just something to update on the site about AVWW[didn't know what to put on Category for that...]Walter SullivanFeb 2, 2012
 00055672
[AI War 1 / Classic]  Suggestion - New Features
NPC ally customizable behavior(tactics)
considering
CyborgFeb 2, 2012
 0005560 
[Valley 1]  Bug - Room Issues
after selecting close interface, fire a shot
closed
tbogueFeb 2, 2012
 00055611
[Valley 1]  Bug - Room Issues
bouncing off armored vehicle causes fall damagetbogueFeb 1, 2012
 00055593
[Valley 1]  GUI
Top right infobox is missingTerraSleetFeb 1, 2012
 00055532
[Valley 1]  Bug - Room Issues
Monster trapped in sealed alcove.
closed
jerithFeb 1, 2012
 00055542
[Valley 1]  Bug - Gameplay
Fall damage is calculated by fall time, and not by fall distance. Crazy fall damage in water.NyamsasFeb 1, 2012
 00055553
[Valley 1]  Bug - Room Issues
magenta block in settlementtbogueFeb 1, 2012
 00055512
[Valley 1]  Suggestion - UI Ideas
Option to have mana bar follow mouse cursor
considering
PenumbraFeb 1, 2012
 00055501
[Valley 1]  Bug - Other
Intro mission suggest destroying monster nests.jerithFeb 1, 2012
 00055465
[Valley 1]  Bug - Room Issues
some underground non-boss areas marked with red on area maptbogueFeb 1, 2012
 00055471
[Valley 1]  Bug - Monster Behavior
Splash Back moves monster base in minion battleGallant DragonFeb 1, 2012
 00055491
[Valley 1]  Bug - Monster Behavior
Respawn cooldown bar still on monstersGallant DragonFeb 1, 2012
 00055433
[Valley 1]  Suggestion - Balancing Issues
tutorial should mention EP and unlockstbogueFeb 1, 2012
 00054461
[Valley 1]  Gameplay Idea
Add health bar (similar to mana bar) Above characters headGrimerXFeb 1, 2012
 00054329
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Blade spawners too powerful
considering
AstiliousJan 31, 2012
 00055421
[Valley 1]  Suggestion - Balancing Issues
Ilari stones should heal up to 100%, 200%, 300%, et c.tbogueJan 31, 2012
 0005539 
[Valley 1]  Suggestion - Balancing Issues
Shield spells redesign
considering
TerraSleetJan 31, 2012
 0005535 
[AI War 1 / Classic]  Bug - Gameplay
Spirecraft rams--not properly damaging objects protected by forcefields
assigned (keith.lamothe)
Spikey00Jan 31, 2012
 00055342
[AI War 1 / Classic]  Suggestion - New Features
expansion feature suggestion: retro arcade mode
considering
CyborgJan 31, 2012
 00055411
[Valley 1]  Bug - Gameplay
No rare commodities from tier 2 or 3 missions
resolved (keith.lamothe)
HyfrydleJan 31, 2012
 00054662
[AI War 1 / Classic]  Bug - Other
Wave warning misleading on ship counts
considering
HearteaterJan 31, 2012
 00053983
[AI War 1 / Classic]  Bug - Gameplay
Hub Reactors overpowered when using multiple homeworlds
resolved (keith.lamothe)
GUDareJan 31, 2012
 000387212
[AI War 1 / Classic]  Crash/Exception
Fatal Error in GCTechSY730Jan 30, 2012
 00055302
[Valley 1]  Graphical Bug
Difficulty seeing character on the game mapHyfrydleJan 30, 2012
 00055002
[AI War 1 / Classic]  Suggestion - Game Mechanics
CTRL options: allow other players to rebuild remains, and option to disable auto-build engineers on unowned friendly planet
closed (keith.lamothe)
Spikey00Jan 30, 2012
 000552816
[AI War 1 / Classic]  Bug - Gameplay
Repair restrictions still apply on Spirecraft HARDSpikey00Jan 30, 2012
 000552711
[Valley 1]  Bug - Room Issues
Vases not spawning, Clay impossible to acquire
resolved (tigersfan)
TerraSleetJan 30, 2012
 0005529 
[AI War 1 / Classic]  Crash/Exception
"Gimme Absolutely Positively Everything" cheat is broken; UnhandledErrors causing "waiting for players" in solo
assigned (keith.lamothe)
Spikey00Jan 30, 2012
 00030502
[AI War 1 / Classic]  Bug - Other
the cheat (gimme absolutely positively everything) needs to be different.
considering (Chris_McElligottPark)
gamewarlord777Jan 30, 2012
 00055202
[Valley 1]  Suggestion - Spell Ideas
Life drill spell
strongly considering
KDR_11kJan 30, 2012
 000399617
[Valley 1]  Graphical Bug
Dynamic skies scrambled on MacBook PromrhanmanJan 30, 2012
 00055154
[Valley 1]  Graphical Bug
Weird graphical shifting effectBluddyJan 30, 2012